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Messages - Dave274

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1
Deck Comments / Re: Ashnod, flesh mechanist - Comments
« le: Décembre 24, 2022, 01:53:18 am »
[English is not my native language :) ]

Current deck with an absurd ramp capability.
Begin the game with a fodder card in hand is mandatory, they are your ramp spells. You always want to attack with Ashnod on turn 2 and get the powerstone due her ability.
If everything is alright, you may be able to drop your core/stax from turn 3 with, attacking with Ashnod every turn and creating powerstones.
Play your bigs after stax. Get the advantage and slow them all.

2
Deck Comments / Re: Standard Bring to light! - Comments
« le: Juin 27, 2017, 05:32:34 am »
Bring to light is an underrated card; cool brew! My favorite decks to play seem to be ones with many avenues to success - hate to sweat and curse when a piece of ky only combo gets removed or whatever.

Have you considered a cataclysmic gearhulk for the white slot? It is a nice card to whomp up with bring to light when all else is going poorly and you need a reset button. Verderous gearhulk fits under 5 mana too, but after a quick look, it seems like hydra's energy synergy with other cards makes hydra probably the better choice.

Thanks for sharing your list and results with us!

I'm totally agree with that, specially now that Marvel is out of business. Thank you for your words :)!

Actually, you have a point I haven't considered around white gearhulk. I was considering it if abzan tokens became a thing, which is pretty close to it, but I didn't think of it as a tool for comeback or reset, and there was some situations where I was wishing a reset button and Pariah couldn't give it to me because lack of board. Certainly i'll give it a try! Thank you!

3
Deck Comments / Re: Standard Bring to light! - Comments
« le: Juin 27, 2017, 05:25:09 am »
I'm really in love with your deck, I have one like yours but mine is full planeswalker but really same. Congrats for your idea, is a different good one. :)

Thank you very much Luis :). I'm curious about which PW excels on your build, cause i'm very impressed by Tamiyo's work here and i'm looking closely at Nahiri or new Nissa as alternatives, just for give em a try.

4
Deck Comments / Re: Plants vs. Zombies - Comments
« le: Septembre 27, 2016, 03:44:25 am »
I've been working on a very similar idea, and i've find out that this deck is made for noose constrictor, which works really well with from under the floorboards and that sorcery with madness (madness cost 2B) which let you put 2 zombie tokens. With the Snake, Cryptbreaker and returning haunted dead, you have very solid discard outlets to trigger all your token makers.

Good luck with that too.

5
Deck Reviews / Re: [Standard] Blue-Black Zombies
« le: Août 05, 2016, 09:01:19 pm »
I like Geier Reach Sanitarium a lot. In fact, i play 2 of them and 2 Westvale abbey :). I don't know if i'd took blighted fen away, that sounds like a solid way to fight emrakul or another huge threats, maybe playing just 2 Westvale and a blighted fen instead 3 WA.

Uhm, is a good point that one. Not being able to trade against Thalia is a problem, that has been the element who has turned the tide in my matches against Bant. I guess 4 advanced stitchwing sounds just sweet, 3/4 flier who returns again and again couldn't be a bad choice never!

And i've just seen this match on the pro tour. Please, delite yourself *-*!!! I knew Voldaren Pariah will be a sweet addition to zombies instead of Vamps! (from 27:42 min).

https://youtu.be/pDg-RVUuXrQ?t=27m47s

6
Deck Reviews / Re: [Standard] Blue-Black Zombies
« le: Août 04, 2016, 01:17:08 am »
Yeah, maybe. But well, is getting harder to choose among such good options. I've one Risen Executioner, and the more I think of it the more I suspect it might play an interesting role against Bant Company, considering the most of that deck's creatures are x/3 and the matches i've lost against that deck were so tight, making new Thalia the key to stop the rush of zombies who weren't capable of trade one for one against reflector mage, advocate, blocking spell queller, displacer, transformed duskwatch or lambholt pacifist. I think i will make space for it, in my SB at least, and try again.

