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Nachrichten - eyeprofet

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1
Deck Comments / Re: Zombots 2.0 - Comments
« am: März 17, 2020, 02:21:06 Nachmittag »
Made more adjustments, notably added some Inspired creatures after moving to using Springleaf Drum and vehicles main board. After testing found King Macar, the Gold-Cursed and Disciple of Deceit to have the highest impact even at a single copy. These 1-ofs also synergize well with Lazav, the Multifarious.

Springleaf Drum has helped getting Phyrexian Scriptures down on turn 3, but was still having minor issues with opponents playing around it. Thrull Parasite was added to help give control over when these Saga effects go off. It also synergizes with Lazav and Extort should be useful as well. Further testing is needed though.



Revision 3

Added/removed cards:
-1 Gingerbrute
-1 Karn's Bastion
-1 Traxos, Scourge of Kroog
+1 Disciple of Deceit
+1 King Macar, the Gold-Cursed
+1 Thrull Parasite
-1 (SB) Shadowspear
-1 (SB) Sorcerous Spyglass
-1 (SB) Steel Overseer
+1 (SB) Erebos, God of the Dead
+1 (SB) Pithing Needle

Changed amounts:
+1 Aethersphere Harvester
-1 (Main) +1 (SB) Soul-Guide Lantern
+1 Springleaf Drum
-1 Wishclaw Talisman

2
Deck Comments / Re: Lotus Titans - Comments
« am: Februar 28, 2020, 09:44:12 Nachmittag »
After making Mythic on Arena with this list decided to make a few tweaks to improve it.

Had just started playing with a wish board with Fae of Wishes // Granted, but feel like with the amount of draw this deck is capable of that 1 Fae is likely enough for the late game. Having access to the SB in Game 1 is great, but cards like Healer of the Glade and Return to Nature will just be sided in for G2 & 3.

I also found that it was not uncommon to draw the whole deck if the game went long, so adding Thassa's Oracle and Jace, Wielder of Mysteries helps protect against losing to that and even gives another alternate win condition even in G1.

I also never seem to have the mana to use Castle Vantress early enough, and late game I'm casting every turn anyway, so trying +1 Mystic Sanctuary to maybe get back a Finale late game.



Revision 2

Added/removed cards:
-1 Castle Vantress
+1 Mystic Sanctuary
+1 Thassa's Oracle
+1 (SB) Casualties of War
+1 (SB) Jace, Wielder of Mysteries

Changed amounts:
-1 Fae of Wishes // Granted
-1 (SB) Mass Manipulation
-1 (SB) Tamiyo, Collector of Tales

3
Deck Reviews / Re: [Standard] Lazav Neoform
« am: Januar 22, 2020, 04:24:42 Nachmittag »
I too like the deck concept and agree with many of Rooker's points. Stitcher's Supplier seems like a better fit for making your mana base more consistent (only needing black or green mana on turn 1, instead of possibly G, B or U) along with being a better Neoform target.

Also if you are running Neoform, perhaps you don't need a full 4 copies of some cards, especially Kroxa, Titan of Death's Hunger. Perhaps including more dredge style cards would help like Creeping Chill or Narcomoeba (another free Neoform target or flying stat for Lazav).

I've run a more "Historic" list using Lazav, the Multifarious paired with Emry, Lurker of the Loch and making use of Mox Amber; Traxos, Scourge of Kroog and Vantress Gargoyle. One problem I think you might run into is none of your big guys have evasion like trample. Being able to turn Lazav into Traxos really makes it harder to chump block him. I think a good substitute in Standard could be Storrev, Devkarin Lich though. She does not have quite as good of stats, but she offers a nice recursion ability.

Seems like you are trying to keep the mana curve lower, but another good option may be Underrealm Lich. It goes well with the dredging synergy and could give you a way to protect Lazav at a cost.

4
Deck Reviews / Re: [Pioneer] Orzhov Zombie Gods & Demons Aggro
« am: Januar 22, 2020, 02:43:08 Nachmittag »
Well I didn't see your original post, onthenod, when I commented directly to your deck, but I see it now after a notification.

Since that confirms you are working on a budget, I still recommend Dark Salvation instead of Fatal Push, and Agonizing Remorse instead of Thoughtseize. They aren't actually even lesser versions of those effects and even have some advantages. Both are definitely worth testing out.

The points in my last post still stand, but to reply directly to your question about the 3 Liliana, they could fit well if you are looking to do the Midrange strategy. However, you still decide if you are going for a Black devotion synergy or more of the Wayward Servant - Aristocrats strategy.

-eyeprofet

5
Deck Reviews / Re: [Pioneer] Orzhov Zombie Gods & Demons Aggro
« am: Januar 21, 2020, 03:56:47 Vormittag »
Hi onthenod,

I saw you asking for feedback on this deck on reddit, so I figured I'd start a discussion over here.

