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Messages - ManaHammer

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1
Deck Reviews / [Modern] Slow yo roll
« on: July 20, 2017, 05:44:42 am »
Slow yo roll

This deck really feels built around Isochron Scepter. I wanted to make something that would be a quick deck so if Isochron Scepter didn't pan out, at least it would still be viable. I want to have some control with Dash Hopes and Boomerang. Pong and Rapid Hybridization play off the other cards to build a healthy army that can deal some damage using token generation and cheap cheap creatures. Again, these all have potential to play off of Isochron Scepter without completely relying upon it. The idea is to slow my opponent down enough that they are quickly overrun

2
Deck Reviews / Re: [Modern] Forest Fire
« on: July 13, 2017, 09:11:31 am »

5
Deck Reviews / Re: [Modern] More Synergy
« on: July 12, 2017, 12:29:31 am »



Revision 3

Added/removed cards:
+4 (SB) Golgari Charm
+4 (SB) Oxidize

Changed amounts:

6
Deck Reviews / [Modern] More Synergy
« on: July 11, 2017, 11:45:28 pm »
More Synergy

This is me practicing on working  with cards to produce more synergy. The instants are all about spot removal, though I am curious if it wouldn't be more effective to have all of my cards working on adding +1/+1 counters.

7
Deck Comments / Re: Mid Range Experiment Deck - Comments
« on: July 11, 2017, 11:28:13 am »
 Part A)

The Vampire Cutthroat and the Child of Night are nice for the lifelink, but ultimately they are not increasing the synergy of my deck. Replacing them with Champion of Rhonas and Hapatra, Vizier of poisons seems like a better fit at the least. As well as Splendid Agony might be a better fit than say Supernatural Stamina. All those suggestions make a lot of sense. Your totally right, I am missing out on a large opportunity to take advantage of a army of deathtouch tokens.

 Part B)

That all makes a lot of sense. That was some of the impression that I was getting. Because the cards mechanically work so similarly or synergistically, the number of a specific card in a set deck size is less important that the ratios of like cards to make the deck function.

8
Deck Comments / Re: Mid Range Experiment Deck - Comments
« on: July 11, 2017, 02:45:34 am »
I really like, and deeply appreciate, your suggestions. I am indeed leaning towards Amonkhet as that is the set I bought to get back into the game and have a ton of random cards from the starter and booster set. On one hand I don't want to limit myself too much, on the other, I am trying to use a little of what I got on hand first, economy wise.

I thought about it a lot and I think that you were right for some real synergy potential with Soulstinger and having a place for my negatives or at least making them work harder for me. I'll post what I changed and get your thoughts. I am curious though, looking at some of your decks, you don't seem overly concerned with the amount of one-ofs and two-ofs that you have. Am I just being overly anxious about the probabilities or is it that I am looking to hard at the card name. In other words, is it that it seems like there are a lot of one-ofs, but because they do such similar things that they are lumped together in your build and don't upset the game play?




Revision 2

Added/removed cards:
-3 Stonefare Crocodile
+2 Ambuscade
+2 Cartouche of Strength
+3 Soulstinger

Changed amounts:
-1 Blossoming Defense
-1 Cartouche of Ambition
-1 Rabid Bite
-1 Supernatural Stamina

10
Deck Comments / Re: Mid Range Experiment Deck - Comments
« on: July 10, 2017, 10:54:28 am »
Okay, here is another deck. Again, I am using some cards that I already have and am trying to make it work with what I got, or at least spending very little.
https://deckstats.net/decks/88214/767071-trueblood

I don't think it has the same level of synergy that your deck has, but I feel like I am moving more in that direction. Here is what I was thinking with this deck;
Lifelink to keep me viable as an opponent so I can get my larger later drops. I also wanted to make sure I had some quicker, less powerful, creatures so that I could get early life as well as use them as bate for some of my instants and use my noncreature spells as spot removal. As I already owned Baleful Ammit and he seemed to fit the deck, I wanted to make that -1/-1 work for me, so I thought Tenacious Hunter would do nicely. This feels a lot more cohesive than my other deck.

11
Deck Comments / Re: Mid Range Experiment Deck - Comments
« on: July 10, 2017, 09:58:29 am »
Looking at it, Gonti, Lord of Luxury doesn't fit. There are some synergistic elements with the tokens, but the play of token creation and sacrifice doesn't feel smooth. This actually feels like it should be learning towards a more aggro style and doesn't fit together well at all.