7
Deck Reviews / Re: [Standard] Blue-Black Zombies
« le: Août 03, 2016, 06:46:41 pm »
The main issue with Geralf's Masterpiece is taking three cards from your hand to return. Yes, you may get a 7/7 flier and that sounds god damn good on paper, but I tested the four of the main returning threats and, in terms of impact on the table/winning matches, I would arrange them like this:

Haunted Dead -> Advanced Stitchwing -> Stitchwing Skaab -> Geralf's Masterpiece.
1B+2cards      -> 2U+2cards               -> 1U+2cards          -> 3U+3cards

Haunted dead give me 2 bodies, one of them flier and untapped for blocking. That's just crazy.
Adv stitchwing is a nice flier body, which does great against PW, but 3 cmc didn't offer me the versatility that I need on turn 4 and 5.
Skaab is great, i really like it, but in a stage where hangarback walker is still common, dying against a thopter hurts.
Geralf's Masterpiece is a solid end game piece, and I think it should be treated like that, bringing maybe one of it, but it doesn't offer the constant recursion that the others do.

I think the choice will depend on the deck's aim, and for me, Haunted Dead is what I need for sure, but not every zombie deck may be wanting the same I guess :)

8
Deck Reviews / Re: [Standard] Blue-Black Zombies
« le: Août 03, 2016, 06:21:10 am »
AHAhahahaha there's always that chance where your deck is doing great just because no one sees it coming, i'm counting with this isn't that case. I'm just arriving from a local tournament and got third, losing 2-1 and winning 2-0, 2-0 :), so maybe my deck consistancy is a real thing :D

I checked at your deck, i like it a lot, it seems more like a tempo deck than mine, so, considering that, maybe i would suggest two things:

Play 4 advanced stitchwing instead of 2, maybe cutting one Gisa and Geralf, or 2 compelling deterrence. Why? cause you have 8 ways to throw them into the GY (cryptbreaker and collective brutality) and i've noticed that they are a real thing when you cast them from your GY, specially when you discard amalgams to take them back, and sounds very possible on turn 3, considering a collective brutality or a token from cryptbreaker on turn 2.

And if you're considering distended mindbender, maybe you may check on elder deep-fiend instead, maybe 2 of them somehow, which you may cast on your turn 4 by sacrificing amalgam, diregraf or a returned stitchwing. This gets even better when you cast it on your opponent's upkeep with flash and tapping all his lands. That's just annoying, full tempo and seems to come along with your idea.

Thanks for your comment and GL with your brew too :D

9
Deck Reviews / Re: [Standard] Blue-Black Zombies
« le: Août 01, 2016, 06:17:25 pm »
I've got third on FNM and won a local tournament on thursday with the same people :). Finally i'm getting closer to a competitive zombie brew. I check this video during the week ( https://www.youtube.com/watch?v=R3YvBkpzPEs )and took some ideas to improve my own, particulary trying Haunted Dead over Advanced Stitchwing and the results were nice.

This was my deck: 24 lands (4 sunken hollow, 4 choked estuary, 11 swamp, 1 island, 2 geier reach sanitarium, 2 westvale abbey)
Creatures: 28
4 Cryptbreaker
4 Relentless Dead
2 Wharf Infiltrator
3 Diregraf Colossus
4 Prized Amalgam
4 Distended Mindbender
4 Haunted Dead.
2 Gisa and Geralf
1 Paria Voldaren (not really as a creature, but it still counts).

Spells: 8
4 Sinister Concoction
2 Dark Salvation
2 Liliana, The Last Hope

SB:
2 Dragonlord Silumgar
3 Negate
2 Languish
2 Fleshbag Marauder
2 Ultimate Price
2 Compelling Deterrence.
2 Infinite Obliteration.

With Cryptbreaker, Wharf infiltrator, Geier Reach Sanitarium and Concoction i've 12 discard outlets to drop Haunted Dead and Amalgams to the GY.

Sinister concoction is able to do almost everything you need, letting me discard key GY pieces, mill for one and can be played far spell queller's radar on turn 1 or 2. So, Dromoka's command? if you ask for enchantment sac and creature fighting, i respond to you destroying your creature first. If you don't, i'll wait until your Queller catch my SB languish or until you drop new Thalia (this shit hurts, i couldn't responde soon and she made me play tapped for a long time, and that was the key to Bant Company didn't let me take his 2 lives away and won me that match, 1-0 final score and begging for the time limit to the referee on g2, just after me cleaning the board and returning my threats, taking him to 6 lives and having lethal with 2 amalgams, haunted dead and spirit token just waiting for my next turn, against a single defender selfless spirit... but i run out of time u.u).

