deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Refresh Session button and then try again.

Voir les contributions

Cette section vous permet de consulter les contributions (messages, sujets et fichiers joints) d'un utilisateur. Vous ne pourrez voir que les contributions des zones auxquelles vous avez accès.


Messages - silentkiss

Pages: [1] 2 3 ... 6
1
Deck Comments / Re: Pirate Zombie Tribal - Comments
« le: Juillet 09, 2020, 05:06:20 pm »
I did not know about Village Rites :o

2
Hi

IMO Dual Shot does not make much sense as Fire Urchin has Trample and Crash Through & Fists of Flame give trample. Is there a reason why you want to get rid of small enemy creatures?
There also seems to be an antisynergy with Borrowed Hostility & Warlord's Fury (give first strike) to a creature Spinehorn Minotaur & Thorned Moloch (which already have first strike).

Do you try to make it a super budget Deck? if not Fiery Impulse should be replaced with Lightning Bolt.

Have you considered Faithless Looting for early creature search and for later Fists of Flame buff?

Also Kiln Fiend seems decent in the deck as you play alot of spells and you want to play with creatures which get buffed if you play spells ;)
He could be good if you replace Spinehorn Minotaur with him and play Temur Battle Rage as well.


hope that helps :)

3
Deck Comments / Re: Flying Tappers - Comments
« le: Juin 27, 2019, 02:07:16 pm »
hi

Senate Griffin is super expensive and the benefit, scry 1 is so tiny. I would remove it.

Have you considered playing Squadron Hawk, seems good in the deck.
With Warden of Evos Isle, Skyscanner seems to be playable as well

You play 10 cards that kill tapped creatures, this does not seems to be sufficient for your focus on tapping creatures (8 creatures that tap enemy creatures 1 time, 8 creatures with potential infinite taps).
consider Summary Judgment or adding 2 Sheer Drop

You finally win with flying attackers so you might want to consider playing some stronger creatures, like Delver of Secrets (~33% to flip each turn), Daring Skyjek, Skywinder Drake, Aven Initiate or Stitched Drake.

Hope that helps

4
[de] Deck-Bewertungen / [Pauper] Sacrifice Zubera
« le: Juin 13, 2019, 01:37:34 pm »
https://deckstats.net/decks/23749/1323531-sacrifice-zubera/de

Just some Zubera Deck.
Play Zuberas and Sacrifice them  ;D
Win-con is Gurmag Angler. Tested some starting hands, and chances seem not too bad that he is on the field by turn 3/4

5
Deck Reviews / Re: [Pauper] Pauper Rakdos Ponza
« le: Juin 13, 2019, 10:46:21 am »
Hi, I like Landhate so lets try to help :)

First of all, Sinkhole    s not pauper legal.

Obviously you will have problem in the first 2-3 Turns + ~4 Turn until he runs out of lands
To overcome this problem there are 2 Solutions:
1. Be faster
2. Control more

1. Is easier:
Play some Manaramps and switch to more 1 color, I will show with red:
Red landhate: Remove Icequake & Choking Sands, add Pillage & Molten Rain (Maybe Uncontrolled Infestation)
Red Ramp: Add cards like Rite of Flame, Desperate Ritual, Pyretic Ritual

2. Harder with cards like:
Lightning Bolt, and others ^^'

Also, without ramp Ulamog's Crusher will not see play ... ever -->2 Possibilities --> big ramp or other creatures
I would recomment plying a all the delves^^ --> Sultai Scavenger & Shambling Attendants
aswell as some card draw/discard --> Faithless Looting & Tormenting Voice

Hope that helps

6
Deck Comments / Re: My aggro mentori is pauper - Comments
« le: Juin 07, 2019, 10:57:43 am »
hi,

IMO this deck is not an aggro deck it is a midrange-isch deck.
With this you will have problems vs commonly played decks like delver.

1 Advice:
Alsways think: "Can this card help me if I am behind", and not "Can this card help me win harder if I am already winning"

Due to the fact that you play many creatures only by turn 3, you will be behind on board before and by turn 3.
I would recommend the following:
Remove Bomber Corps, as he does not kill creatures (with 1 damage) and does not do much damage (2damage per turn for 2 mana)
Remove Grasp of the Hieromancer, as it is SUPER slow and costs you one card for ..... it you attacking you remove one blocker, but he has one card more so he could have one blocker more, and when you are on the backside (defending) you get 2 mana +1/+1
Remove Rhox Veteran, I neither like Rhox Veteran nor Master of Diversion, Territorial Hammerskull seems better

I would recommend focusing on one ability, first strike or tap creature
First strike (Suggestions):
Boros Recruit
+1 Ainok Bond-Kin
Cartouche of Solidarity
Hyena Umbra
Ethereal Armor
Swift Justice
Defiant Strike
(for bad feelings of the enemy --> Deftblade Elite, Goblin Grappler)
Tap Creature (Suggestions):
Territorial Hammerskull
Pressure Point (no more than 2)

