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Messages - Falkenrath

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What about Narset's Reversal as the signature spell?

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Deck Comments / Re: Tezzeret Flux - Comments
« on: May 15, 2019, 06:51:03 pm »
Stoney Silence and Karn would definitely slow your deck down, but Tezzeret only cares that your artifacts are on the battlefield, even if they are just literal rocks at that point. His +2 is his best feature.

Along that line, Stoney Silence, Nullrod, and Karn will turn off Isochron Scepter and Aetherflux too, so you will still be dead in the water on your main win-con.

Have you considered running Tezzeret Stax? Run Nullrod and Karn, Cursed Totem, and more. Just slow the game down, hard cast him, and +2 for 8-10 damage a turn.

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Deck Comments / Re: Tezzeret Flux - Comments
« on: May 15, 2019, 06:11:04 pm »
Hello! I like the deck so far, I was toying with ideas for the same Oathbreaker.

I really like Whir of Invention in the Command Zone.

I noticed you are running very few artifacts for such a powerhouse Oathbreaker. He could win you the game on his own.

Your creature count is also very low, the format seems pretty aggressive and creatures are one of the best ways to kill walkers. There are a lot of mana producing artifact creatures that would synergize with Tezzeret very well.

Some other single cards I would highly recommend are Rings of Brighthearth, Grim Monolith, Fabricate, Hedron Archive, Seat of the Synod, Vault of Whispers, and Darksteel Citadel just to start.

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Deck Reviews / Re: [Legacy] Eldrazi Elves
« on: September 24, 2017, 06:39:39 am »
One of the biggest things I am worried about with your build is the reliance on straight draws.

I believe the only reason that legacy elf combo is able to exist in the current meta is because of the sheer draw power and synergy of Glimpse of Nature, Wirewood Symbiote, and Elvish Visionary. Elvish Visionary is probably the best elf in the deck. Drawing more cards in legacy is tantamount to winning in most cases.

A few well placed Lightning Bolts, Abrupt Decay, or Fatal Push on your lords will drastically slow you down. Toxic Deluge is also a card that can still wipe your field, leaving you with an abysmally slow recovery. While all of these cards will hurt me just as much, a Glimpse of Nature and a few creatures later will see me back in the action.

There is a new enchantment coming out in Ixalan: Shapers' Sanctuary. I have been thinking about adding to my sideboard, it seems like a wonderful addition. Legacy elves has already proven that a single copy of Leovold, Emissary of Trest is extremely potent in many match-ups as a Green Sun's Zenith target (I highly suggest you at least put him in your sideboard). Having a mini version as a back up could be a possibility.

Further more, I don't think Dwynen, Gilt-Leaf Daen is worth the mana to cast him. You would much rather be playing any of your other elves, or casting a Green Sun's Zenith for another Arch Druid. As they say, winning is winning. Having more life is nice, but winning with 10 life is the same as winning with 30.

Also, Deathrite Shaman should absolutely be a 4 count card. It is simply too useful in almost every match-up. The graveyard hate on your opponents is incredibly necessary, it helps protect from unwanted Flashbacks from a Snapcaster Mage (just exile the spell they target with Snapcaster before the ETB ability can resolve) as well as helping to keep those pesky Tarmogoyfs from getting too big. Lastly, you can pull any number of other pertinent cards such as re-animator targets, wastelands, or combo pieces .

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Deck Reviews / Re: [Legacy] Eldrazi Elves
« on: September 22, 2017, 09:18:33 pm »
Hello, this is my first post here.

I am a legacy elf combo player, so this thread interests me greatly. What are your thoughts on the pros and cons of your build versus the established Glimpse-Combo, Natural order decks using Craterhoof Behemoth as a game ender?

Have you considered adding black to your deck and using the Deathrite Shaman, Fetchlands, Bayou, and Abrupt Decay package?

Generally speaking, Deathrite offers you much more utility in your main deck than Elvish Mystics. It includes mana ramp as well as graveyard hate and an alternate source of damage for the grindy games.

You could limit your forests and Cavern of Souls and raise the total lands in the deck to 20 to allow for a more regular land draw. The fetch lands also allow you to thin your deck slightly at a very minimal cost of 1 life and every land in the garveyard can be used by Deathrite as future mana (don't forget you can eat your opponents lands too, get rid of those pesky wastelands). Something like 4 Cradle, 2 caverns, 8 Green Fetches, 2 bayou, 4 Forests would work nicely. (This is very similar to my land base, except I have on 1 cavern, 2 forests, 9 fetches, and 2 dryad arbor). If you feel like 8 fetches is too many, you can always reduce the number and increase Forests or Caverns to adjust.

The addition of B to the deck would vastly open up your sideboard options for disruption. Thoughtseize, Abrupt Decay, Cabal Therapy, and more.

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Deck Comments / Re: Mayael EDH - Comments
« on: September 21, 2017, 10:45:03 pm »
I noticed the decklist has Primeval Titan and Sylvan Primordial included, both are banned in the format.

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