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Messages - kayzil

Pages: [1] 2
1
Deck Reviews / [Modern] WU Spirits
« on: September 01, 2021, 10:26:03 pm »
WU Spirits

This Deck I test it in the 2019 in several tournaments and gave me mostly 2nd place, and some first place.

What do you all think? what can be improve now?

2
Deck Reviews / [Modern] Esper Spirits
« on: September 22, 2018, 07:24:22 am »
Esper Spirits

As the usual UW Spirits in Modern with some cards I like to play in black, for planeswalkers and big permanents is Anguished Unmaking, and for aggro decks Fatal Push in sideboard along with a rare played card Nikko-Onna which I haven't seen play much but has so much sinnergy agaist blood moon and artifacts or enchantments heavy decks.

3
Deck Reviews / [Standard] W/B Profanity
« on: March 25, 2018, 12:13:25 am »
W/B Profanity

As any other control deck, the idea is to hold until you get Profane Procession out and start stealing the oponents creatures, attack with walking ballista for 7 and directing the 7 damage again as direct damage. Overboard by the opponent with creatures pumped up on power but not on toughtness? Demon of Dark Schemes gaining energy at the same timeand wiping his entire board.

Winning 3-0 on standard Showdown Tournaments

4
Deck Reviews / Re: [Modern] U/W/b Spirits
« on: March 21, 2018, 12:47:29 am »
Thanks, I actually I appreciate the feedback, it's always welcome and now that you mention it yes, I could cut the serum visions, but to replace it for Aether vial sure it is an imporvement for sure, I would need time, all the lands I have I trade them and was no easy task but for sure it's something to considerate for. I also thinking on cutting one land to put 1 Cavern of Souls, but whne trade one.
I will test what you're saying about the Geist and queller, although I like both cards and if the strategy of aggro doesn't work, I have a "second" plan with Geist. But I will play both versions at least in proxy to see the difference.
Thanks really, I always try to make my own decks with what I have, and this was my main deck qhe queller and the others where legal in standard.
Now I'm moving little by little to modern but with almost the same deck. but better hahaha... it perfoms well enough, I beat GR Tron once, Storm Once, and WU control twice, so, it's being going good.
For sure I will considerate wat you told me. and if you have more insights and want to try the deck, let me know what did you change, or if you played it as it is and I'll appreciate the feed back again.

5
Deck Reviews / [Modern] U/W/b Spirits
« on: March 20, 2018, 05:27:00 am »
U/W/b Spirits

The strategy for this deck is being as fast as you can to get ether Geist on the field on turn 3, or a "Bullet Proof" Board with Two Drogskol Captain on the field and a Selfless spirit to be fully protected, getting the board full in your turn and in opponent's. also protecting with whatever is on the field in the meantime with Spell Queller, Mausoleum and Rattlechains.

With occasional removal and pump up spells as long as card advantage to get whatever you need.

This Deck should be played fast and overwhelm your opponent in the first turns.

For the sideboard the deck can become a little bit more control for aggro decks and cheap enchantment removal, also added Figure of Destiny for decks with blood moon in it.

6
Deck Reviews / [Modern] BWb Spirits Aggro-Control (Budget)
« on: February 14, 2018, 04:11:01 am »
BWb Spirits Aggro-Control (Budget)

The strategy for this deck is being as fast as you can to get ether Geist on the field on turn 3, or a "Bullet Proof" Board with Two Drogskol Captain on the field and a Selfless spirit to be fully protected, getting the board full in your turn and in opponent's. also protecting with whatever is on the field in the meantime with Spell Queller, Mausoleum and Rattlechains.

With occasional removal and pump up spells as long as card advantage to get whatever you need.

This Deck should be played fast and overwhelm your opponent in the first turns.

For the sideboard the deck can become a little bit more control for aggro decks and cheap enchantment removal, also added Figure of Destiny for decks with blood moon in it.