WW was an easy match. 2-0. Liliana just destroys that, and i always was more efficient than WW to fill my board. G1 was i little difficult, but i stabilize when i was on 12 lives, and G2 was easier, lowering my curve without Mindbenders and including fleshbag, ultimate price and Deterrence. The Spirit Token from Haunted Dead as an instant untapped blocker was the key for G1, against Gryffs Boon.

2-0 over Sultai Control. Distended Mindbender and returning threats with Liliana and Haunted Dead+Amalgam after languish were the key on this. Same with Paria Voldaren, taking his few creatures away by sacrificing my tokens.

2-0 over a UB clues, but in this case, the first match, my opponent was kinda new on magic and his deck wasn't finished, so it doesn't count i guess.

I hope this helps, maybe other zombie lovers may found improvements on this. By now, i'm trying to get 2 Lilianas to replace Wharfs, but i'm not sure about that yet. Bye!

10
Deck Reviews / Re: [Standard] Blue-Black Zombies
« le: Juillet 23, 2016, 08:48:16 pm »
I've been trying UB now :), with all the new stuffs from EMN, that is god damn awesome, but i'm trying something that has worked a LOT better than i thought, making really scary my turn four and taking advantage of some i found was annoying at the first sight: overpopulation of 3 cmc.

23 lands (4 sunk, 4 Choked, 2 Geier Reach Sanitarium, 1 Westvale Abbey, 11 Swamps and 1 Island).

26 creatures:

4 Cryptbreaker
4 Relentless Dead
4 Diregraf Colossus
4 Prized Amalgam
2 Nantuko Husk
4 Gisa And Geralf
4 DISTENDED MINDBENDER

11 Spells:
4 Compelling deterrence
3 Liliana, The Last Hope
2 Dark Salvation
2 Graf Harvest (Or 1 Graf Harvest and 1 Behind the Scenes, i'm not sure yet).

Here's the thing: 10 creatures with cmc 3 means 10 chances of getting a Distended Mindbender on turn 4 for 4 cmc (Emerge Cost is 5BB), and taking away 2 cards of your choice from your opponent's hand and put a 5/5 body after that is just awesome.

The deck has got a nice curve now and compelling deterrence has become a real thing, considering Ormendahl, Emerge, Demonic Pact, Meld and PW's.

I'm not sure yet about the enchantments, because Graf Harvest makes your zombies an unstoppable army, but Behind the Scenes under certain circumstances makes your army unblockable and i've found a little trick there, not that easy to play but well, you decide: If Behind the Scenes is in play, you may give Liliana's +1 to YOUR OWN Nantuko Husk, turning it into a 0/1 creature WITH SKULK, because of the enchantment. Well, the rest is self explanatory :).   

I'm still working on my sideboard. Advanced Stitchwing works fine, Fleshbag Marauder works better for me from the sideboard, given the amount of token decks around, negate is a must, at least 2 of them, so is Infinite Obliteration (2). I have one Sidisi, Undead Vizier too, considering she stops Reality Smasher and WorldBreaker just fine and let me find Obliteration quickly and even 2 Languish, considering that your comeback is way more efficient than CoCo decks, but well, i can't figure how the meta will change, so this is an open debate.

I'd really love some feedback on this idea. Maybe some of them could work for you too. Distended Mindbender is a thing, you'll see :)

11
Deck Reviews / Re: [Standard] Blue-Black Zombies
« le: Juin 20, 2016, 07:03:30 pm »
@GMoto: You're welcome buddy, this is what i'll bring into FNM this week. I'll test it this days and try to fix the best i can before that, but it would be nice to have some opinions first :) 

http://deck.tk/4GZz1S2p

@Occultist: Yeah, the lack of a nice 1 drop hurts a lot to this idea, and find and actual improve is difficult. I like this deck idea and i will keep on trying to find a best way to handle it. Meanwhile, check my list above, maybe something good could be gotten of that :)

12
Deck Reviews / Re: Blue-Black Zombies
« le: Juin 20, 2016, 05:45:21 pm »
Hi there.

first of all, i'm not a experimented MTG player, i've been playing since last year, so keep that in mind before you consider what i'm going to say.

