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Messages - Sac CB

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1
Deck Reviews / Re: [Standard] RG Flying Pummeler
« on: May 02, 2017, 02:17:02 pm »
Updates after a week of testing:
https://deckstats.net/decks/83372/716035-rg-flying-pummeler

Key to the City, Serpopard and Natural State are shining, could even make it into main with so many players testing Control builds online.

2
Deck Reviews / [Standard] RG Flying Pummeler
« on: April 26, 2017, 12:53:53 am »
RG Flying Pummeler

Took some nice builds around and brought to my turf.

Although straightforward, this deck is showing a lot of resiliency and synergy. We can pullout many rabbits from the hat. I have thrown pumped and fatal pummelers, hydras and minotaurs at opponent's faces.

It's easy to recover from bad hands since there are so many fixers. After 12 games, I have not drawn Arlinn a single time, so can't guarantee her efficiency yet. But I can guarantee that Serpopards and Natural States are fundamental.

I tested Hazoret too before bringing it to deckstats.net, but there is no room for it, we need to keep key cards in hand.

After a few more shots I'll test:
+2 Insult // Injury
-1 Bloodrage Brawler
-1 Tireless Tracker

3
Deck Comments / Re: R/G Energy Fling - Comments
« on: April 24, 2017, 04:53:20 pm »
Oh, and maybe trade some Longtusk Cub for Bloodrage Brawler, since it enables Rhonas right away, although Prowling Serpopard does that without risking those damn counters...

4
Deck Comments / Re: R/G Energy Fling - Comments
« on: April 24, 2017, 04:49:42 pm »
Oh, I'll fling this all day, sure! Been looking into something just like this too!
However, I believe your build may be lacking some combat tricks to build the bombs.
I would clean some space for Invigorated Rampages and Arlinn Kord, maybe key to the city too. Always better to fling something that has served its purpose!
- 3 Tireless Tracker
- 3 Voltaic Brawler
- 1 Channeler Initiate
+ 2 Arlinn Kord
+ 4 Invigorated Rampage
+ 1 Key to the city

What do you think?

5
Deck Reviews / Re: Green Red Gods - Comments
« on: April 24, 2017, 12:49:23 pm »
I really believe this build needs Soul-Scar Mage, Natural State, 1 final Lightning Axe, Kari Zev's Expertise and Serpoppard at sideboard. Maybe some blossoming defense, Magma Spray or Sweltering Suns too or replacing some of the above.

Mausoleum Wanderer and other spirits came to be a problem, as well as other counters. Stasis Snare became main deck all around and we will be dealing with Gideons for a long time. Scrapheap Scrounger will persist too.

6
Deck Comments / Re: RG Energy AKH - Comments
« on: April 20, 2017, 07:49:50 pm »
Why not Servant of the conduit, that generates energy too? Even if you need to use one, nets a liquid with a 2/2 body.

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