https://deckstats.net/decks/81091/701540-b-g-counters***Note that this deck is for Casual multiplayer games.
Looking for suggestions on replacements or changing the amount of certain cards to prevent redundancy. I tried to keep the mana curve between 1-4 CMC so that I can always play something and potentially have extra mana for abilities that require payment. I cut out a fair amount of cards to keep it at 60 cards and kept the runner ups in the Maybeboard.
Here is some of my thought process for the cards and why I chose them to include:
Winding Constrictor ,
Corpsejack Menace , and
Forgotten Ancient // 4 copies auto-include as it's what the deck was built around
Nissa, Voice of Zendikar // Her -2 ability is thematic and +1 gives me some fodder. Her -7 is situational, but I included other card draw methods and some creatures with Life link.
Triumph of Ferocity and
Ordeal of Nylea // They provide card draw based on pumping up my creatures. Thinning out Land from my library with the latter seems useful.
Feast on the Fallen // Perfect for multiplayer games. I get to cash in on other opponents whacking one another.
Aetherborn Marauder // Flying is nice and Life link will help me stay in the game. If I have combo pieces out it wouldn't be hard to gain a lot of counters on it.
Avatar of the Resolute // Trample is great for offense while Reach can be used situationally on defense. Playing it with only 1 +1/+1 is fine as I can pump it with other cards later.
Chronomaton // If I have leftover mana I can pump it up. Gets a lot scarier when more synergy cards start hitting the board for more counters.
Hydra Broodmaster // Base stats aren't bad for the initial cost, but the Monstrosity ability is why I included it. It can be a win more card, but also situational to hold onto in case my board gets wiped.
Jarad, Golgari Lich Lord // 1 copy for the 1BG ability. Might be overkill considering I can win with large creatures.
Kalonian Hydra // High chance of drawing attention from removal spells, but who could pass up the synergy!
Managorger Hydra // It's basically
Forgotten Ancient Junior. While it can't share its counters it can come out a turn earlier on curve and has Trample.
Varolz, the Scar-Striped // Screams "jackpot". Most of my creatures are 4 or less CMC and all have the potential to be large when they die. Deadly combo with the synergy cards.