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Mensagens - fire5167

Páginas: [1] 2 3 ... 9
2
Hi Kelly,

Yeah, I have been thinking about doing similarly. I really like to tinker with decks and improve them (as opposed to brewing new ones from scratch) and I always have days when I feel super idealistic and remove sol ring from my decks, but the very next week I can't justify not playing it when I've spent hundreds of dollars to make it as powerful as possible. Your points are valid... but sol ring is just so good. The question is does its power outweigh it's homogenization and boring play patterns

3
Commander Deck Reviews / Re: Looking for Spice...
« em: Abril 01, 2024, 02:06:07 am »
I love magebane lizard + defence of the heart! thanks for the suggestion! Switching regrowth with EWit might be good... always nice to have more dowsing dagger carriers.

4
Commander Deck Reviews / Re: Superfriends Carth
« em: Abril 01, 2024, 02:01:57 am »
I only got one question, probably I´m missing something but what is the advantage of indestructible lands? 😅
I was thinking along the lines of Nissa's ability to turn lands into creatures. For example, if you have a Nissa who shakes the world, you can target a Darkmoss Bridge, darkmoss bridge will keep the indestructible keyword, effectivly giving you an indestructible blocker which is immune to things like doom blade and wrath of god. Normally, I don't bother putting indestructible lands in my decks, but in this case, they might be worth it.

But I think the other advantage of indestructible lands is because Nissa makes the lands creatures and therefore they´re also indestructible. Completely forgot that Nissa makes that 😂
Yup exactly

5
Commander Deck Reviews / Looking for Spice...
« em: Março 31, 2024, 07:52:12 am »
Hi all,

A couple years back I heard about a meme deck idea which I have been tinkering with on-and-off. The idea is a stax deck with Ruric Thar, the unbowed as the hidden commander. Using sakashima of a thousand faces make as many copies of ruric thar as possible effectivly making any removal, boardwipes, or non-creature spells in general suicidal. I think sakashima of a thousand faces and Tana, the Bloodsower make a good combo at the helm, but I need some ideas of how to make a deck of the highest meme quality. Am I missing any pieces of spice that you can think of?

Some suggestions that would be good:
  • Other legendary creatures worth cloning
  • Other clones (preferably creature clones that dodge the Thar tax)
  • Other meme cards in general

Deck is here:
https://deckstats.net/decks/106378/3204588-ruric-thar-stax/en

6
Commander Deck Reviews / Re: Superfriends Carth
« em: Março 31, 2024, 06:04:28 am »
Hi,

I do not have any experience with Golgari walkers, but I have been playing a Jeskai superfriends deck for about 4 years now, and am pretty familiar with gameplay patterns. Here are some of my thoughts, if you are interested:
  • I have a low opinion on proliferate cards. It might sound weird because those cards are good in theory, but I think they fail in practice. Typically, opponents will only spend resources removing your planeswalkers and blockers if they have to (i.e. you are about to ultimate). Proliferating brings you closer to ultimate-ing, but it also paints a giant target on your back and forces removal from your opponent's hand. At least in jeskai, I have found more success in treating the planeswalkers as value engines and grinding value rather than trying to combo off and hit the ultimates as fast as possible. Getting value from pw upticks will not draw attention from opponents, provided you have decent blockers.
  • Good blockers are essential. To be honest, I am not familiar with good golgari blockers as I am jeskai ones, but silent arbiter is great. Perhaps something like permeating mass would do the trick or some cheap deathtouchers... you might have to do some research. Vengeful Pharaoh, maybe even arboreal grazer?
  • Muraganda Petroglyphs might be worth a try especially with all of the tokens your deck generates
  • Fogs are great. Opponents will likely procrastinate expending resources dealing with your PWs until the turn before your ultimate, so a well-timed fog can eliminate your opponent's only chance of dodging an ultimate. Again, if an opponent sees proliferation, it will only scare them into dealing with your board sooner, since the timing of the ultimate is an unknown quantity to them. You can even subtlety say in the pre-game conversation, "I don't play any proliferate spells" to make your deck seem less threating than it actually is (depending on how political you want to get).
  • Karn's Bastion and Interplanar Beacon are overrated. Play Untaidake, the Cloud Keeper. Super slept on card and is very cheap for it's power level. Also I would play one or two indestructible lands; if you have 3 Nissa PWs that animate lands, then indestructible lands make great animation targets. I'd also replace a swamp with Troll of Khazad-dûm, consider the troll to be a tap-land with upside.

Hope this helps let me know if you have any thoughts,
Fire

7
Commander Deck Reviews / Re: Judith Boardwipes
« em: Janeiro 19, 2024, 02:00:08 am »
I can think of a couple. Maybe Havoc Festival, Revel in Riches, or Master of Cruelties? The first is more group slug, but I think the latter two synergize with the board clearing theme.