Add Lightning Bolts, they give you tempo

Maybe add tokens --> good with mentor, like Cartouche of Solidarity (on your mentor creatures, also for first strike), Raise the Alarm (with luck, also could catch delver players offguard), Beckon Apparition
Maybe add Unified Strike
Maybe add Martial Glory
Maybe add Rally the Righteous

Hope that helps in any way

7
Deck Comments / Re: Pauper Simic Cyborgs - Comments
« le: Juin 05, 2019, 05:40:10 pm »
I like the idea of the deck.
First, is there a reason why you play Brainstorm over Preordain? If you have cards in the next 2 cards of your library which you do not want to have at the moment Brainstorm does not help you, Preordain could.
For me it looks like the deck is a beat down deck --> Aether Swooper is not a beat down card, he is more of a .... energie card (aka bad), is he your anti-delver with a buff card (Mirran Mettle --> too good for that, Bonesplitter --> he wil not attack, Inventor's Goggles --> yea that is good ... a precise 2 card combo vs delver)? or does he generate an artifact (then he is a 2 mana 1/1 artifact)
Inventor's Goggles is so slow, it costs 1 mana and deals 1 damage a turn, and the opponent can play around it (no instant like Mirran Mettle)

In my opinion Aether Swooper should be replaced by .. like Frogmite (still 15 creatures,
Inventor's Goggles replaced by ... Thoughtcast or Chromatic Star

I like the Snow-Covered Lands / Evolving Wilds / Arcum's Astrolabe combi package,
but right now it seems weaker than the Artifact lands / Prophetic Prism and Chromatic Star package
I just fear that you will run in the problem that you lack artifacts by turn 2/3

GL playing it

8
Deck Comments / Re: Simic Evolve - Comments
« le: Mai 23, 2019, 02:52:01 pm »
I like the idea of the deck so I hope I can help to make it a bit better :)

Uktabi Drake does not trigger your Shambleshark   evolve and only triggers your Crocanura evolve, but Crocanura costs 3 and Uktabi Drake costs 1 so it seems unlikely for this to happen. do you plan on holding them both in your hand till turn 4 than you will be dead to delver already.

Coiling Oracle does not do much in your deck, it will not trigger evolve (yes i know it triggers Cloudfins evolve the first time.. but that is super slow), and I fear that if you play him you will lose too much tempo.
If you really want value play Contentious Plan

Aether Theorist --> scry 1 is not really a good effect. and otherwise he is a 2 mana 1/3... which is super slow and dies to burn (3life) and delver (3life) he can not fly he has no reach, and nearly no interactions with the rest of the deck, I would cut it. As a 2 mana slot you can play Pollenbright Druid or Aquastrand Spider, just to mention 2, they are also better to evolve Crocanura, and equally good for cloudfin.

Stormbound Geist is the real Delver killer, just to mention ;)

When playing Young Wolf I have the problem, that the enemy just ignores him... so you might need to look into some buff cards (Rancor, Hunger of the Howlpack)

In case you will get your Cloudfin Raptor going you will run into the problem that your enemy will just remove it --> you need some why to protect him (Vines of Vastwood, Dispel)

Wall of Tanglecord seems a bit .... slow/does little if you have other ways to deal with delver (Cloudfin Raptor, Crocanura, Aquastrand Spider, Stormbound Geist)

Finaly Temporal Spring is pretty slow, removes good bit slow, just a guess have a look at Titanic Brawl.

Have fun and keep going with the nice decks and not with the stupid U-counter all :D

9
Deck Comments / Re: Lazy Boros Combo - Comments
« le: Mai 16, 2019, 04:49:02 pm »
I like the combo
Have you considered playing Timely Reinforcements or Spectral Procession to get more creatures on the board for Chain Reaction and Arch of Orazca (Arch of Orazca seems pretty slow)

In my opinion you will also run into the problem that you will not draw your Boros Reckoner (Dawn of Hope is super slow and manaexpensive), I would recommend playing Faithless Looting and/or Tormenting Voice.
Alternatively you can try to thin our your deck with Squadron Hawk and Arid Mesa (if too expensive, money, --> Evolving Wilds/Ash Barrens)

A card which you might like: Soulfire Grand Master (+ some token generators)
Soulfire Grand Master + Chain Reaction on X creatures = X² life

I would remove the following  in the following order:
1. Healer's Hawk
2. Dawn of Hope
3. Lone Rider (seems like a nice card, but you want to win with your combo ;) )

10
Deck Comments / Re: Politics - War - Comments
« le: Mai 06, 2019, 09:15:41 pm »
Ahhh yes you are completle right about Crown of Doom, my bad :)

thanks for the help

11
Deck Comments / Re: Politics - War - Comments
« le: Mai 06, 2019, 06:45:40 pm »
I am always happy to receive feedback.

