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Messages - Cuadrado

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1
Deck Comments / Re: Volo Commander - Comments
« on: December 11, 2022, 05:07:43 pm »
I am not sure I am getting this rules interaction right, but does Guardian project work in your deck? With Volo out, the copy of the creature would arrive before the real one, and when the real one would arrive to the battlefield, you would already control one creature with the same name, so you would not draw with it...

2
Definitely Tragic Arrogance for me, that card has only overperformed in all the decks I have where it can go in  ;D

3
Commander Deck Reviews / Re: suggestions?
« on: April 28, 2022, 04:01:25 pm »
I think with Yuriko, you usually want split cards to maximize the damage she can deal, while still having castable spells. Some suggestions would be:

- Commit // Memory (total 10 CMC): decent tempo swing, plus kind of a graveyard hate piece
- Never // Return (total 7 CMC): removal + recurrence
- Discovery // Dispersal (total 7 CMC): card advantage and top of library manipulation

I hope you find this useful!

4
Commander Deck Reviews / Aminatou Enchantress EDH
« on: April 20, 2022, 03:48:07 pm »
Hello everyone!

I have loved Sagas ever since their debut in Dominaria, and I have been trying to use them in commander. However, there are not enough of them to make a full deck, and a lot of them don't even make the cut, so I decided to pivot into an enchantress-style deck. The idea of the deck is to either blink the sagas with the commander, or to blink other enchantments for constellation payoffs. The main win conditions are either Entreat the Angels, Kiora Bests the Sea God, or a janky combination of Aminatou, the Fateshifter + Spark double (copying Aminatou) + Oath of Teferi + either Piranha Marsh or Underworld Coinsmith or Grim Guardian (not super consistent but super fun). Since the deck is supposed to revolve around sagas, there is also a small historic subtheme, hence the inclusion of some legendary cards such as Atris, Oracle of Half-Truths or Hanna, Ship's Navigator. Without further ado, here is the decklist!

https://deckstats.net/decks/56956/2520800-aminatou-enchantress/en

What do yo all think of this decks? Do you have any suggestions? (I can't manage to converge to a final version of the decklist XD)
Thank you very much for your help!

5
Deck Comments / Re: Terrifying Crabs - Comments
« on: March 31, 2022, 04:12:58 pm »
Why run  Iceberg Cancrix but no snow lands?

6
For the ramp part, you can add the diamonds (Fire Diamond and Charcoal Diamond). They are 2CMC, and while entering tapped they can be pretty efficient in the long term. Plus, they are super budget-friendly.

For the protection,I think you are not runnign swiftfoot boots, so maybe think about it? ;)  You can also add Malakir Rebirth, it can work as a land, but it can also protect your commander ^^

7
Deck Comments / Re: Fynn Infect - Comments
« on: March 05, 2021, 11:05:05 am »
I was considering adding cards with similar effects, but I had not thought of those two. They seem better than the cards I have in mind, though, so thank you very much!!  ;)

8
Deck Comments / Re: Eldrazi Oathbreaker - Comments
« on: May 20, 2019, 05:56:01 pm »
I was thinkig about adding some big eldrazi, but i am debating about the power level i want for the deck

9
Deck Reviews / Re: Standard Treasure
« on: February 18, 2018, 08:22:42 pm »
i thought about that, i am more looking for suggestions on what to cut from the deck

10
Deck Reviews / Standard Treasure
« on: February 18, 2018, 07:04:08 pm »
https://deckstats.net/decks/56956/921465-standard-treasure?saved=1&lng=es

This is the draft decklist I have. It needs work, so i was hoping to get all possible advice on it.

11
[es] Solicitud de revisión de Mazos / [EDH/Commander] Mizzix 1v1
« on: October 07, 2017, 12:54:18 pm »
Deck: Mizzix 1v1 Commander

//Main
1 Mizzix of the Izmagnus

//Spells Payoff
1 Hypersonic Dragon
1 Melek, Izzet Paragon
1 Talrand, Sky Summoner

//Value
1 Call the Skybreaker
1 Epic Experiment
1 Firemind's Foresight
1 Mind's Desire
1 Reiterate

//Graveyard Recursion
1 Charmbreaker Devils
1 Mizzix's Mastery
1 Mystic Retrieval
1 Past in Flames