8
Commander Deck Reviews / Re: Judith Boardwipes
« em: Janeiro 18, 2024, 11:36:06 pm »
This seems like a cool idea. Have you checked if your playgroup is okay with it? Personally, I would not like to play against a deck with 20 boardwipes. Maybe you could make it a subtheme and drop down to like 7-10 board wipes? I’m imagining 20 board wipes will lead to 3 hour games…

9
I play on Cockatrice and it's usually decent. There are problems with people flaking out, dropping, etc, as well as getting mad about "power levels" or some card they dislike or whatever, ragequitting, etc etc, but I get a lot of good, fun games in, too.

+1 to this.

I played on untap.in for quite a while and dropping out is the most annoying part. Any four player game has a high chance (like 50%ish) of having 1 or more disconnections due to either salt, internet issues, or some prior commitment. Generally you can still have fun with the remaining players though.

It can be kind of funny sometimes though. I remember a game that went like this: Player one plays land, jeweled lotus into Grand Arbiter Augustin IV on turn one. player 2 plays plains, lotus petal into swords to plowshares. Player 1 immediately complains about being teamed on in chat then disconects, all before I and player 4 have made our first land drops. We went on to have a fun game without player 1.

Edit: i think it was actually gemstone cavernslotus petal wouldnt have worked there

10
Commander Discussion / Re: Your Go-To Lands
« em: Dezembro 31, 2023, 05:49:18 am »

11
Commander Deck Reviews / Re: Prepping for a casual budget tournament
« em: Novembro 09, 2023, 08:39:39 am »
I feel like panharmonicon is cracked in this deck, no? I think its abt $3 last time I checked

12
Commander Discussion / Re: When does a land stop being a land?
« em: Outubro 24, 2023, 06:00:52 pm »
The LotR landcyclers are very close to being actual dfc lands, as are the many Lay of the Land variants.
The 1 mana cost is key: You can keep a 1-lander with Oliphaunt and Lorien Revealed, but you can't keep a 1-lander with Elvish Aberration and White Plume Adventurer.

I think two mana to get a land is reasonable, if the upside is high enough. If you get at least two normal lands in your opening 7, any 2mana cycler after that is essentially just a land, albiet a slow one. I dont think “If you can keep a one-lander with it, then it’s a land” is an amazing argument because you can just mulligan. If you draw the 2mana cycler any time after the opener, finding the mana to pay the cycle is a non-issue.

Maybe white plume adventurer is not a land on its own, but maybe if played in conjunction with seasoned dungeoneer and caves of chaos adventurer you could justify cutting a land?

13
Commander Discussion / When does a land stop being a land?
« em: Outubro 19, 2023, 06:39:32 am »
I have always been a big MDFC fan. They go into basically every deck, they are tap lands early game that have the benefit of being other cards late game. This amazing versatility makes them incredibly powerful and explains why cards like Shatterskull Smashing, Sea Gate Restoration, and Malakir Rebirth see play in many eternal formats.

If I wanted to play a 36 land commander deck, I could reasonably get away with 32 “actual” lands and 4 MDFCs. I have recently come to the conclusion that Lórien Revealed is basically just an MDFC. You pay one and get an island; it is a pseudo tap-land. Isn’t it just as reasonable to play 32 lands, Lórien Revealed, Troll of Khazad-dûm, Oliphaunt, and Generous Ent and put these cyclers in the land section of your deck?

How far do you think this argument extends? Would you consider Angel of the Ruins to be an MDFC? Is it safe to cut a land for a white plume Adventurer? What about sylvan scrying? Is ponder a MDFC? Ponder will find a land 84% of the time in a 36-land deck. Is it just greedy/poor deckbuilding?

I’m curious to know your thoughts.

14
General Magic / Re: Easter Eggs
« em: Setembro 15, 2023, 03:39:45 pm »
So prince Kibo, Uktabi Prince is the child of the monkeys in Uktabi Kong?

15
Commander Deck Reviews / Re: Miirym, Clone War HP/cEDH
« em: Setembro 13, 2023, 04:14:04 am »
+1 to everything BlackFox says.

I would cut breach, unless you plan on playing Lion’s Eye Diamond and Brain freeze.

Then replace your topend. Here are some ideas: https://scryfall.com/search?q=type%3Adragon+commander%3AURG+%28game%3Apaper%29+%28rarity%3Ar+OR+rarity%3Am%29&unique=cards&as=grid&order=usd&dir=desc

Páginas: [1] 2 3 ... 9