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Messages - datevan

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[it] Richieste recensioni mazzi / Re: [Standard] WOW 3-Color Pummeler
« on: September 29, 2017, 05:18:00 pm »
I LOVE Pummeler and I'm glad we'll get to see it for a while, it's the real reason I decided to explore energy decks. If you're considering playing a little more conservatively on your sideboard you may want to try out Sentinel Totem since it's a hoser card for several decks. Sorcerous Spyglass pairs very nicely with Spell Pierce and stops so many win conditions and irritating abilities. Finally, Appetite for the Unnatural hits a lot of threats, including Solemnity which is a major bummer.

Reason // Believe pairs very well with Stewardess Nissa. I would drop in Nissa, Vital Force as a one-of. She comes out throwing 5/5 trees, reclaims stuff, ultimates very easily, and with the new change to planeswalkers you can have both out swinging trees like Nissa nunchakus. Hashep Oasis and Negate are both great as a 1 or 2 of sideboard or mainboard (I prefer side). My only real gripe would be Crash the Ramparts, Built to Smash might be a better pick, but I know how vital is to have trample for this deck and that won't help Tropky or Hydra. Skysovereign is great for late game swings and can really turn things around, I think it's a good inclusion, but maybe 1 would be enough. Have fun swinging with trample for 80 on turn 4 :D .

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Deck Comments / Re: Standard Artifacts - Comments
« on: May 11, 2017, 05:50:52 pm »
I love this. Tezzeret, the Schemer, Tezzeret's Touch, and Animation Module might be good additions. I know Animation Module seems out of place, but it combos with Metallic Mimic and works like Thopter Foundry giving you 2/2 servos for 1 colorless.

3
Deck Comments / Re: mono red agro - Comments
« on: May 11, 2017, 05:38:51 pm »
Great RDW for standard. I really like Harsh Mentor as a sideboard, maybe even a mainboard 1-2 of. Fling may have an opportunity to shine with your Soul-Scar Mage and Bloodrage Brawler in the mix. If you do decide to go that route, Consuming Fevor becomes really good, as does Lathnu Hellion. You have a plenty of discard which gives you plenty of madness triggers for Fiery Temper, but maybe consider replacing two tormenting voice with two Key to the City. That would allow you to play Fiery Temper on their turn for 1 mana, allows you to prevent a block, and gives you a source of continuous draw if their plan is to stall you out.

Thermo-Alchemist is great, but it really shines if you're mainly playing burn spells and only a few creatures (something to consider depending on how heavy removal is in your meta). If you do go mainly spells, Dynavolt Tower, Harnessed Lightning, Lathnu Hellion, and 1-2 Bedlam Reveler are good choices to compliment it.

Having two Hanweir Battlements I understand since you're running four Hanweir Garrison, but I've often found more than one Geier Reach Sanitarium to be a nuisance since it's legendary, requires you to tap and pay 2 to loot 1, and only provides colorless mana. Overall I see 4 colorless to be a bit much when you're only running 20 lands, but 20 is of course perfect for your curve. That's just my preference so if you're comfortable with it then rock on.

I know Insult // Injury looks pretty conditional, but I've been playing it and I'm in love. If you do ever consider sideboarding it, Glorious End looks very interesting and will really throw people off their game if it's a close matchup. Sweltering Suns is another great sideboard choice for removal, as is Galvanic Bombardment. Magma Spray is good against a lot of embalm/reanimate effects, so that's something to think about, too.

A solid deck overall, though. Good luck, have fun, and give 'em hell!

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Deck Comments / Re: Spirit Deck (White/Blue) - Comments
« on: September 14, 2016, 12:15:24 am »
For working around what you have, it's a solid first attempt at a sealed build (sealed deckbuilding is from a sealed set of cards rather than buying singles, it's most commonly done in a format called Draft).

High Points: Relatively low mana curve
                  Good balance of lands/spells/creatures
                  Straightforward strategy
                 
Low Points:  Low consistency/draw
                   Poor card synergy
                   Weak late game

You might really enjoy Draft format events if you like whipping up new decks from a limited number of cards. There are additional rules which dictate how you pick your cards in such an event, so you might want to ask for help from a friend or read up on the rules if you decide to participate.

I enjoy playing my spirits deck in Standard and think that with the release Eldritch Moon they've gotten a much needed boost. Check it out and see if you get any ideas from it if you decide you'd like to play in constructed events.