I totally agree that the landbase needs rework and I will look into the mentioned lands.

I am not sure what you mean with Sun Droplet being too slow, as it triggers "At the beginning of each upkeep". Due to the face that I will most likely play this deck in a multiplayer setup (>=4 players)  it will heal me for 4 life every round.
Pristine Talisman --> needs tap --> only 1 life per round
Venser's Journal -->  costs 5 mana which IMO is a bit too much
Clearwater Goblet --> also 5 mana
Fountain of Renewal --> only 1 life per round, but might be interesting due to the lower manacost and the possibility to draw
Ivory Tower --> I do not intend to have that many cards

It acually fits pretty nicely, however the counterspells are to have a chance again "destroy all enchantments" as this effect just kills me. cards like Back to Nature, Reverent Silence, Patrician's Scorn or Paraselene are not that uncommon.
And if I have 8 Enchantments on the field there will be n-1 votes for duplication (where n=number of players)

Maddening Imp seems very good I will incude him.
Mass Hysteria --> 1 cardslot for ... pretty much nothing as I do not profit from instant attacks and the other player can just play there creatures in their second main.
Mass Mutiny --> I will consider it, as it seems a good card in general
Mob Rule --> expensive I need to look
Rite of the Raging Storm --> I will consider it, it is expensive (as I do not have ramp) but fitts very nicly
Assault Suit --> so expensive
Balduvian Warlord --> cool but seems to be worth of using a removal, and it only 1 creature attacks it is useless (all the creatures I play are rather weak, nobody wants to spend a lightning bolt on an unblockable 1/1 which does nothing more than 1 damage a turn, I know Fumiko the Lowblood, Grenzo, Havoc Raiser, Royal Assassin, Goblin Spymaster and Hanna, Ship's Navigator are worth a lightning bolt but they have fast benefits)
Crown of Doom --> I considered it, I am just not sure, so expensive and it might backfire :/
Crawlspace --> I have some 1/1s I wannt to attack with more, I want others to attack with all their creatures, I do not see why I would play this
Kazuul, Tyrant of the Cliffs --> 5mana --> only benefit vs many small creatures, for that I have Hissing Miasma, Propaganda, Ghostly Prison, Trespasser's Curse and finaly Sphere of Safety
Master of Cruelties --> 5 mana / can only attack alone / dies to so many removals --> no
Tainted Remedy --> (replace with Curse of Vitality) this looks nice but is countering my own playstil --> Playstil: help all / nobody wants to attack me / I am friendly <3 / here you get some cards/life/creaturetoken if you dont attack me / I help you all attack each other --> pew Overwhelming Splendor I win

Thank for the help :)

12
Deck Comments / Re: DT Pauper - Comments
« le: Mars 25, 2019, 11:13:25 am »
Hi,
If you play Persistent Petitioners I would recommend playing more that 8 as they become much better the more you have.
If i compare Homarid Explorer with it, petitioners seems to be much better (also 3 in defense, ok for blocking, costs 2 mana less, has the potential of milling alot more). Also Curse of the Bloody Tome seems pretty slow, it costs 3 mana and does not defend you. e.g. compare what other decks play for 3 mana and how much that affects the game compared to Curse of the Bloody Tome.

also Tome Scour seems a bit slow, and not very flexible. e.g. if the opponent plays delver od secrets turn 1 and attacks you every turn from turn 2 with a 3/2 you might be in trouble

13
Deck Comments / Re: Simic Petitioner - Comments
« le: Mars 25, 2019, 11:02:25 am »
Hi, I really like the idea of lead the stampede. sadly I liked it that much, that I also tried it (https://deckstats.net/decks/23749/1183908-persistent-petitioners-protect/de?revision=15) and with my version of it lead the stampede draw average ~2 cards (not even 2.2)

I see you advantages with brainstorm and co., but in that case you might lack stall. and if you opponent plays counters (delver-deck) it has some speed problems.

you might want to include moment's peace. even if you discard it with lead the stampy you can still buy 1 turn.

I like your sideboard, I will take some cards from it ^^

14
Deck Comments / Re: Mono-U Rats - Comments
« le: Février 13, 2019, 06:52:47 am »
like the name :D

15
Deck Reviews / [Pauper] Selesnya Combo
« le: Février 08, 2019, 11:50:00 am »
https://deckstats.net/decks/23749/1176455-selesnya-combo

Simple mechanic:
Midnight Guard + Presence of Gond -> Many Token

Rest is to get to the combopieces as soon as possible Commune with the Gods, Manamorphose, Exploreand Heliod's Pilgrim

Or to let the token survive or to gain life vs burn in the first round (local area plays burn 20%) Veteran Armorer, Anointer Priest (Khalni Garden), Apostle's Blessing and Gitaxian Probe (see if i can play the combo or not)


Pages: [1] 2 3 ... 6