//Opponent's stuff
1 Act of Aggression
1 Clone Legion
1 Dominate
1 Reins of Power
1 Rite of Replication
1 Stolen Goods
1 Word of Seizing
1 Æthersnatch

//Single target removal
1 Capsize
1 Comet Storm
1 Curse of the Swine
1 Fall of the Titans
1 Repeal
1 Scour from Existence

//Board wipes
1 Crush of Tentacles
1 Cyclonic Rift
1 Devastation Tide
1 Mizzium Mortars
1 Vandalblast
1 Ætherize
1 Ætherspouts

//Card draw
1 Blue Sun's Zenith
1 Fact or Fiction
1 Faithless Looting
1 Prophetic Bolt
1 Pull from Tomorrow
1 Steam Augury
1 Stroke of Genius
1 Tezzeret's Gambit

//Counterspells
1 Counterflux
1 Desertion
1 Disdainful Stroke
1 Dismiss
1 Forbid
1 Fuel for the Cause
1 Insidious Will
1 Lost in the Mist
1 Mystic Confluence
1 Rewind

//Mana Ramp
1 Commander's Sphere
1 Darksteel Ingot
1 Fire Diamond
1 Izzet Signet
1 Primal Amulet
1 Pyromancer's Goggles
1 Ruby Medallion
1 Sapphire Medallion
1 Sky Diamond
1 Thought Vessel

//Lands
1 Command Tower
1 Desolate Lighthouse
1 Evolving Wilds
1 Halimar Depths
14 Island
1 Izzet Boilerworks
1 Izzet Guildgate
1 Mirrorpool
10 Mountain
1 Reliquary Tower
1 Spinerock Knoll
1 Swiftwater Cliffs
1 Temple of the False God
1 Terramorphic Expanse
1 Vivid Crag
1 Vivid Creek

Mi mayor problema es que, en la tienda donde juego, no se perminte en 1v1 Brainstorm, Ponder, Preordain, Treasure Cruise ni Dig through Time (además de, lógicamente, Sol Ring). La cuestión es que ahora noto el mazo algo flojo de robo de cartas, especialmente en hechizos de 1 maná, pero tampoco sé muy bien qué modificar para meterlos ni cuales meter (tampoco quiero añadir ninguna carta excesivamente cara)

12
Deck Reviews / [EDH/Commander] Mizzix
« on: September 01, 2017, 05:23:13 pm »
Deck: Mizzix

I have to remove six cards, but I don't really know which ones. I wouldn't like to change the ramp base nor the counterspells, but i was thinking maybe about spells like Act of Agression of Word of Seizing. Any advice?

13
General Magic / Beginning in Commander
« on: November 16, 2016, 09:32:51 am »
Hi everyone!
So, I was thinking about starting playing Commander, and I was looking at the preconstructed decks. Right now I was considering either the Breya deck or the Mozzix deck. Which one would yo recommend? Any advice?
Thanks a lot!

14
Deck Reviews / Re: EDH Nekusar
« on: November 11, 2016, 08:27:35 am »
Price of knowledge is already in the deck. I liked Jhoira 'cause se can speed thingd up a bit, allowing me to leave some untapped lands, but I wold have no problem in removing her. I had also thought about removing cards like vision skeins, but I am not really sure about it.

15
Deck Reviews / Re: EDH Nekusar
« on: November 10, 2016, 06:50:20 pm »
I would recommend Tamiyo, the Moon Sage and Waste Not.  Tamiyo means, once her emblem is active, that not only do you have unlimited hand size, but you also get every spell that you cast back, in essence.  Makes Psychosis crawler very, very viscious with Jace's archivistNiv Mizzet, the Firemind and Chasm Skulker make use of your draws while Jace's Erasure and Sphinx's Tutelage punish your opponents any time you draw while lessoning the chance you will accidentally mill yourself.  Laboratory Maniac, on the other hand, BEGS you to eliminate your deck.  By the way, LOVE Nekusar for a Commander, one of my favorites.  Just be ready for massive hate once people realize just how painful he gets to be!
My greatest problem is that, when thinnking about modifying the decklist, I can't decide which cards to remove. What would be your suggestions? I could remove some of the Random cards, but I fear the deck to be too low on creatures.

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