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Messages - Khurtz

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General Magic / Re: Custom Banlist that my EDH playgroup uses
« le: Janvier 11, 2018, 09:32:24 pm »
Even the Rules Committee has stated that the reason that the moxen remain on the banned list is due to price.

Little bit of difference in banning a $70 card because of price and banning a $2,000 card because of price.  ;)

If there's going to be a threshold for price ban then IMO, it should be decided across the group AND if that's a thing than it needs to include all cards over that threshold if it's truly about financially evening the playing field.

Hey hey hey, you can get an unlimited Mox Ruby on ABUgames for $1150 so they're not THAT expensive ; P

Seriously though, it's starting to sound like the argument is more whether a given card will make you an automatic target in EDH, which isn't a problem, or win you the game through symmetrical effect. Most cards on the multiplayer banlist are banned due to symmetry such as Balance, Sundering Titan and Recurring Nightmare/Kokusho. If you're logic is that playing OP cards is fine as long as you don't straight up win the game off them then why wouldn't the Moxen and cards like Recall be fine? You may get a severe early game advantage but if you have 2 or more other players ganging up on you because of it then you should still lose due to inferior resources.

It just makes no sense to me why you have cards like Painter's Servant banned, who can only kill 1 player at a time with Grindstone for a 6 mana initial cost, when you have Auriok Salavagers/LED legal that can kill every player, if your commander is Breya, for the exact same cost. Honestly just feels like the people who make the rules for multiplayer are lazy and stopped caring about the format years ago in order to keep it as casual of a format as possible.

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General Magic / Re: Custom Banlist that my EDH playgroup uses
« le: Janvier 11, 2018, 09:11:12 pm »
Aw come on! How can you ban Chaos Orb? :p

Lol, I know right? The only problem with Chaos Orb is that if you allow players to respond to it by rearranging their board then they can just stack all their cards on top of each other with the least desirable permanent on top and then since it's only "touching" the top card Chaos Orb isn't that good. If you don't allow for the rearranging then Chaos Orb is pretty damn good : - P Honestly though, I'd want to go back to the old school method of allowing the player to rip up Chaos Orb and throw the pieces all over their opponents board. The good old days...

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General Magic / Re: Custom Banlist that my EDH playgroup uses
« le: Janvier 11, 2018, 09:03:51 pm »
I didn't mean that last post as snarky as it may sound, but I think you'll find a wide variety in what different players can afford in all play groups. In mine we have a huge disparity in income...ranging from an IT guru that makes well over 6 figures down to someone who makes a little over minimum wage (but I tell ya, you'd probably guess wrong if you picked which one enjoyed their job more).

I guess there's a part of me that just doesn't like price coming into the decision on whether or not a card should be banned (which is sounds as though it does in your group) because banning some cards with part of the rationale being their cost creates an uneven scale on why other cards aren't banned despite their price.

No, I do agree with you that price shouldn't be a large factor in the decision to ban a card so I get it. Strip Mine was more of a casualty of a 1v1 focused banlist that was more intent on preventing multiplayer cards from being banned in single, like Balance, than in making sure single player banned cards weren't banned in multiplayer. This is largely because the playgroup has 1v1 tournaments somewhat frequently and generally seem to take it a lot more serious than multiplayer.

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General Magic / Re: Custom Banlist that my EDH playgroup uses
« le: Janvier 11, 2018, 08:38:35 pm »
It's more that this list was created for 1v1 play where those cards have been banned forever. Multiplayer is less competitive and more about diplomacy than strategy so the bannings are less important. Strip Mine/Crucible is still pretty broken in multiplayer although I can see the argument for it being legal by itself in multiplayer since it's weaker when you're not disadvantaging all your opponents. Mana crypt at 40 life just lets ppl drop bombs way too fast. Sol Ring is almost too powerful but his group wanted it in since they all had it. If you don't think accelerating to 3 mana for nothing on turn one isn't broken then explain to me why all the Moxen are banned. If you're not abusing 3 mana on turn 1 your deck needs work.

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