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Messages - KorruptionXIII

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1
Deck Comments / Re: Infinite Raptors - Comments
« le: Mars 18, 2019, 09:18:59 pm »
What happens when threats are removed on curve as tends to be the case in standard. Like your body guard gets shocked, you play forerunner into lightning bolt. You just loose at that point I assume with only 1 win con. Or pollyraptor eats a 2 mana quench like it's nothing. Whole deck doesn't work.

If your threats get removed, you play more. That's why there's more than one of each. Yeah, there's a lot of ways that the game can go wrong. It's almost like it's a jank deck meant for fun and not serious competition. The whole deck does work, not every time, but I've pulled it off several times in MTGA.

2
Deck Comments / Re: Infinite Raptors - Comments
« le: Mars 15, 2019, 12:21:19 am »
I would cut the Evolving Wilds in place of a few more basics-also, the guildgates don't seem necessary for mana fixing. Maybe some shock lands?

When playing three or more colors I prefer Evolving Wilds for mana fixing due to it's reliability. Guildgates are in there because they can be tutored with Circuitous Route, which brings them in tapped anyway.

3
Deck Comments / Re: Infinite Raptors - Comments
« le: Mars 13, 2019, 10:01:11 pm »
Polyraptor is triggered by Forerunner of the Empire and the odds of getting Polyraptor on the field before Forerunner are extremely small. Once it does start triggering, it wipes out your opponents entire board unless they have anything that's indestructible, so a response is unnecessary once you can play Polyraptor.  Against aggressive decks though if surviveability is a concern, a board sweeper like Settle the Wreckage is a good option.

4
Deck Comments / Re: Rat Colony - Comments
« le: Mai 24, 2018, 06:44:11 pm »
My mistake. Budget, not pauper.

5
Deck Comments / Re: Indestructible Raging Dinos - Comments
« le: Novembre 13, 2017, 05:30:05 am »
Okay, Ive updated the deck with your suggestions; thank you. :)

6
Deck Comments / Re: Grave Power - Comments
« le: Novembre 08, 2017, 12:12:04 am »
*Momentous Fall and disregard Inverter of Truth, I misread the card.

7
Deck Comments / Re: Grave Power - Comments
« le: Novembre 08, 2017, 12:09:58 am »
You're not wrong, it is a little weak to flying, although Spider Spawning can be cast from the graveyard with flashback.  Also most flying creature's aren't very powerful and I feel that the recovery potential of Gnaw to the Bone (especially being that it has flashback as well) and momentous downfall gives it the staying power it needs to outlast the damage it would take from fliers. However if you want to build your deck with more defense against flying, some cards that may work well are Bow of Nylea, Cadaver Imp, Crow of Dark Tidings, Revenant, and if you're feeling extreme, Inverter of Truth. Thank you for the comment and hope it works well for you.  :)

8
Deck Reviews / Re: Recommendations needed for two decks.
« le: Octobre 30, 2017, 09:32:59 pm »
Some cards that may go well with his deck:  Creatures - Bramblewood Paragon, Champion of Lambholt, Setessan Oathsworn, Centaur Battlemaster, Falkenrath Marauders, Pheres-Band Thunderhoof, Pheres-Band Thromper, Rubblebelt Raiders, and Winnower Patrol.  For noncreatures, Hardened Scales would fit perfectly and if you're looking for other options for mana ramping, Rampant Growth and Cultivate would work well. Additional counter giving spells are Hunger of the Howlpack, Earthen Arms, Cached Defenses, Might Beyond Reason, Soul's Might, Stand Together, Contagion Engine, and Contagion Clasp.  Hope this helps.  :)

9
Deck Comments / Re: Constant Lifedrain - Comments
« le: Octobre 29, 2017, 08:13:52 pm »
Good call.

10
Deck Comments / Re: Double Striking Soldiers - Comments
« le: Mars 14, 2017, 10:50:01 am »
Those are great suggestions, thank you.

11
Deck Comments / Re: Wolf Deck - Comments
« le: Mars 01, 2017, 05:49:26 pm »
Pretty solid but your Werewolf horrors such as Kessig Prowler and Ulvenwald Captive won't be able to transform if Immerwolf is on the field due to not being human.  It may be a good idea to replace them with human werewolves that synergize well with others such as Geier Reach Bandit, Kruin Outlaw or Instigator Gang.

12
Deck Comments / Re: Monoblack Demons - Comments
« le: Janvier 09, 2017, 06:42:13 am »
You could try adding Grim Haruspex.

13
Deck Comments / Re: Killer Combos - Comments
« le: Juillet 02, 2016, 08:55:50 pm »
Thank you.  I agree, Basilisk Collar is the better option, I just went with Gorgon's Head for affordability.

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