Firstly, if you want selesnya counters, play
Hamza, Guardian of Arashin, not Dromoka.
Lands:
CUT
Hall of Heliod's Generosity. This card does zip for you besides tap for colorless.
ADD
Windswept HeathADD
Temple GardenADD
Rogue's PassageADD
Oran-Rief, the VastwoodArtifacts:
CUT
Akroma's Memorial. Lol, no. We can play Craterhoof as an actual finisher, this won't accomplish anything.
Akroma's Will is infinitely better.
CUT Emerald and
Pearl Medallion. You won't double spell ever with a curve like this. That coupled with the fact that this is two-color makes the medallions junk.
CUT
Arcane Signet,
Talisman of Unity,
Selesnya Signet. 2 mana untapped rocks are great, but we're playing a creature-focused deck with green. These have no place.
ADD
Lifecrafter's Bestiary. The draw is much needed, and the scry isn't nothing.
ADD
Ring of Kalonia. Gives evasion and counters for not much mana.
ADD
Infiltration Lens. When people start blocking our buffed guys, we get some cards.
ADD
Contagion Clasp and
Contagion Engine. These are fun, and if we put
Seedborn Muse in we can get out of control fast.
ADD
Lightning Greaves. We might be putting our eggs in one basket here, so some shroud and haste will be nice.
ADD
Mana CryptADD
The OzolithEnchantments:
CUT
Exploration. Selesnya isn't going to be drawing a bunch of cards. We have little use for this.
CUT
Kenrith's Transformation: We have white. If you're looking for this effect, play
Darksteel Mutation, but we really don't need permanent/enchantment based removal.
CUT
Land Tax. We have green...
ADD
Branching Evolution.
ADD
Hardened Scales.
ADD
Together Forever. Cheap protection, and lets us get another trigger off of Great Henge and the like.
ADD
Felidar Retreat. This is really good.
ADD Cathar's
Crusade. Also nuts.
ADD
Growing Rites of Itlimoc. Why was this not in here??
Instants:
CUT
Flawless Maneuver. Not sure we need 3 of this effect, but it definitely isn't bad.
ADD
Eladamri's CallADD
Nature's Claim. Need more removal.
ADD
Return of the Wildspeaker.
Sorceries:
CUT
Kodama's Reach,
Rampant Growth,
Explore. Especially since we want creatures, these suck.
ADD
Nature's Lore,
Three Visits.
ADD
Rishkar's Expertise.
Creatures:
CUT the following because NO synergy in addition to:
Angelic Arbiter. Way too much mana.
Avacyn, Angel of Hope. No point in playing this, but she's cool so...
Felidar Sovereign. Lmao wut
Ghalta, Primal Hunger. Not our commander, or much of a power matters deck, so the high stats aren't relevant enough.
Grand Abolisher. Ah yes, make sure our combos don't get interacted with!
Impervious Greatwurm. See Ghalta.
Karametra, God of Harvests. No way to really abuse this, she's way better in the zone.
Kinjalli's Sunwing. Pointless.
Kodama of the East Tree. Again, good, but belongs in the zone.
Lathiel, the Bounteous Dawn. Kinda okay synergy, but we're not abusing this. We have little lifegain in the deck.
Protean Hulk. Probably the most out of place hulk I have ever seen. He really is just bad in this deck.
Resplendent Angel. No lifegain synergy.
Verdant Sun's Avatar. Nothing to do with that life.
Vorinclex, Monstrous Raider. Good synergy, but we are finding the effect he offers for way less mana.
Vorinclex, Voice of Hunger. Bitch card with no synergy.
Yasharn, Implacable Earth. Not even ramp, gtfo.
Zetalpa, Primal Dawn. Noooooo synergy!
ADD the following creatures:
Avacyn's Pilgrim,
Boreal Druid,
Fyndhorn Elves,
Elvish Mystic,
Sakura-Tribe Elder. More ramp + bodies
Managorger HydraForgotten Ancient Scavenging Ooze. Removal AND counters?! Yes, please.
Eternal WitnessKnight of AutumnDruid of PurificationBeast WhispererArmorcraft JudgeInspiring CallConclave MentorBasri's LieutenantRishkar, Peema RenegadeCraterhoof BehemothFreestyle with some other creatures that
care about +1/+1 counters.
Perhaps try some of these planeswalkers:
Ajani, the GreatheartedAjani, Mentor of HeroesGarruk, Primal Hunter