First off, I'm assuming you are working on a budget considering some of your card choices. Knowing that makes a difference, but I'll comment with that in mind. For example, most of the successful Black decks in Pioneer are running 4x Fatal Push & Thoughtseize. There are alternatives however, and zombie decks can run Dark Salvation instead of Push. That is arguably more powerful and probably better than Ultimate Price. Your current list also has Despise and Duress main (again assuming they're budget versions of Thoughtseize). Since those can whiff in game 1 you might want to consider the new Agonizing Remorse instead and move those narrower discard spells to the side board.

Also, it may be worth checking out some recently successful Pioneer deck lists with zombies for inspiration. Most seem to be Mono Black, but even then you can be more Aggro focused with lots of 1 drops and lords, or closer to Midrange with more of a longer game plan. I did see an Orzhov list from the beginning of the format that was a bit more combo or Aristocrats like with Rally the Ancestors for recursion and explosive power (and even has a copy of Westvale Abbey)!

Your deck currently seems to be more of the Midrange variety, but you might want to make it a bit more focused. A prime example is using the Wayward Servant. If this is an effect you really want in the deck, then you should probably double up for consistency and run Corpse Knight as well. Wayward Servant and God-Eternal Oketra seem to be your main draw to white, but they also are counter to the devotion strategy of Gray Merchant of Asphodel. While those white cards can be strong, they definitely require a very real cost in the mana base as well. If you stayed Mono B you could afford some utility lands, but I would try to avoid the number of tap lands you are running either way. The more lands you play that have to enter tapped, the more likely you are going to stumble trying to play your cards on curve and fall behind. Realistically you should have 13 to 16 white sources (Servant on turn 2 and GE Oketra on 5) that aren't tapped on the turn you need them. Do you have access to lands such as Godless Shrine, Caves of Koilos, Isolated Chapel, or Concealed Courtyard? They each have different trade-offs, but they would allow you to play more on curve where even Temple of Silence may be too slow outside of a Control strategy. If you keep your white splash to mainly the creatures, I also highly recommend Unclaimed Territory as an alternative. If you stay white you need at least 13 lands that can provide white mana the turn you play them, but they could be in various combinations depending on what you have access to.

So again, you need to decide what your primary strategy is for this deck. Then you can work on improving it through card choices. Though cards like Lost Legacy really should be in the side board till you need them.

-eyeprofet

6
Deck Comments / Re: Temur Riot - Comments
« am: April 08, 2019, 10:11:22 Nachmittag »
Looking to improve creature match-ups (mainly Aggro) with Entrancing Melody.

Also adjusted the sideboard to better match the meta I'm currently seeing.


Revision 6

Added/removed cards:
-3 Merfolk Trickster
+3 Entrancing Melody
-2 (SB) Herald of Secret Streams
-4 (SB) Thorn Lieutenant
+2 (SB) Dire Fleet Daredevil
+1 (SB) Eyes Everywhere
+2 (SB) Legion Warboss
+4 (SB) Thrashing Brontodon

Changed amounts:
-2 (SB) Atzocan Archer
-1 (SB) Rhythm of the Wild

7
Deck Comments / Re: Temur Riot - Comments
« am: März 28, 2019, 02:38:33 Nachmittag »
Played with Siren Stormtammer for a bit in the main board. While there are things I really like about them (1 drop, flier, non-green, wizard type), their ability to help we block targeting hasn't gone so well. Without a fair amount of additional back-up like the MonoU decks have, smart opponents seem to be able to easily play around its ability similar to having a revealed dive down.


Revision 5

Added/removed cards:
-3 Siren Stormtamer
+2 (SB) Herald of Secret Streams

Changed amounts:
+3 (Main) -2 (SB) Merfolk Trickster

8
Deck Comments / Re: Temur Riot - Comments
« am: März 18, 2019, 03:08:46 Nachmittag »
While Herald of Secret Streams actually performed rather well, I decided to cut it and add cards that would improve other matchups as well.

Siren Stormtamer has really performed well in just about every matchup, even versus Mono Red! I primarily added it to deal with removal from Control and other Midrange decks, but it is a great agressive 1 drop as well. I've been able to easily play it on turn 1 when I didn't have a Llanowar Elves and naming "Wizard" with Unclaimed Territory still lets me cast a turn 3 or 4 Frilled Mystic. Being a blue creature it can also block a Surge Mare in a pinch as well.

The other card I added was Merfolk Trickster. I mainly added it to deal with Gatebreaker Ram, since that card is extremely hard for me to deal with, but it works well against other problematic creatures such as Rekindling Phoenix and the aforementioned Surge Mare, etc. Even though it is double U, it works well being a wizard along with Siren Stormtamer and Frilled Mystic. I was close to adding it to the main board, but think it's probably best if the side for now.


Revision 4

Added/removed cards:
-2 Herald of Secret Streams
+3 Siren Stormtamer
-2 (SB) Field of Ruin
+2 (SB) Merfolk Trickster

Changed amounts:
-1 Ravager Wurm

9
Deck Comments / Re: Temur Riot - Comments
« am: März 13, 2019, 02:09:19 Vormittag »
Dropping extra counter spell slots to make room in side board for Field of Ruin to preserve main board's mana base.


