I appreciate the detailed and thoughtful response.
I know the not "comboing" and no tutors might be counter-intuitive in a game in which winning is the ultimate outcome. Especially, as you've pointed out I have mana producing creatures that have multiple combo potential. Ultimately, like I wrote on the primer, it's really not the type of game I'd like this iteration of deck to play. For now I'm keen to sticking to its deathtouch attacking
elves theme. I know from experience that games that are combo and tutor heavy is very dependent on the playgroup you frequent and also the type of decks you attract playing against.
I am taking
inspiration on some of the wonderful suggestions you have made though.
-
Seedborn muse and
Quest for renewal allows me to keep tapping my dorks at each of opponents end step essentialy buffing them (thank God for no mana burn) into beaters by my next turn.
Horizon Stone soaks up the excess mana but you are right that Omnath, Locust of mana can work albeit more susceptible to wraths.
I use
Elven chorus for is pseudo draw effect more than it's mana effect all the counter gaining creatures already have a mana ability.
Imp's mischief is a strictly worse
Deflecting swat but it's still a
Deflecting swat. It's used to protect the commander as he is the linchpin of the
buff/deathtouch strategy. He does get targeted a fair bit once they see growing dorks.
Vines of the vast wood was in the early iteration and is still in the considering list.
I am surely considering
Copperhorn scout and adding more meaningful mana sinks and payoffs.
Once again, thanks for the insightful suggestions.