Spirited Away

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Deck Comments / Re: SSD (Silly Shroom Delirium) - Comments
« on: August 12, 2016, 08:56:48 pm »
Hey, thanks! Lupine Prototype is pretty terrible by itself, but it is an artifact creature. Also, you can play it turn 2 and follow up with a turn 3 Tormented Thoughts, which is hilarious. Tormented Thoughts is also from Origins though, so a better choice might be Wild-Field Scarecrow. Wild-Field Scarecrow has a way to sacrifice itself AND puts 2 land in your hand for 2 mana. Not too shabby. Epitaph Golem is another option, but I'm not really a fan (There are better ways to pull stuff out of your graveyard). However Epitaph Golem CAN survive Languish, so there's something to be said for that.

Bottom line though, I say wait for the Kaladesh expansion to come out. I'm banking on there being more than a few decent Artifact Creatures that will provide a decent replacement for Hangarback Walker. We've got some time before Origins drops out too, don't we? I think Dragons of Tarkir is next on the chopping block.

6
Deck Comments / Re: UG Attack of da CLONES - Comments
« on: April 30, 2016, 03:33:00 am »
Looks like a lot of fun, but the mana curve seems to be very high. Maybe some land ramp would help?

7
Deck Comments / Re: spirit modern - Comments
« on: April 28, 2016, 05:38:49 pm »
I can dig it. I'm playing standard spirits and Always Watching as well as Declaration in Stone make very nice additions. Sticks with the low mana curve and deals with tokens without breaking a sweat. Always Watching is just good, and adding an enchantment is a bonus for Blessed Spirits.

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Deck Comments / Re: Spirited Away - Comments
« on: April 26, 2016, 12:16:34 am »
My early game is super weak, a good agro deck makes it really difficult to stabilize. Kytheon and Topplegiest are great openers and can have the same effect on a slower deck, but agro just rolls them, so I end up sacrificing spells and creatures to stop damage. Ojutai's Command actually saved me using both back to back to keep more creatures off the board and gain life two turns in a row, stalling past turn 5, I couldn't beat his removal all game. Another time I missed triggers for Essence Flux and Rattlechains in the same game, forgetting to put the +1 counter on right after Topple came back because I was too busy bolstering from Anafenza, and Rattlechains got targeted the moment he hit the board and I didn't declare he was targeting himself with his hexproof ability (even though he was the only creature on the board). Also, Gideon has a huge target on his face and he's essentially a 4 drop emblem to me now, and I'm okay with that.

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Deck Comments / Re: Spirited Away - Comments
« on: April 25, 2016, 10:13:35 pm »
Tried this at states last Saturday 4/23/16, and went 4-0-4. It held it's own pretty well and I made my fair share of piloting errors so 6-0-2 was entirely possible, and I think the sideboard could be improved a little more. Eerie Interlude looks like the solution to decks main boarding 4 full art holo Languish. -_-

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Deck Comments / Re: Spirited Away - Comments
« on: April 21, 2016, 06:52:50 am »
Yeah, black's 2 drop spirit is fantastic, but unfortunately that's the only one. There's definitely a lack of good end game spirits (Looking at you Drogskol Calvary). Always Watching reaches the board pretty consistently, so I just don't see myself doing a lot better than Gideon for a 4 drop as it compliments all of his abilities. Being able to make tokens also gives my opponents other targets for Declaration in Stone. He's just too big a threat by himself to ignore, and dealing with him means my creatures probably aren't getting destroyed/exiled that turn. I might do a Esper for Thing in the Ice next, but I think I'm sticking to W/b on this one. Oh, and Hallowed Moonlight has made the cut for sideboard as it deals with CoCo, Tombs, Eerie, and even some Zombie decks.

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Deck Comments / Re: Spirited Away - Comments
« on: April 20, 2016, 05:52:35 pm »
Declaration in Stone is just seeing so much play right now, with good reason of course, so I've been shying away from tokens. A lot of the other spirits are terrible, I fear. There's maybe 2 other spirits I might consider, but I felt like my end game was lacking, so I'm dropping some money and adding 2 Gideon, Ally of Zendikar.

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Deck Comments / Re: Spirited Away - Comments
« on: April 19, 2016, 05:35:31 pm »
Thoughts on how to improve? I'm particularly stumped on the sideboard.

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