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Messages - Ormarossa

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Deck Comments / Re: UG Merfolk 2k18? - Comments
« on: January 11, 2018, 11:05:55 am »
I like the idea to implement green in a modern build, experimentation is a great thing in this game. That said, i think that Admiral's Order is not a good card, surely not for modern and maybe not even for standard. How many are the odds of an instant you really would like to counter to be casted after your attack? Removal will come before attacker declaration 99% of times, and considering your plan is to bite your opponent as hard and fast as possible, you can find better cards to fill that slot. I would suggest the already known Mana Leak or Spell pierce.
Consider playing a couple of Heroic Intervention, in sideboard if not in main deck, it's a great card especially in go-wide aggros like this one should be (you're playing Kumena, so i assume you want a large board, isn't it?).

Deck Comments / Re: Tempo Mill - Comments
« on: December 17, 2017, 03:30:52 pm »

Revision 3

Added/removed cards:
-1 Torment of Hailfire
+1 (Main) +1 (SB) Yahenni's Expertise

Changed amounts:
-1 (SB) Harsh Scrutiny

Deck Comments / Re: Tempo Mill - Comments
« on: December 17, 2017, 03:26:24 pm »
Never considered Yahenni's Expertise as an option but sure it looks great as a response vs Abzan Tokens and other go-wide decks!

Deck Comments / Re: Tempo Mill - Comments
« on: December 09, 2017, 08:14:34 pm »
About the hit-by-a-truck issue, I know this is a real problem, but i think fatal push may stop any Longtusk Cub, Glint-Sleeve Syphoner, or early Ramunap's menace, while Aether Meltdown can turn Gydeon or Hazoret into walls (even a Glorybringer maybe?). Winds Rebuke should be ok for the mid-late game vs gods while milling some cards. Fact is the only god that's regularly played these days is the Scarab God, but decks based on him will probably mill themselves speeding up the process ;)

Of course, i didn't really tried this so far so it may be all wrong

Deck Comments / Re: Tempo Mill - Comments
« on: December 09, 2017, 07:01:39 pm »

Revision 2

Added/removed cards:
+1 Scavenger Grounds

Changed amounts:
-1 (Main) +1 (SB) Never // Return
-1 (SB) River's Rebuke

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