7
Deck Reviews / [Standard] W/B Midrange Control
« on: February 09, 2018, 03:38:34 am »
W/B Midrange Control

What everyone thinks about this deck, the base I'm trying to achieve is to stay relatively budget and with the cards I already have, but being competitive enough, what do you guys think on adding, sustract, change... maybe adding blue? (Due to I also have a lot of cards on blue)

8
Deck Reviews / [Standard] U/b Control
« on: November 26, 2017, 06:25:35 am »
U/b Control

Basically this deck focus on counter every opponent spells untill you get to cast Torment of Hellfire to either kill the oponent or sweep his board, with a little bit of As Foretold and Torrential Gearhulk as support. Baral is  here just to make everything easier to cast.

9
Deck Comments / Re: Cat Tribal - Comments
« on: October 16, 2017, 04:12:31 am »
It is a good deck although this one is not longer standard legal, you could use it on modern though

10
[de] Deck-Bewertungen / Re: [Standard] Zombie Demon
« on: June 29, 2017, 08:14:55 pm »
I think that, although the deck seems pretty well balanced, many cards are not for standard. take that in count, and if it was build for modern, you could add more spells at a lower cost of mana and a lot more powerful that could go with the synergy

11
Deck Reviews / Re: [Standard] Mono Blue Control
« on: June 28, 2017, 04:57:07 am »
You're absolutelly right, although this I posted with the deck out of my mind from my paper standard deck because I didnt have the deck with me at the time (I´ll update it ASAP) I am using 22 lands instead of 20, but 22 is still working fine for me, 2 different standard games with this deck, never run out of mana, the first one I play with this one, I win 2nd place from 12 people, I only lost to GRB Emerge, it was kinda brutal 2-0 for him, but the others I win 2-0 except from a home brew a guy did, but in that one I win 2-1, 4 rounds in total.

For the second standard I hit 8th place but never because of mana, I was not lucky for an aggro deck, I never drew engulf the shore and he beat me in turn 4, both times, so I know what is missing on this deck and what to change at least for an temur aggro deck, again 4 rounds, I win 2 and I lost 2 of them. the second one I lost, it was agaist GB counters, I beat him last standard, but this one the 3rd round with him I was again not too lucky but because I kept a wrong hand, and by the time I could do something it was too late.

So in resume the deck works fine with 22 lands, I would go below that but neither above, sometimes depends on the hand that you can keep at the begining, but even when I kept a 3 mana hand, sometimes 2 mana hand but with game in the first 2 or 3 turns never run out of mana, the mana always came at the right moment.

A note I can do, for the the people who´s getting into magic, a little bit like me, it's been only one year I´m playing, I did something agaist the GB Counters I didn't know the deck could do, I stole Winding Constrictor from the battlefield with Confiscation Coup, having already As Foretold in the field, it began to give me 2 counters each turn instead of 1, so I jumped from 1 to 3 in my next turn, 3 to 5, 5 to 7 and so on, so I could counter everything protecting the Constrictor until I get to 11 counters on As Foretold, and having 10 mana available I then could cast Ulamog for free having my mana open for counters and protect Ulamog agaist exile spells, it was something I didn´t planned to be honest, and it was such an unplanned play, but it came out just s good as knowing what I was doing, such a rewarding moment on watching the face of the oponent as I was casting Ulamog with a card only his card could give me.

Thanks for the comment and it was a realquestion due to I construced the deck without having the deck fisically. Thanks and if any comment and counsul is well welcomed.

(Sorry for orthography and grammar errors)

12
Deck Reviews / [Standard] Mono Blue Control
« on: June 27, 2017, 04:16:15 pm »

13
Deck Comments / Re: U/W Spirits - Comments
« on: March 13, 2017, 09:31:46 pm »
Oh!! Amazing, I haven't try yet the deck due to I still need to get some of the lands and a few other spells, but as a proxy it worked quite good. Glad you liked it!
I will try your suggestion for the those cards, thanks a lot.

14
Deck Reviews / [Casual] Zombie Horde
« on: October 08, 2016, 07:37:57 pm »

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