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Post - angorashi

Pagine: [1] 2 3 ... 9
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Deck Reviews / [Modern] Icy Madness
« il: Febbraio 20, 2018, 06:25:16 pm »
Icy Madness

This dedck wants to win with delver/horrors and a madness subtheme. Thing in the ice will leave chasm skulker, which will grow large quickly via the many card draw options, and bedlam reveler, which should be castable quickly again due to card draw and madness, alone. Delver of secrets seems a natural fit here. Blue isn't really my color so with the remaining slots I'm not really sure whether to focus on burn, counters, disruption, etc.

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Deck Reviews / [Modern] Abyssal Shadows!
« il: Agosto 02, 2017, 01:30:06 am »
Abyssal Shadows!

So, this is at heart an abyssal persecutor deck :) Abyssal Persecutor is, as a creature, exceptionally strong, being a 6/6 flying/trample with a CMC of 4. It comes with a pretty hefty drawback, of course- you cannot win nor can your opponent lose while it's on the field, so we need a way to get rid of him when our opponents are in the negatives, health-wise! To do this we use Tymaret, the Murder King, and cards such as bone splinters, altar's reap, or endless sands.

A second theme is Death's Shadow, giving us a payoff from those fetch and shock lands, dark confidant, thoughtsieze damage, and potentially browbeat and lightning bolt!

Aether membrane is an amazing staller, and provides us with an additional bone splinters / altar's reap target should the need arise!

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Deck Reviews / [Modern] Vile Living End! Twisted!
« il: Luglio 16, 2017, 08:22:39 pm »
Vile Living End! Twisted!

Okay, so this is essentially version two of my VILE MANIFESTATION Living End deck!

The basis of this deck is having more win conditions than vanilla Living End. With this deck, you start off hardcasting vile manifestation(which grows EXTREMELY quickly as you cycle), hollow one (which can be cast VERY early particularly if you have street wraith or faerie macabre in hand- I've cast multiple hollow ones for free turn 1 several times in testing), and optionally curator of mysteries / architects of will if your board presence is superior. As for Living End, you cast it with either As Foretold of Yahenni's Expertise. (Incidentily, Yahenni's Expertise is an excellent board wipe when you're keeping board superiority, as nearly all of your creatures are 4toughness. Keep in mind that if you cast living end with yahenni's expertise, no creature killed by yahenni's expertise will be brought back with living end!) This deck can require a bit of thought in when you prefer to cast living end. If your board presence is superior, it's better to continue hardcasting creatures and cycling to grow vile manifestations, holding living end back as more of a trump card. On the flip side, you can comfortably throw away your creatures as chump blockers if you know you're about to living end and want to bring them back for round 2!


However, I recognize that this deck doesn't do what traditional Living End decks want to do quite as well- that is, cycle half your deck into a cascade immediately. This deck is susceptable to hand disruption- if your opponent starts picking out your LE/as foretolds right off the bat, you're at a disadvantage if you're wanting to living end until you obtain the necessary pieces, made worse by the fact that you hactually have to have living end in hand. Recently I've found the solution to be sideboarding ardent plea! Obviously, for this to work, you trade them out 1 for 1 with vile manifestation, as vile manifestation is the only other card in the deck that can be ran into with cascade. Now you have As Foretold, Yahenni's Expertise, and Ardent Plea to find and cast living end- and ardent plea is the perfect topdraw-able answer!


Another plus side to this deck is that graveyard hate does NOT equal concede! Drake Haven gives you the option of trading your expensive cyclers for a swarm of drakes, and hardcasting creatures is viable here with the average CMC being lowered drastically from the original Living End!


Well, I'd love to hear ideas in keeping with this theme. I'm having a ton of fun playtesting it, and while I'm going to keep my other living end deck pieces intact- it does what it does well and no point in fixing what ain't broke- I plan on picking up the pieces to play this one at FNM as well on fun days :)

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Deck Comments / Re: Madness of Knowledge - Comments
« il: Luglio 14, 2017, 01:01:57 am »
the locust god would be an interesting alt win condition

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Deck Reviews / Re: [Modern] Living End: As Foretold!
« il: Luglio 10, 2017, 12:15:48 am »
thanks for dropping by haha! Updated it with the lurching rotbeast and a couple expertise spells, still testing and changing :)

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Deck Reviews / Re: [Modern] Living End: As Foretold!
« il: Luglio 09, 2017, 07:58:13 pm »
Putting a creature onto the battlefield through living end doesn't activate cast triggers. ETB triggers are great but desolation twin wouldn't place a token.

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Deck Reviews / Re: [Modern] Living End: As Foretold!
« il: Luglio 09, 2017, 07:46:39 pm »
I should also mention that I only build what I can budget. I have the iona but elesh and ulamog are unrealistic for me right now

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Deck Reviews / Re: [Modern] Living End: As Foretold!
« il: Luglio 09, 2017, 07:44:55 pm »
true, but cycling shines because it not only puts the creature in the graveyard, it replaces itself with another card in your hand. I think you're underestimating the board wipe power of living end as well. Ideally you're wiping their board at the same time as you put a lethal damage amount of creatures from your graveyard onto the battlefield. I mean, your idea could be worth playtesting, but it just ups the amount of cards you HAVE to have in your hand to pull it off. With this version, yes you need as foretold and living ends, but with so many cyclers you reach them much faster while filling your graveyard with a bunch of cyclers that are more or less interchangable in usefulness, along with hollow one and vile manifestation that can either be beaters until you reach living end OR more cyclers, whichever you choose.

