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Messages - Juh

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1
Deck Comments / Re: Uril - Enchantments Voltron - Comments
« on: August 06, 2021, 09:12:47 pm »
I know, but in my playgroup we don't care about it

2
Deck Comments / Re: Kaalia - Tribal Aggro - Comments
« on: February 27, 2020, 05:36:31 am »
Thanks for the invitation, but I don't use Discord xD

3
Deck Comments / Re: Arcanis's Control - Comments
« on: October 19, 2018, 09:31:29 pm »
This is a veryyy old and WIP deck lol

I love the early game =D

4
Deck Comments / Re: Thassa - Control Full - Comments
« on: October 19, 2018, 09:28:39 pm »
Well, we've started with about 40% of new players or beginners, and most of them opt for prosperity game instead of control and disrupt lol

I really don't like spells with cc more than 4, that's the only why xD

Thassa works as a scry enchant or unblock trick, there's no big problem if she turns into a tree or a darkstell bug. Well, I think Arcanis is better than she, manly in mid/late game, but I'm a fan of merfolks and big fan of her hahaha I build the deck as a "blue devotion" only to use Thassa as commander =D

The idea of the exotic is incredible, I really want to consider... Yesterday I took control of Selvala, and them... meh, no habilities T.T

5
Deck Comments / Re: Thassa - Control Full - Comments
« on: October 09, 2018, 09:11:14 pm »
Thanks men! =D

I'm actually playing in multiplayer mode with friends only, aka kitchen's table lol, so the game isn't that so fast. Most of players play big creature spells, so the plan consists in wait and take the big ceature for me!

That's why I don't use big cost spells like some of your list, they take tooo long sometimes. The choice for enchants instead sorceries or instants is to help Thassa's devotion! She's a great blocker! =)

And believe, my metagame is 80% green, counters and spot removals are uncommon, every time I update the list I remove one of them!

Anyway, thanks again for the tips!

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