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Messages - MKS-Chicken

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1
Deck Comments / Re: 5 Color Dragons - Comments
« le: Juin 15, 2019, 11:55:54 am »
Thank you :)

2
Deck Comments / Re: Project Exile - Comments
« le: Mars 25, 2019, 06:56:04 pm »
2   Cast Down
3   Mortify
2   Vraska's Contempt
4   Kaya's Wrath

3
Deck Comments / Re: BW Angel Knights - Comments
« le: Août 23, 2018, 05:19:33 pm »
Good idea. Thanks. I will test that.

4
Deck Comments / Re: UW Assembler Combo - Comments
« le: Juin 22, 2018, 09:34:02 am »
Either infinite Shards and Assembler or a Ballista for 20 ^^

5
Deck Comments / Re: UW Assembler Combo - Comments
« le: Juin 21, 2018, 07:07:43 pm »
Yes ;)

6
Deck Comments / Re: BR Discard Burn - Comments
« le: Juillet 23, 2016, 10:02:48 am »
Unfortunately I can only playtest at fnms or with friends. I don't have cockatrice or magic online. Was just a rough idea. I can tell you in a few weeks  :D

7
Deck Comments / Re: 13 Life Win - Comments
« le: Avril 13, 2016, 04:13:28 pm »
@Mat Montgomery: I like the Ally Theme also with Ally Encampment. But I don't get Chaplain's Blessing. What is it good for except you gain 5 life?

@Yuto Kigai: The 1 Evolving Wilds is for Color fixing, because you need double B for Liliana, Heretical Healer and double W for Gideon, Ally of Zendikar. Also it could help you shuffle your deck, if you only draw lands for example.

8
Deck Comments / Re: 13 Life Win - Comments
« le: Avril 12, 2016, 11:44:43 pm »
Thank you very much ;)

9
Deck Comments / Re: 13 Life Win - Comments
« le: Avril 12, 2016, 11:22:24 am »
This is definitely going into this deck. I will play it this friday on the FNM. Also I will stay in B/W. Only in these colors you have the chance to control your own lifepoints and your opponents lifepoints to not accidentally kill yourself and to stabilize your opponent around 13. The card is the main thread in the deck and every opponent is forced to play around it. Should the opponent go below 10-11 life it becomes a 10 round clock. Your own lifeloss doesn't matter, because you drain your opponent enough. Damnable Pact functions often as a finish spell in the late game (Your opponent draws 6 cards and loses 6 life ^^). I also removed Angelic Purge, because it is too slow and 12 Sac Spells are too much. Ayli, Eternal Pilgrim and Merciless Resolve is enough. Therefore I added 4 Gideon, Ally of Zendikar who synergises perfect with the ally lifedrain plan and also provides fodder for Westvale Abbey. I want to win primary with Triskaidekaphobia, but you always need a Plan B or C or D :) I don't see the enchantment in a B/R deck, because B/R don't need such things. You don't want to control the opponents lifepoints in B/R, you just want them go to zero.

10
Deck Comments / Re: 13 Life Win - Comments
« le: Avril 11, 2016, 09:39:26 am »
Edit: Removed 3 Accursed Witch --> Too slow. Too Mana intensive. Not so hard too flip but needs support.
Added: 2 Liliana, Heretical Healer --> Flips very easy in this deck and get us back all our creatures on the battlefield :)
Added: 1 more Ayli, Eternal Pilgrim --> You want her in turn 2 and if you draw another one you can discard her with Liliana, Heretical Healer, or sac one for drawing cards or wait till your opponent kill the first one and he will kill her ;)

11
Deck Comments / Re: 13 Life Win - Comments
« le: Avril 11, 2016, 09:33:13 am »
We don't have that much lifegain spells with "TARGET PLAYER". And splashing red only for Gibbering Fiend isn't a good idea. The Problem is delirium. This is not so hard to reach in this deck, but it's too inconsistently.

12
Deck Comments / Re: 13 Life Win - Comments
« le: Avril 10, 2016, 04:22:28 pm »
The Problem with tainted remedy is that nothing in this deck gives the opponent Life except our 13 Life winoption Enchantment :) i don't think this combo will fit here in this deck.

13
Deck Comments / Re: 13 Life Win - Comments
« le: Avril 08, 2016, 12:09:43 pm »
Exactly. It's a bit tricky, but it should be quite possible to force your opponent into that 13 range. Only 7 damage / lifeloss is very easy and should be done very fast (turn 4/5/6) in this deck. From that point it's more a control game. You can also decide to just bring him down to 0 life, but this should be much harder because at a certain point your opponent should stablilize himself. Also it's a lot of fun to play with fire and the risk of killing yourself is a bit of a kick in this deck :)

14
Deck Comments / Re: 13 Life Win - Comments
« le: Avril 07, 2016, 05:01:26 pm »
You are right about Accursed Witch. Thank you  ;) I replaced Pious Evangel, because he seems too clumpsy in this deck. Silver Strike costs 4 Mana. This is too expensive and I don't know what to hrow out of the deck for it. I don't want to make a white weenie deck so I don't think Tenacity or grotesque mutation will fit here. The deck should be B/W with a slightly focus on black.

15
Deck Comments / Re: 13 Life Win - Comments
« le: Avril 07, 2016, 08:58:40 am »
For instant speed heal or lifeloss there are 4 Anguished Unmaking and 4 Merciless Resolve (which kills me a creature for drain life) in the deck. The Problem with Accursed Witch is (besides 4 Mana), that it triggers at the beginning of the opponents upkeep and I can´t control it from that point. Alms of the Vein, Chaplain's Blessing and Shamble Back unfortunately all have sorcery speed. But Dazzling Reflection is a good point. I will test it.

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