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Messages - ratjarr

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1
New Primers / Manic Pixie Vial Smasher
« le: Avril 17, 2024, 03:36:15 pm »

2
Deck Comments / Re: Siona Cheap Combo Commander - Comments
« le: Mars 22, 2023, 10:09:56 pm »
I really like the addition of sac/cycling lands- they're great for slow combo decks- and Spike Feeder is a definite include, working with multiple cards already in the deck. I'm definitely going to add those into mine as well.

I still think I want to get into the pseudo-flicker loops (like Oblivion Ring -> Fiend Hunter etc.). The fact that they can act as removal on their own when you're closer to another combo, along with helping to flicker Siona- and triggering her ETB once or twice makes a huge difference in the likelihood of hitting a combo- is so valuable. Not to mention that Renegade Rallier can bring back any number of lost combo pieces or even sac'd lands both for ramp and getting through deck lands. They're cheap and even though they're done to death, they are perfect for the deck.

It's always hard not to just add 1 Heliod into the deck, and if you give the deck a Heliod, it'll want to have a Triskelion, and if you give the deck a Triskelion, it'll want a Walking Ballista...

3
About Deckstats / Re: New: Automatically detect tokens in deckbuilder
« le: Juin 30, 2022, 05:47:39 pm »
This is fantastic! I just used it, and it really is great. Adding emblems in the future will be nice, too. Does this catch the non-token "tokens" like Monarch, City's Blessing Day/Night card, Dungeons, or Morph?

One that I noticed is that "copy spell" effects that can copy a permanent spell don't result in a copy token. It came up with Nalfeshnee. Does the feature pull tokens based on associated cards in Scryfall? Nalfeshnee doesn't have a copy token as an associated card, but its oracle text does specify to create a copy token if it copies a permanent spell. Not sure how you'll get around that or if you want to.

4
Deck Comments / Re: Damage for You! Counters for Me! - Comments
« le: Avril 24, 2021, 12:02:33 am »
This is nice- I love any deck that makes use of ordinarily junk spells like Crypt Rats that just need the right mechanic to make them superstars. And using them with enrage creatures and Brash Taunter creatures is great and fun synergy (side note: especially with the indestructibility instants, I think Blasphemous Act would be great to add. It combos fantastically with your Brash Taunter creatures, and might be needed for some genuine removal. And in this deck it could potentially end the game if you also had Kaldheim's Toralf, God of Fury). It might be worth considering lifelink through auras/equipment/lifelink counters that could go on Crypt Rats or Kazarov or Brash Taunter. Also, if you're willing to go big on card advantage with something like Phyrexian Arena, I personally feel like it might be worth going even a little bigger with Necropotence, or possibly scaling back to something like Underworld Connections.

In these trying times my only real concern is Kazarov's safety. I know you have some interaction for it, but at 7 mana, it takes a lot of ramp to get him out the first time, and there's a lot of potential for hate on him by then. Did you consider any cheap reusable protection for him like Ring of Xathrid or Skeletal Grimace? Or Whispersilk Cloak, which gives protection and also guarantees that you can swing with him. Dust Corona is a great cheap one for penetration as well.

Great idea, great deck.

5
Deck Comments / Re: Planeswalking - Comments
« le: Mars 28, 2021, 05:42:04 am »
Don't forget to put Doubling Season and Pir, Imaginative Rascal next to your Vorinclex, Monstrous Raider if you really want to cross planes

6
Commander Deck Reviews / Re: Sek'Kuar aristocrats: Help Needed
« le: Décembre 11, 2020, 06:49:11 pm »
I know Yahenni, Undying Partisan is fun, but I don't know that you'll get your money's worth out of him with it being focused on opponents' creatures dying (and this is hard choice cut territory after all). Also personally, in the commander format, I don't see enough value in haste to run both Lightning Greaves and Swiftfoot Boots (especially with Anger existing). You also do have a lot of ramp, but I see that you previously took some out, and you do probably need it with only 33 lands. I think your next card or two to take out could come from removal. If you're tempted to keep some of it as removal doubles as an alternative form of sacrifice, I think that's a trap you should avoid. You have lots of sac outlets, so you don't need removal for that. And you have enough creatures to block, and if they die, so much the better, that I think you can lose 1-2 spot removals and be ok. Also, you could, for example, remove two of your spot removal cards and replace them with one Stronghold Assassin. It's a creature, which is good for you, and it lets you repeatedly sac a creature to kill another, which is the kind of removal that fits your commander.

As for creatures, obviously anything with ETB/LTB is helpful when you have a lot of recursion, but it looks like you're not doing as much recursion as just wanting something that is happy to die once. Undying and Persist would be great- like Butcher Ghoul and Pyreheart Wolf. Nim Devourer and Scourge of Nel Toth are great because they return from the grave AND give you more sacrifices. Hell's Caretaker lets you swap living and dead creatures every turn. Undead Gladiator returns from the grave and has the cycling option. Other great creatures that love to die: "egg" creatures like Ancient Stone Idol (don't forget it's cheat cost), Flesh Carver, Doomed Dissenter, Tuktuk the Explorer, Goblin Arsonist, and Fireblade Charger. I also think it would be worth swapping one (or two) of your recursion cards for the really baller recursion permanents, since recursion is such a big boost to your theme. Cards like Endless Whispers and Grave Betrayal.

One final "mechanic" to consider- there are a lot of red cards like Arc Runner and Blistering Firecat that have great value for one turn with the drawback that they die at the end. That disadvantage is turned into an advantage when you have a gimmick like Sek'Kuar, so you might consider using them. I built a Brion Stoutarm deck around cards like those. I think the ones I listed above are probably preferable, but it's an option- especially if you don't want black taking over your deck.

Two decks I'm basing this on: my Syr Konrad deck (graveyard effects/zombies) and my Marchesa deck (sacrifice/recursion). I organize them functionally like you did here, so you can pick out the effects you want pretty easily. Marchesa's getting updated, hence the massive maybeboard, but both decks have been fun to play with.
https://deckstats.net/decks/126724/1407189-syr-konrad-the-busted
https://deckstats.net/decks/126724/1418731-marchesa-the-playmaker



7
Deck Reviews / [EDH / Commander] Big Papa Ghalta
« le: Septembre 26, 2019, 03:19:03 am »

8
Deck Reviews / Re: [EDH / Commander] Syr Konrad, the Busted King
« le: Septembre 13, 2019, 10:26:00 pm »
Thanks Judas Priest. I added in some mana ramp and card advantage. I had left those out just for the sake of the gimmick, but I do need them in if I intent to actually build the deck.

10
Deck Reviews / [EDH / Commander] Cruel Bounty Hunter
« le: Juillet 18, 2019, 12:53:23 am »

11
Deck Reviews / [EDH / Commander] Creature Feature
« le: Juillet 13, 2019, 01:30:57 am »

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