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1
Deck Comments / Re: Gloryscale Viashino Pauper Commander WIP - Comments
« am: April 04, 2019, 06:04:43 Vormittag »
There are 3 options for using Monarch, but there's pretty much no synergy aside from draw. Maybe focus on trample enabling alongside monarch to get it back.

2
Deck Comments / Re: Gloryscale Viashino Pauper Commander WIP - Comments
« am: April 03, 2019, 02:12:55 Vormittag »
Making the same deck and I'm in the same exact boat. The heck do you do for Naya pauper draw?
Loot effects seem to be the best available draw.
That or curiosity type effects like sixth sense. Lemme know if you find something good

3
Deck Comments / Re: All your guys are belong to us. - Comments
« am: Februar 13, 2018, 02:38:57 Vormittag »
Whoah! I like the approach of beating face with opponent's creatures that aren't gonna survive after your turn. Really excited to see a real use for Demonmail Hauberk, it's been one of those cards I just shuffle past in my collection, hesitating for a second to appreciate the untapped power.

Heroic Intervention is a board protector/ save my cool things card. I personally like it because it has the utility of a battle trick, a targeted removal counterspell, AND boarwipe insurance for 2 mana that you can be relatively inconspicuous about leaving open.

I don't know why I linked favor of overbeing .... whoops

4
Deck Comments / Re: Standard Boros Aggrosaurs - Comments
« am: Februar 13, 2018, 02:28:10 Vormittag »
That's a neat exile cheat with Trapjaw Tyrant and Tilonati's Skinshifter! I didn't think there were exile hax in Standard. Nice find

5
Deck Reviews / Re: [Standard] U/B Kefnet Improvise v2
« am: Dezember 14, 2017, 10:02:51 Vormittag »
I like the concept of Improvise card advantage, but there are things missing here...
Like artifacts.
Hope of Ghirapur is the only Turn One play, is Legendary which limits board presence, and is the only early game presence in the deck which will readily die to removal.
Sunset Pyramid only looks good if you are holding a counter.
Inspiring Statuary can go down to x3 with the amount of draw and Trophy Mages
Skysovereign, Consul Flagship is tight, but wrong for the deck. Can't cheat it out with Statuary, and you would need to crew with Kefnet, your wincon, or two creatures in a low creature deck.

Champion of Wits doesn't fit. It comes out of your hand, and then loots for 2, a net of -1. Statuary helps for casting, but not for eternalize.

I'm not saying change everything, but the meta in the format is a little unforgiving against decks that don't do things early. You can make a build around Artifacts into Bontu's Last Reckoning, which would be saucy, or, you could get aggressive while simultaneously putting relevant artifacts on board.

Prophetic Prism=draw+fixing
Glint-nest crane

Inventor's Goggles x4  Makes early BEATS, and can improvise while equipped.  FREE EQUIP I LOVE THIS CARD
Aether Poisoner    Deathtouch + Servo
Aether Swooper    Flying + Servo
Quicksmith Spy    moar draw
Weaponcraft Enthusiast Servo+Servo
(All Artificers)
Throne of the God-Pharaoh (attacks or improvise :] )

Add some spot removal
Fatal Push, Never//Return, Vraska's Contempt,     BATTLE AT THE BRIDGE

And the most obvious beater, Herald of Anguish


If you're feeling control, Bontu's Last Reckoning, Metallurgic Summonings for sweet value
Probably way more than needed to be said, but I hope that helped somehow!

6
Deck Comments / Re: Grixis Pyramid - Comments
« am: Dezember 07, 2017, 05:38:34 Vormittag »
Forgive me, but I find it hard to believe that win rate. I am personally a fan of the Pyramid AND Vizier, but this looks painful to execute. I see why Arguel's Bloodfast is on the list. This will almost always take early beats without fatal push in hand. I think the deck needs more cheap removal to make the Pyramid viable. An ideal sequence would be:
Turn 1: Pyramid
Turn 2: Fatal Push/Shock w/Pyramid 1ct
Turn 3: CUT//Ribbons or Glint-Sleeve 2ct
Turn 4: Unlicensed Disintegration       3CT PYRAMID ONLINE

I recently built a deck that also plays a high mana curve, and great shit happens, but without removal it's hard to get through.
By cutting some high cost creatures for cheap removal, it gives your pyramid actual purpose along it's 4 turn rampamorphisis.
Also, side in spell pierces for abrades. Duress works better, but its good to have both/ instant speed protection. Vizier is better as a sideboard, I havent had the best luck in main board. Chart a Course makes Liliana better, creates draw, and ditches cards you can play yet.
Good luck, this could be fun!

7
Deck Comments / Re: All your guys are belong to us. - Comments
« am: Februar 28, 2017, 01:31:44 Vormittag »
I really like the deck list, and I have found some cards I would like to use for my own things, but if I may, I think you need to add more cards that will increase Yasova's power. Sac outlets are great, but only if you consistently have creatures to sacrifice. I noticed a lot of steal creature spells, but at that point, what's the point of Yasova?
Recommended cards on a budget: Kessig Wolfrun, Wolfir Silverheart, Boon Satyr, Tatsumatsa, the Dragon's Fang (for flavor and beefy creatures), Kusari-Gama, Favor of the Overbeing, and perhaps most importantly, Obsidian Battle-Axe. Elder of Laurels would be cool in multiplayer too.
Just suggestions! Have fun stealing the fatties!

8
Deck Reviews / Re: Temur Tempo - Comments
« am: Februar 28, 2017, 12:44:57 Vormittag »
Not bashing it, but this really isn't tempo. It is more like mid range with some removal

9
Deck Comments / Re: Thopter Doom - Comments
« am: Juli 27, 2015, 08:44:29 Nachmittag »
Chief of the Foundry would be solid, but the point of the Chief Engineer is that when you do run across a fatty, you can do more with your turn other than drop it. Leaving mana open is always scary, especially with U/R. Its a mind game, and who doesn't want Hangarback Walker to be massive? That said, you need more artifacts to justify the Chief Engineer.

10
Deck Comments / Re: Horde of Notions - Comments
« am: Juli 13, 2015, 04:11:54 Nachmittag »
Why Horde of Notions though? Save for a few, your creatures aren't Elemental creatures. Avenger of Zendikar would be solid in this deck. I would use Child of Alara as is, for putting up walls until you can land fatties. No one wants to attack or block/kill Child of Alara unless they are in a bad spot. You seem to be about late game, and a Commander that board wipes would definitely help with that.

11
Deck Reviews / [Standard] Sultai Poo
« am: September 27, 2014, 03:28:00 Vormittag »
Sultai Poo

just tinkering

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