Hey KouriNick I'm glad you like my deck.
I actually had
Breakneck Rider in my deck for quite a while and it is definitly not a bad card. The problem is his day side... It simply doesn't have any impact and I usually judge werewolves by their front face. If there is no reason to put the front side in the deck, the card itself probably isn't good enough. There is one exception and that is
Instigator Gang, his front is bad for a 4cc but the night side is devastating. Therefore I keep him in the deck in the first game, if I can't get him to transform I board him out for whatever is needed.
In the case of
Neck Breaker: even his backside is only ever good when you already have a board full of creatures and if you don't have those and you topdeck him he is pretty much a
dead card.
About
Howlpack Resurgence: I find it very hard to find slots for it. The only possiblity I see to add it would be in place of
Full Moon's Rise and to be honest I value the latter much higher. It does not only help against damage from
Lightning Bolt,
Anger of the Gods, etc but also against "destroy" effects AND it only has a Mana cost of 2. Besides: Most front faces of important cards have a toughness of 2, rendering
Howlpack Resurgence useless against lots of removal that sits at 3 damage.
Immerwolf is a great card no doubt. There are only 2 reasons why he is not included in the deck.
First: Once my humans are transformed they rarely ever flip back, because playing two cards will usually only happen post turn 5-6. At this time I am already in topdeck mode and chances are I either play a creature through
AEther Vial, a land or I drew an instant thus transforming them right back into Werewolf form at the end of my turn. Because of this I see
Immerwolf firstly as a lord, that is only good when you have a board already. Also when compared to the 3cc slots I have I just don't think he is stronger than
Kruin Outlaw or
Geier Reach Bandit.
Second: He completely shuts down
Huntmaster of the Fells. There are matches that draw very long into turn 8-10. If that happens,
Huntmaster of the Fells is usually the card that wins me the game by repeatedly transforming back and forth. In the last Tournament I have won 2 games simply because of him. So when comparing
Immerwolf to
Geier Reach Bandit I come to the conclusion that
Geier Reach Bandit is better on its own a.k.a. in topdeck mode AND contrary to
Immerwolf has a very nice synergy with
Huntmaster of the Fells because he will enter the battlefield, and both his ETB trigger and the one of
Vildin-Pack Alpha enter the stack. Since you are the owner you get to decide which one will resolve first so you resolve
Huntmaster of the Fells, then
Vildin-Pack Alpha and then
Ravager of the Fells enters the battlefield, triggering again.
I really like these discussions, keep your opinions coming and correct me if I'm wrong.