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Messages - Meerkoeter

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1
Deck Reviews / Re: [Standard] Merfolk Mill - Any suggestions to improve?
« on: December 12, 2018, 03:29:55 pm »
I like this deck. Will try it in Arena if I get the change.

2
Deck Comments / Re: UW Mill control - Comments
« on: November 19, 2018, 04:29:31 pm »
I can suggest Patient Rebuilding instead of The Immortal Sun (Patient Rebuilding mills and gives cardraw) and the Fountain of Renewal instead of Revitalize (because Fountain of Renewal gives over time life and cardraw late game, when needed).

3
Deck Comments / Re: Legendary Traxos - Comments
« on: November 15, 2018, 12:26:56 pm »
Ah I see, that makes sense.

4
Deck Comments / Re: Legendary Traxos - Comments
« on: November 15, 2018, 10:29:22 am »
Why did you chose Take Vengeance over Seal Away. The advantage of exiling at instant speed over the possibility of enchantment destruction is quite big I think.

5
Deck Reviews / Re: [Standard] Artifact Zombies feat. Bloodcrazed Paladin
« on: October 23, 2018, 08:34:29 pm »
Oh sorry, I see Prying Blade is producing treasures. But only 2 just for memes?

6
Deck Reviews / Re: [Standard] Artifact Zombies feat. Bloodcrazed Paladin
« on: October 23, 2018, 08:33:18 pm »
Very nice deck! I've been trying to make zombies work for a while, maybe this is the thing.

Have to add that Ifnir Deadlands is not legal anymore and how are you going to cast cleansing nova without Treasures or white producing lands in sideboard?

8
[de] Deck-Bewertungen / Re: [Standard] Knights/Angels
« on: October 20, 2018, 03:17:50 pm »
To me, Benalish Marshal doesn't really add anything to the deck, as you do not play tokens and I think you could use some more 2 drops. Then, History of Benalia becomes quite useless too.

Maybe add 2 Ajani Adversary of Tyrants.

Goodluck with brewing

9
Deck Comments / Re: mono blue mill - Comments
« on: October 20, 2018, 12:01:56 pm »
Blink of an Eye maybe? It seems that you want to cast as many spells as possible and you don't really have a lot of mana issues. Replacing the card off a bounce effect is more important that the treasures in my opionon.

10
[de] Deck-Bewertungen / Re: [Standard] Knights/Angels
« on: October 20, 2018, 11:56:38 am »
Card draw is always very important in any deck trying to get to the mid/late game. I can suggest going for Dawn of Hope and Leonin Vanguard. This way, you can skip the knight theme and go for lifelink and angels to win.

Just a suggestion, see what you can make of it :)

11
Deck Reviews / Re: [Standard] Etrata Control
« on: October 09, 2018, 10:19:42 am »
For the sake of budget, I can suggest Citywatch Sphinx, as it gives cardselection on dying and you don't need the trample from doom whisperer.

12
Deck Comments / Re: Self Destruct - Comments
« on: October 01, 2018, 09:16:07 am »
I found Price of Fame a very usefull removal card and Enhanced Surveillance doesn't look too promising, maybe it's better to swap these two? I really like the surveil mechanic and I think it can find a place in Standard.

13
Deck Reviews / Re: [Standard] Surveil Destruction (Post Rota) (Draft 1)
« on: September 25, 2018, 01:52:21 pm »
Maybe its better to remove the unblocking strategy with the two Herald of Secret Streams and pop in the gigantic flyer that allows you to surveil at instant speed for life.

14
Deck Comments / Re: esper control guilds - Comments
« on: September 20, 2018, 10:42:02 am »
Ah I see. Doesn't really seem nice to play with and play against, especially in a 50 minute game limit. But I get the idea.

15
Deck Comments / Re: esper control guilds - Comments
« on: September 19, 2018, 09:12:19 pm »
Maybe a strange question, but how do you win? Are you hoping your deck is larger, so you can mill them?

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