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Messages - WoodpeckerFM

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1
Deck Reviews / Re: [Standard] Sarulf is a gud boi
« on: October 13, 2021, 02:59:16 pm »
Swapped binding for Culling Ritual.


Revision 2

Added/removed cards:
-4 Binding the Old Gods
+4 Culling Ritual

2
Deck Reviews / [Standard] Sarulf is a gud boi
« on: October 13, 2021, 02:57:37 pm »
Sarulf is a gud boi

Golgari fun with sarulf. Make big creatures with +1s.
Make sure you have some protection for Sarulf before you bring him into play. Distract with grakmaw and nissa.
I'm open to suggestions.

3
Deck Comments / Re: Tibalt's Trickery - Comments
« on: February 18, 2021, 08:41:02 am »
Do not build my deck. It's so bad

4
Deck Comments / Re: Tibalt's Trickery - Comments
« on: February 16, 2021, 01:29:12 am »
Any suggestions welcome as always

5
Deck Reviews / Re: Gruul Spore Bomb
« on: November 06, 2020, 02:09:19 pm »
Took this to FNM tonight and went 3-1, good for 2nd. Only loss against Winota who finished in first. Wins against gruul aggro (twice) and Kroxa.

6
Deck Reviews / Gruul Spore Bomb
« on: November 03, 2020, 06:46:24 am »
Some fun infinite combo jank in Standard.
Feel free to make some suggestions :)
https://deckstats.net/decks/93617/1802927-gruul-spore-bomb

7
Deck Reviews / [Standard] Rakdos Stompy
« on: February 05, 2020, 03:22:32 am »
Rakdos Stompy

Go big or go home. Kill off your opponents things with removal until you can cast your big creatures. Ferocity of the wilds gives your Kroxa and Reggie the trample they need. Sideboard for dealing with more specific strategies your opponents might have.

Happy to take any feedback.

8
Deck Reviews / Re: [Standard] Divine Lifegain
« on: February 04, 2020, 01:50:17 am »
Agreed. Much silliness!

9
Deck Reviews / [Standard] Divine Lifegain
« on: February 04, 2020, 12:05:05 am »
Hi folks, let me know what you think. Any suggestions appreciated.

Divine Lifegain

So you're end goal here is to have Divine Visitation and Bishop of Wings on the board, cast Woe Strider (which will create an angel) Sacrifice that angel, which will create another angel, and so on and on and on until you have a stupid amount of life.
THEN you work up to building an army of Angels using nightmare shepherd's token generating ability to turn your creatures into 4/4 angels, or any other token generator.
Salvager of Ruin, Alseid of Life's Bounty, Brought Back and Kaya's Ghostform are all to protect the combo. You will take hits early, so board wipe and start again if you must.

10
Deck Reviews / [Standard] Orzhov Reggie Aggro
« on: November 19, 2019, 02:43:17 am »
Orzhov Reggie Aggro

The strategy is simple, go hard, or go home in a post Oko world. It's really a mono black aggro deck, but can go orzhov to deal with things. Get your little guys out early, use the priests to keep your opponents creatures under control if necessary, but basically just smash face with an enormous amount of card draw. Too many threats for control. Too fast for mid range. Discard the gutterbones' with reggie then bring them back and do it again.
However, some matchups are awkward, sideboard should answer most of these. Cruel celebrants if your opponent is into doing board wipes. Spyglass for ovens and planeswalkers. Despark for bigger threats and pesky enchantments. (see reclamation/doom foretold)
It's a fun deck to play, one of my less janky efforts. Enjoy. As always though, appreciate any feedback.

11
Deck Reviews / [Standard] Simic Ascendancy Stompy
« on: October 08, 2019, 07:50:45 am »
Simic Ascendancy Stompy

The concept is pretty simple. Use your mana dorks and ramp to cast huge X value creatures, then stomp accordingly.
Simic Ascendancy is an alternative win condition. You will find that most people will not like to see it on the table and go after it. If they are removing your enchantment, they are leaving your bruisers alone. Let them. If, somehow it stays on the table, galloping lizrog is basically a win con, especially if vitu gazi is on the table, that's a quick +18 for your counters.
I also tend to side them out for games 2 and 3 unless they can't be answered. Narset for the card draw decks. Ashiok to deal with graveyard shenanigans. Kasmina's transmutation to deal with gods, and elementals (especially risen reefs). Return to nature to get rid of pesky artifacts and enchantments, and flood of tears to get rid of zombie hordes. Hypnotic Sprites for an extra level of control against control type and removal heavy decks. Nothing more satisfying than countering a murderous rider going out on an adventure.
Enjoy!

If you have any feedback, i'd love to hear it. Thanks.

12
Deck Reviews / Re: [Standard] Raptors Everywhere!
« on: July 29, 2019, 03:02:43 am »
Have updated the decklist after some play testing. Added Nissa and Finale of Devastation. Took out two wilderness reclamation (sometimes a dead card) and two Jaya's greeting. A bit of overkill when already having 4 lightning strike, 4 fiery cannonade and 4 forerunner of the empire.

13
Deck Reviews / Re: [Standard] Raptors Everywhere!
« on: July 17, 2019, 05:10:44 am »
Not a bad idea in a pinch. However it cannot attack on the turn it comes out and it only does the one damage. With the marauding raptor and the forerunner the damage is triggered on etb allowing us to make many copies simultaneously.

14
Deck Reviews / Re: [Standard] Raptors Everywhere!
« on: July 16, 2019, 11:19:18 pm »
Am considering leyline of abundance instead of wilderness rec.

15
Deck Reviews / [Standard] Raptors Everywhere!
« on: July 16, 2019, 08:13:53 am »
Just a janky gruul brew. Hope you like it! As always, feedback welcome.


Raptors Everywhere!

The strategy here is to try and explode with a billion polyraptor tokens by having a marauding raptor on the board before you either cast polyraptor or use the arkbow to cheat it out in your end step with the help of wilderness reclamation. To avoid a forced loss, only let the raptor onto the board if you have a lightning strike or jaya's greeting in hand and enough mana left over to cast it and kill the marauding raptor. You can also do it with two forerunner of the empire on the board, you can have their trigger hit the marauding raptor first before things get out of hand. Ranging raptors for a massive mana boost, ripjaws to help you find what you're looking for and fiery cannonade to keep the board clear of weenies while you get set up.

Sideboard: fry for those pesky teferis, narsets and ashioks. Cindervines to help against phoenix and rdw if they're frenzied, domri for control and veil of summer to help protect your guys against decks using removal spells. The strategy is prone to board wipes, if you encounter this, use your emergence zone for a wilderness reclamation charged banefire instead.

Enjoy!

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