I posted a very similar deck some days ago, i brought that deck into a FNM and the main issue of my version (http://deck.tk/4EqA7Eus) was that the mechanic was terribly slow for working and very, VERY mana hungry, but, beside that, some things were really interesting to consider, like:

- You ALWAYS want Stichwing Skaab on your graveyard. 3-1 flying creature for 2 mana was OK, but bringing Amalgam back every single time was interesting.

- Nagging Thoughts and Sinister Concoction was a fine way to put zombies (Specially Amalgam and Stichwing Skaab) on my graveyard in my early stage. You don't want them on your hand forever and wait for Liliana's +2 was terribly slow. (Nagging with Liliana +2 was interesting also)

- The early i got Forgotten Creation on play, the better Diregraf Colossus became.

- In my online version i don't have her, but on FNM i tried Sidisi, Undead Vizier over Geralf's Masterpiece and she was just awesome against something really strong and frequent on my local meta and so hard to manage to my UB before her: Reality Smasher. And against RG Ramp, Vizier stops WorldBreaker, Reality Smasher and let you find on time your Infinite Obliteration for Ulamog.

- Nantuko and Relentless Dead worked awesome on my opponent's final step, by sacrificing Relentless on Nantuko's ability and returning him to my hand and any zombie to my battlefield with Amalgams together. (I played FNM with 2 nantuko and 2 Forgotten Creation).

I win just 1 game, Draw 1 and lose 2 (1-2 on the score), and the main thing to improve to the next FNM is to fill my graveyard quickly, and for that, i will try Sultai (i know you don't want to go 3 colors, but this changes seems to improve my main detected weakness, maybe they will make sense to you too), with this modifications:

- 4 Gather the pack over 4 Nagging thoughts. (i've been testing this and it rocks. Best scenarios are Diregraf Colossus 4/4 or 5/5 on turn 3 or Stichwing Skaab + 1 or 2 amalgams on battlefield on turn 3)
- 2 Forgotten Creation away for 2 Mindwrack Demon (yeah, is not a zombie, but helps you to fill your graveyard and is a real threat on your battlefield, mainly because it survives languish, kills Gideon, survives first Avacyn and with the new strategy, delirium is easy to get)
- I'll use 3 Lilianas instead of 4, and i will go with 1 Kiora. She does exactly what you need on this strategy and she is even able to untap your Stitchwings returned from your graveyard and make them cost only 1 mana.
- Take away Risen executioner and go with full playset of Stichwing Skaab.
- 2 Nantuko Husk over 2 Forgotten Creation.
- 2 Main Languish, or 1 main and 2 sideboard. (It seems it hurts you a lot, but the fact is that you have a really nice comeback strategy, and i wasn't able to fill my battlefield better than humans or CoCo's decks. I brought 1 on my SB on FNM and cleaning the field was easier to recover for my than my opponents).
- Take Sinister Concoction away and add a third Grasp of Darkness and 1 Evolutionary Leap (relentless dead with this? Yes, please!).

I'll post my new version soon, maybe it will help you and naturally, any advice would be nice in return :)

See you.

13
Deck Reviews / [Standard] Liliana's Zombies.
« le: Juin 14, 2016, 06:16:27 am »
Hi there.

I've been working on this deck and i'd really love to bring it to FNM, i think this synergies could be funny and effective, but i'm not totally sold on it, so i hope you can give me some advices, considering i'm playing MTG for a year and i still miss some important points because of this.

Thank you all and check the deck description! Synergies i'm exploring are all there.

http://deck.tk/4EqA7Eus

14
[es] Solicitud de revisión de Mazos / (Standard) Liliana's Zombies
« le: Juin 14, 2016, 05:57:55 am »
Hola.

He estado tratando de sacar el máximo partido a las sinergias entre zombies desde la salida de SoI y he llegado a esto. Llevo alrededor de un año en magic y me gusta poder armar mis propios mazos, más que jugar listas, por lo que agradecería cualquier consejo u observación respecto de cómo mejorar este mazo y ojalá, poder usarlo en FNM esta semana.

Saludos y gracias :)

(en la descripción del mazo hay varias de las sinergias que busco usar)

http://deck.tk/1SzB1BeT

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