So, I don't get out much to play Magic. I like to play, I like to make good decks and all, but opportunities are few and far between. I also haven't gotten MTGO to work with my linux machine, so I can't really use that to test deck ideas.
I've been using the deckstats.net tools to come up with decks, and especially on the 'Starting Hand' feature. It's a step up from straight Gatherer, but I think I've designed myself into a corner where I'm building in too much offense and not enough resilience into the decks I make. I can see what my hand will look like, but I can't begin to guess what I'll see from my imaginary opponent.
1) How do I build a Modern control deck, one that has less a plan of
action and more a mindset of
reaction to the board?
2) What kind of deck is good against
Thoughtseize or
Thought-Knot Seer? Take 10 cards from the top, strip out the best one, and there's a 4/4 you need to deal with. Now what?
3) Here's a deck I've been working on, inspired by the
Mu Yanling pre-con, only with Tamiyo instead of Yanling, and red as a secondary color instead of white. It's full of blue tricks and red damage, a few relevant creatures, and
Tamiyo, the Moon Sage. I'm not putting any combo pieces with Tamiyo in here, because a) I don't want to depend on a planeswalker ultimate as a combo piece, and b)
Thoughtseize. I think the best card to use her ultimate with is
Lightning Bolt.
I would greatly appreciate advice in general on control, and advice in particular about this deck. Thank you.
Tamiyo and Merponies