Im still really green when it comes to deck-building since I have the habit of shoving cards I really like but are somewhat pointless to the deck. I was wondering if anyone would have any suggestions for my gruul aggro deck that I plan on making after I break down my current one and buy a few extra cards.
http://deckstats.net/decks/9585/45789-gruul-aggro-first-deck-build-[deck="Gruul aggro( first deck build)"]
//Lands
8 Forest
3 Gruul Guildgate
8 Mountain
//Spells
2 Alpha Authority
3 Fog
3 Giant Growth
3 Gruul Charm
2 Gruul War Chant
4 Ordeal of Nylea
1 Xenagos, the Reveler
//Creatures
4 Burning-Tree Emissary
3 Centaur Battlemaster
2 Karametra's Acolyte
3 Leafcrown Dryad
2 Rubblehulk
2 Savageborn Hydra
2 Skarrg Guildmage
3 Staunch-Hearted Warrior
4 Voyaging Satyr
//Sideboard
SB: 1 Akroma's Memorial
SB: 3 Destructive Revelry
SB: 2 Warriors' Lesson
SB: 4 Savage Summoning
[/deck]
The Reason behind my card choice:Burning-tree Emissary: I picked her up because she's basically a free spell and works well with
ordeal of nyleaLeafcrown Dryad: I use because she's a nice 2/2 blocker with reach, wells with ordeal and I can use her bestow to put her on any of my already buffed creatures or trigger Centaur-battlemaster/staunch-hearted warriors ability. Even if that creature dies I get her back on my field as a creature.
Voyaging Satyr: Even though she takes 1 more mana than elvish mystics, she doesn't always die immediately like mystic elf and I can use her to untap a
mountain or
forest instead of just taping for 1 green
RubbleHulk: I love him mostly for his bloodrush ability when I have a lot of land on the battle field and I can use him as a creature if I need someone to block for me
Savageborn Hydra: Since ill have a lot of mana to use I decicded to add this guy in for the amazing amounts of damage he can dish out.
Skarrg Guildmage His 2 cost ability to give trample to all my creatures is pretty useful when my opponent has a lot of cannon fodder blockers
Staunch-Hearted Warrior and Centaur Battlemaster: Their trigger ability works well with many of the enchantments and instants that I run in this deck
Karametra's Acolyte: I find her really useful for mana ramp and she comes with the nice addition of being a decent blocker. A few friends suggested just swapping her out for a shrine of nyx but i'm on somewhat of a budget.
Alpha Authority: Added this in to
protect my creatures from spells that would blow them up or bounce them back to my hand after getting them buffed up
Fog Damage prevention for just 1 mana
Giant Growth: one drop that gives my monster +3/+3
Gruul Charm: useful for popping flyers or getting dmg through
Gruul War Chant:I love this card because it forces my opponents to use 2 creatures to block and when combined with
alpha authority on a single creature they become unblockable
Ordeal of Nylea: I find this card useful because it doesn't only buff my creatures up when they attack but also gives me 2 extra land to add to my battlefield
Xenagos, the Reveler: In all honesty I picked him because 1. He looks cool, 2. he mana ramps, 3. poops 2/2 satyrs with haste, 4. I wanted to use him in a deck, 5.
Domri rade decided to join the cool kids club and double in price
My sideboard:
Savage Summoning: To deal with counter decks
Destructive Revelry: To below up enchantments since theros is pretty enchantment heavy and I prefer it over
naturalize because it deals a little bit of dmg
Akroma's Memorial: Because she's pretty and I love watching people make that angered look on their face when they run red or black
Maybe section: Most of these are cards that im thinking of adding to the main deck or sideboard.
2 or 1
Ruric Thar, the UnbowedArbor colossus 2
Bow of Nylea1
Nylea, God of the Hunt2
Reverent Hunter2
Rubblebelt Raiders2
Polis Crusher2 Warriors' Lesson
2
Nemesis of MortalsI hope I didnt' make things too confusing