I am going to fiddle around and take another stab at it.

12
Deck Comments / Re: Mid Range Experiment Deck - Comments
« on: July 09, 2017, 09:58:10 pm »
Well remember that Mid-ranged is a combination between aggro and control depending on what you're trying to go for in the deck. If you want check out this deck and tell me your thoughts on it: https://deckstats.net/decks/24826/346037-mardu-mountain-hunters

How does this deck look to you as far as play styles goes?

Remember, I am an amateur, so I am sure I am going to have some naive/ignorant responses. First thing I saw was how many "two-ofs" there are in this deck. I was always under the impression that was a bad idea as it creates a probability nightmare and an unpredictable deck.

What I see from the creatures is that the lower CMC creatures tend towards life gain with a touch of removal, same with the instants, but mostly geared towards life gain. I think this is done so that there is longevity against a strong aggro deck. Life to survive the early attacks, or at least have enough health to make combat post turn 4 an option, and removal to take out the more powerful drops the opponent might bring.

The higher CMC cards feel like they are playing on returning creatures from the graveyard and flying. Which, I think, plays off the idea that the earlier cards are there to keep you viable to this point and then bringing back things so you dominate the field. This would be, then, a mid-range deck that plays well against a strong aggro deck, but maybe not as strongly against a control deck.

Is this remotely on track?

(Did/do you work in education? I am a teacher and you are nailing some great teaching strategies and I really appreciate it a lot)

13
Deck Reviews / Re: [Modern] Back at Ya! (Revised)
« on: July 08, 2017, 09:50:41 pm »



Revision 8

Added/removed cards:
-3 Quietus Spike
-3 Ride Down
+3 Ajani Vengeant
+3 Ghostly Prison

Here I go, tweaking this deck again. I am finding that the Quietus Spike is just not ever getting used. It is a distracting threat, that is for sure, but it isn't doing much beyond that. I am hoping that by adding in Nahiri, The Harbinger and Ajani Vengeant I will be able to stabilize the board more and be able to get my Stuffy Doll Shivan Meteor combo out there sooner.

I am also chewing on the idea of mixing up the lands a little bit more, like adding Boros Garrison. I am also still tempted to reintroduce my Boros Reckoner cards in place of the Battlegate Mimic or the Legion Loyalist. Lastly I am thinking about working in Indestructibility or Valorous Stance to help the viability of Pariah

14
Deck Comments / Re: Mid Range Experiment Deck - Comments
« on: July 08, 2017, 01:28:41 am »
I also forgot to mention that if you go down the route of focusing on getting value out of your creatures dying, Tragic slip is a good removal spell to consider. Also Blood Artist & Zulaport cutthroat are good options to give you some range other than flat out attacking wide.

Hey Arich,

I appreciate the input. I am trying to get my head around the mechanics of a mid-range deck, and from what I understand, it seems a lot of those suggestions fit more into a pure aggro deck. Am I wrong in that thought process?

I am not necessarily going down the road of getting value out of creatures dying, it was more an explanation of why I had Bone Picker in there. My focus is more on trying to stabilize the board until my larger creature can get in and do some damage.   

15
Deck Comments / Re: Mid Range Experiment Deck - Comments
« on: July 07, 2017, 09:27:27 pm »
After sleeping on it, I think this was actually a poor choice in attempting to build a mid-range deck. The reason I say that is because what I did was go through some of the cards that I already owned and tried to build a mid-range deck around that, what I really should have done, as this is an exercise, is just built a deck from scratch using the deck builder, talked about those choices until I understood the concept, then tried to build this deck. So, I will explain my thoughts and the process here on this deck, then I might try again, if you are up for it, on a deck from scratch, seeing if I fully grasped what I was about.

Thoughts on the build:
Cards I already owned: Bone Picker; Extricator of Sin; Regal Caracal; Thalia, Heretic Cathar; Path to Exile

Reading about mid-range, I wanted to look at more powerful creatures in the mid-range cmc that also put out tokens or give a little control. Carrier Thrall; Extricator of Sin; and Regal Caracal all produce some form of token to help maintain combat control. The other creature provide some form of control or slow down for my opponent and I figure that Bone Picker will play nicely from the sacrifice potential of Carrier Thrall and Extricator of Sin.

My Non-creature spells were a look at ways to slow my opponent down or put them off step as I am getting mana out there to play my creature. Hopefully some preventative with Inquisition and Thoughtseize and a little response with Path to Exile.


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