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Post - Oettam26

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Deck Reviews / Re: [Modern] Squirrel Deck
« il: Novembre 14, 2020, 02:39:18 pm »
Yes, it's a good idea for the basic land slots.

But has someone got any idea to improve the deck's performance?

2
Deck Reviews / [Modern] Squirrel Deck
« il: Novembre 08, 2020, 05:40:09 pm »
Hi everyone, this is my second post here, so I'm sorry if it will be a bad one.

I was always a fun of the Squirrel deck, so I'm looking to use them in Modern. I'm not searching a tier-1 deck to win big events, but only a decent deck to win some rounds in a local tournament with a strange and particular deck.

This is the actual list, but I think it's too slow. Any suggestions?

I think you all know the combo, but I repeated it here for sure:
Enchant a Forest (or a Dryad Arbor) with Squirrel Nest and thanks to Intruder Alarm build a Squirrel Army! To do this, I need to untap the enchanted land with an Arbor Elf, a Kiora's Follower or a Voyaging Satyr.

Altar of the Brood is there as an alternative win condition, thanks to its enter the battlefield trigger.

Utopia Sprawl is a way to be more fast with mana, like Growing Rites of Itlimoc (the flip part: Itlimoc, Cradle of the Sun).
Opt, Serum Visions and Growing Rites of Itlimoc are here to faster draw the combo pieces.

Heroic Intervention and Remand are the main "defence" pieces.

The post-side idea is to change in a more aggro deck and/or use the Walking Ballista with a ton of mana.

Deck: Squirrel

//Main
3 Breeding Pool
4 Dryad Arbor
3 Forest
3 Island
4 Misty Rainforest
2 Windswept Heath
2 Waterlogged Grove
3 Altar of the Brood
2 Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun
3 Intruder Alarm
3 Squirrel Nest
4 Utopia Sprawl
3 Heroic Intervention
4 Remand
4 Serum Visions
4 Arbor Elf
3 Kiora's Follower
2 Voyaging Satyr
4 Opt

//Sideboard
4 Adaptive Automaton
2 Beastmaster Ascension
2 Deep Forest Hermit
4 Echoing Courage
2 Garruk Wildspeaker
1 Walking Ballista

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3
Deck Reviews / [Legacy] Divine Intervention Deck
« il: Novembre 08, 2020, 05:26:14 pm »
Hi everyone, I'm new to this forum.

Looking at my collection, I recently remember of this particular card: Divine Intervention. So I started to think about a Legacy deck that wants to end 2 games out of 3 as draw, than try to win the third game of the round. I ended up with this first list and I'm looking for hints on how to improve the deck to be useful in a real local tournament (I'm not looking to win the Pro Tour or any real big results, only to have some fun based on a strange deck at a local event...with some wins and not only 0-X for the opponents).

Bitterblossom, Legion's Landing and Shambling Vent are there only to have some blockers and little creatures, while Dark Depths is an alternative big creature before the win condition from the post-side changes. Thoughtseize, Anguished Unmaking and Cabal Therapy are there to offer a little protection, while Vampire Hexmage, Viscera Seer, Hex Parasite, Hidden Stockpile and Academy Rector are the combo pieces to have more way to cast Divine Intervention (and post-side Celestial Convergence or Near-Death Experience).

But I'm not sure of anything!

Deck: Divine Intervention Legacy

//Main
4 Academy Rector
2 Anguished Unmaking
2 Bitterblossom
2 Cabal Therapy
1 Dark Depths
4 Dark Ritual
1 Divine Intervention
1 Hall of Heliod's Generosity
4 Hex Parasite
3 Hidden Stockpile
4 Legion's Landing // Adanto, the First Fort
4 Marsh Flats
5 Plains
4 Scrubland
1 Shambling Vent
5 Swamp
1 Thespian's Stage
4 Thoughtseize
4 Vampire Hexmage
4 Viscera Seer

//Sideboard
4 Angel's Grace
1 Celestial Convergence
2 Kambal, Consul of Allocation
1 Near-Death Experience
2 Sin Collector
2 Swords to Plowshares
2 Tidehollow Sculler
1 Vault of the Archangel

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