I might make a goryo deck too, I do love reanimator. I just feel like you're wanting to mash the two decks together and I can't see it working well.

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Deck Reviews / Re: [Modern] Living End: As Foretold!
« il: Luglio 09, 2017, 07:36:40 pm »
The thing is you also need a way to put your living end targets into the graveyard. That's why cyclers are used. They put themselves into the graveyard, often replacing themselves with another cycler, etc, making it very easy to living end into a LOT of creatures. How would I put Ulamog or Iona into the graveyard reliably? I would need to replace a large chunk of my deck with looter effects. That would force me to go the route of having a few really strong reanimator targets, in which living end isn't really worth it anymore and you might as well just build a Goryo deck.

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Deck Reviews / Re: [Modern] Living End: As Foretold!
« il: Luglio 09, 2017, 07:07:34 pm »
Angelic purge looks like an excellent choice! Sacing a vile manifestation or hollow one right before a living end is delicious :)

Street wraith though, I'm more torn on. Being  a free cycler is amazing for putting out an early hollow one- not to mention being perfectly themed for living end as a whole. I'm giving it a shot with using architects of will instead, however

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Deck Reviews / [Modern] Living End: As Foretold!
« il: Luglio 09, 2017, 06:17:32 pm »
https://deckstats.net/decks/65144/766615-living-end-as-foretold-/en

Okay, so this is an idea that's been bouncing around in my head all morning, not sure if it's feasible yet- but the idea behind this deck is to cast living end with As Foretold, rather than cascade. That allows us to use
vile Manifestation without risking cascading into it, and gives us an additional venue of getting creatures onto the field- HARDCASTING them rather than just cascading! The idea is to be able to cast a steadily growing vile manifestation, Hollow One, maybe even the cheaper hardcasted curator of the mysteries, and use discretion as to when to cast living end through as foretold. Of course these cards can also be cycled themselves so if you know you're going to be casting living end soon, just cycle them!

Now, I would LOVE some ideas for this deck, particularly in the sense of removal and sideboard options. Since cascade is no longer an issue, cards under 3cmc are viable again. A third color can easily be splashed on a budget, with cycling creatures such as jhessian zombies to grab shock lands. I'm a bit torn between splashing green or red.

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Deck Reviews / Re: [Modern] Unbelievable Demons- Hour of Devestation!
« il: Luglio 04, 2017, 08:47:24 am »
Thanks guys :)

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Deck Reviews / [Modern] Sigarda, Heron's Grace
« il: Luglio 04, 2017, 01:03:37 am »
Sigarda, Heron's Grace


Looking for suggestions- this is my Sigarda themed human tribal deck! Trying to keep it budget, I own most everything of cost in here except for descendants' path, a couple thalia's lieutenants, and the champion of the parish.


Descendants' path is an incredible card in this deck. Between that and duskwatch recruiter, I find that I'm always casting stuff, and there's no technical draw to prevent a miracle bomb if Entreat the Angels comes up.

Anyway, the deck is testing extremely well and I'm about ready to buy it in paper :) I think the biggest thing I need is budgetable sideboard options! Haven't thought too much about that yet honestly, I'm not that great at creating sideboards!

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Deck Reviews / Re: [Modern] Unbelievable Demons- Hour of Devestation!
« il: Giugno 28, 2017, 06:36:18 am »
The scorpion god synergy is, honestly, secondary to the primary theme of getting large, nasty beaters out and swinging quickly. But yes, for more attrition-style games that's the synergy we're after :)

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Deck Reviews / [Modern] Unbelievable Demons- Hour of Devestation!
« il: Giugno 28, 2017, 06:13:46 am »
Unbelievable Demons- Hour of Devestation!

Sooo, this is the rebuild of my old unbelievable demons deck- not just new in the sense of including Hour cards, but redesigned for consistency and effectiveness!

Heartless summoning is still an extremely powerful tool, particularly early game when we want to empty our hand onto the battlefield as quickly as possible, but with the addition of hand disruption and removal, you'll have stuff to cast even if you don't draw the perfect hand. In addition, the myr superion and sire of insanity were taken out, among others- sire of insanity, while potent and allowing you to cast shah of naar isle and master of the feast without the drawbacks, really narrowed your options down and myr superion of course was a dead draw without heartless summoning. With this version, the average cmc of the creatures has been lowered to fit in a strategy in which you don't draw heartless summoning; the curve is far, far smoother. Now the most expensive card in the deck is the scorpion god.

The scorpion god is testing VERY well on untap!!  Extra cards with dusk urchins, gives you a benefit if your opponent kills off Ammit Eternal, and for 3mana you can kill off pesky 1drops- or drop counters on creatures that are in the process of dying to combat to give an extra card. And the recursion, of course. My LORD that's nice! Particularly with Fling. I've taken a liking to Flinging god on eot when my next turn is empty and recasting immediately. Fling, of course, is primarily there for abyssal persecutor shenanigans, but it's a nice combat trick regardless! Terminate is another way of getting rid of abyssal persecutor when the time comes.


I've been playing with this deck all day, and it's working excellently, but I would love suggestions. For a while I dipped out heartless summoning altogether, replacing it with generator servant, dragon tempest, and the 3drops with fliers, and various combinations in between, but I feel that heartless summoning is less subject to removal than any of them- and it's just such a damned GOOD card in this deck. Haste is the one thing I've not found a way to work into this deck yet.

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