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Messages - Jedimasterben

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Everything you said 100%. I would love to see some more energy support.

Adding to the list:
Crew Mechanic: Vehicles
Transform: Maybe a mana costed ability to manually flip werewolves or other "transform" cards to make it less tribal specific. (Perfect for the new Return to Innastrad set coming)

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Deck Comments / Re: Sisay 5 color humans - Comments
« on: June 05, 2020, 09:17:03 pm »
This deck is lacking in interaction and I do not see any infinite combos (which is a perfectly fine thing) or powerful "I win the game if nobody answers this". I would rank it at 5 at most as focused based on command zone power scale. You are running a lot of board wipes in a deck that is focused on having a board state of legendary humans which may not work in your favor. I suggest running more one sided board wipes and more spot removals instead of wiping entire board if your wanting this deck to get more powerful.

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Commander Deck Reviews / Re: Wolf Tribal
« on: May 19, 2020, 11:54:51 pm »
Yea I do need to clarify and I poorly worded how I would like to see my deck improved upon. My playgroup are big into tribal/theme synergies. They tend to have decks that vary in power. For our group we would probably rank 8 to be like consistent with tutors but not quite turn 3-5 consistent kill. My Wolf deck doesn't win as much but it is a lot of fun to pilot. Thank you for posting your 8 power level deck. I will definitely use some of the options you listed and I really like how you put reasons with every card.  I want to do that with mine eventually. In actuality compared to your deck I would like to see mine at a 7 because my playgroup doesn't use a lot of non-land tutors so I would keep mine to a bare minimum and rely a little more on card draw synergies. As far as budget goes I am currently saving up and amassing trade in value for a Gaea's Cradle so it is pretty open XD. Overall I as long as the Wolf tribal is maintained (At at-least a good portion is dedicated to theme) I am willing to change most everything else.

 I think the biggest thing I want to see with my deck is being able to interact better against other decks and be able to ramp up a little faster as my deck as been a little too slow in the past. (Haven't played with the most recent updates I made.) Overall I just want a fun deck that can stand up to others but isn't so consistent that it plays out the same way every-time.

Thank you again for your response. I appreciate your feedback. :)

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Commander Deck Reviews / Re: Wolf Tribal
« on: May 18, 2020, 03:15:50 pm »
Thanks for your input.   ;D I took your advice and added some more artifact and enchantment interaction as well as do some tweaking to the mana base. Even though it is tribal I would like it to be able to hold up against most decks in the 6-7 and maybe 8 range.

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Commander Deck Reviews / Wolf Tribal
« on: May 15, 2020, 09:45:30 pm »

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Deck Comments / Re: Wolf Tribal - Comments
« on: May 15, 2020, 12:45:03 am »

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Deck Comments / Re: Wolf Tribal - Comments
« on: May 12, 2020, 09:11:08 pm »

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Commander Deck Reviews / [EDH] Kelsien and His Fox Buddy
« on: May 08, 2020, 10:05:35 pm »
https://deckstats.net/decks/85130/1617133-bounty-hunter-and-his-fox


This deck is about giving Kelsien, The Plague deathtouch and pinging away opponents creatures then swinging for lethal. I am running Zirda, the Dawnwaker as a companion because I thought it would be fun deck building restriction and thought it was a cool idea thematically for a bounty-hunter and his loyal fox companion. Downside to running Zirda as a companion is that all my permanents have to have activated abilities. I think I addressed this issue very well. Zirda also fits the deck pretty well by letting me equip my equipment for cheap. It is still a work in progress but I am liking the first draft so far. one of the improvements I need to make is the mana base as I just took the precon lands from Mardu C20 commander deck and slid them here. Also I need to find more ways to get me card advantage more than just diviner's wand and throw in more instants to make sunforger happy. I am not really interested in running infinite mana. Overall I am really liking this deck and can't wait to build it in paper. Scythe of the Wretched is awesome in this deck :)

Update Week of 5/8:
Improved mana base quite a bit and added more card advantage as well as cards like Mystic Forge and Tome of Legends. I think this deck will be ready for its first play-test. My main concern will be enchantments and whether my deck will be able to keep aggro decks with big board states at bay. Also I have a concern that there isn't enough death-touch granters in the deck but we shall see after live play-test. Also sorted the deck to better show the deck.

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