@RebornSpoilers
The problem with that manabase is that while it looks nice, it doesn't help support early
Fatal Push and
Grasp of Darkness well. It's just been updated right now to accommodate a more consistent chance of untapped lands in the first three turns.
Also, the color distribution is a bit to the side for my build since white does not have a huge role in casting early interactive magic. It's built more like Dimir with white splash.
@DisaFear
Yeah, the distribution has been wonky as hell. A lot of it has shifted to be like a white splash which I've ultimately decided to keep in color since I firmly believe a control list should run manlands. And Shambling Vents is probably one of the best in the format to deal with aggressive strategies with low animation cost, its higher base toughness, and
lifelink.
It's been shifted to be expecting more untapped, but the land choices lends itself to not caring about tapped. A bulk of the board consists of cheap removal and countermagic, which can be used to stall games to the point where there's more
With seven basics, I can expect my Sunken Hollows and Prairie Streams to come in untapped on turn 4+ and the amount of basic land types says I should almost always be able to have
Choked Estuary and
Port Town come in untapped if I have four or more cards in hand.