Revision 2

Added/removed cards:
-2 Rootbound Crag
-2 (SB) Release to the Wind

Changed amounts:
-1 (Main) +2 (SB) Field of Ruin
+1 Forest
-1 Hinterland Harbor
+3 Sulfur Falls

10
Deck Reviews / Re: [Standard] Lich's Glorious Combo
« am: Oktober 02, 2018, 11:15:46 Nachmittag »
I've also been playing with Lich's Mastery in Standard since Dominaria released. Definitely lose a great synergizing win-con when Approach of the Second Sun rotates out. I've been testing with Divine Visitation and Banefire instead, and I definitely prefer Banefire over Fight with Fire against a blue deck.

Just as you are running Cleansing Nova and Discovery // Dispersal mainboard, so will others in those colors. You definitely need a plan for those cards, whether it's to not drop Lich's Mastery if you see warning signs, or try to protect yourself with counter magic.

11
Deck Comments / Re: No Chainwhirler you say (post-rotation) - Comments
« am: Oktober 02, 2018, 10:20:21 Nachmittag »
I agree with your point that Field of Ruin is probably too slow for your Boros aggro deck. Though trying to consistently play Goblin Chainwhirler on turn three is going to mean you occasionally have less mana on turn 1 or 2 due to a tapped land. Guildmages' Forum might be a better alternative for a land that fixes your mana when you need it with a potential upside. Even though the +1/+1 counter would be nice on some of your mentor or doublestrike creatures, it's probably slower than you want also. Unfortunately there are trade-offs either way.

Along the same lines I understand that investing extra mana into any equipment is probably counter to the speed at which you want to execute your aggressive strategy. A slot or two, even from the sideboard, would give you stronger later game against midrange or control decks, but again there are trade-offs.

After thinking about your list more, I did wonder if you maybe should trade some of your burn spells like Lightning Strike or Lava Coil for combat tricks such as Run Amok or Integrity // Intervention that may synergize better with your mentor triggers or first/double strike abilities. I know Lightning Strike in particular can always go face on it's own, but if you have creatures that can't attack then you are losing damage anyway.


12
Deck Comments / Re: No Chainwhirler you say (post-rotation) - Comments
« am: September 28, 2018, 04:47:29 Nachmittag »
Thanks for the detailed write up, I think it's at least a good place to start with the new meta.

I agree that the mana base could use some work, and I don't know if you've tested lands like Field of Ruin (that don't come into play tapped) that are useful on their own.

I did want to mention that a small amount of equipment might help your mentor creatures continue to grow your forces, such as Forebear's Blade, Sigiled Sword of Valeron, or Jousting Lance. I had a lot of success with Jousting Lance in Dominaria limited and the first strike could be helpful to protect your mentors better while attacking.

With the legends your running, a copy of Blackblade Reforged might even make sense. Though even late game you might not mind paying 7 mana to equip it on something like Swiftblade Vindicator! A couple slots for equipment could help you with your green match-up as well.

13
General Magic / Re: Aggro in standered.
« am: Februar 01, 2018, 09:25:15 Nachmittag »
I have to mention that I was confused at first and was wondering why I didn't know what "trible" was in MTG. Then I realized you meant tribal decks and it all made sense.  ;)

Unfortunately I would need more information on what you are playing before I could offer any advice. All the archetypes have their strengths and weaknesses, and as you mentioned your deck is weak to aggro. However, there are usually options you can include both main and in the side board that could give you a better fighting chance.

So, if you provide a deck list, perhaps we can help you tweak or tune it to work better at your next FNM.

14
Deck Comments / Re: Azure Energy - Comments
« am: Januar 08, 2018, 07:15:16 Nachmittag »
Updated the deck now that Strider Harness is being reprinted in Rivals of Ixalan. Also changed the Minister of Inquiries with Shore Keeper to give relevant late game card draw over the less useful mill effect (even if losing a small amount of energy gain).

Debating running a play set of Aether Hub for the extra little bit of energy gain. The list should have room for utility lands, but it also increases the budget.


Revision 3

Added/removed cards:
-1 (Main) -1 (SB) Haunted Cloak
-4 Minister of Inquiries
+3 Shore Keeper
+1 Strider Harness
-3 (SB) Censor
-2 (SB) Ceremonious Rejection
-4 (SB) Engulf the Shore
+2 (SB) Aethersphere Harvester
+1 (SB) Decoction Module
+4 (SB) Disallow
+1 (SB) River's Rebuke

Changed amounts:
+1 Aether Meltdown
+1 (SB) Confiscation Coup
+1 (SB) Fabrication Module

15
Deck Comments / Re: Cutthroat Red - Comments
« am: Januar 04, 2018, 05:21:34 Nachmittag »
Rowdy Crew and Fanatical Firebrand seem like possible additions as well, but it seems difficult to replace Bomat Courier and Hazoret the Fervent for those slots.

The extra "pirate" type synergy possibly is worth it, but some testing is definitely required.


Revision 2

Added/removed cards:
-3 Fathom Fleet Firebrand
-4 Soul-Scar Mage
+4 Daring Buccaneer
+3 Dire Fleet Daredevil

Changed amounts:
+1 Mountain
-1 Scavenger Grounds

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