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Mensagens - Ylhyssia

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1
Commander Discussion / Re: What's your "Pet Deck" in EDH?
« em: Junho 06, 2019, 04:48:38 pm »
Mine is definitely my Teysa Aristocrats deck.

https://deckstats.net/decks/113264/1206082-church-of-value-teysa-orzhov-s

Orzhov was my first love when I started playing magic, and I knew building an orzhov aristocrats deck would be hard, since they get almost no ramp and no draw.

However I love the flavor of the orzhov guild, I love Teysa as a character and I love aristocrats as a strategy. I could totally make this deck competitive by going "full combo" with it, but that's not what I wanted out of this deck.

For my "competitive" deck I already have Lazav, so this time around I wanted a tuned deck, but not a deck that would feel unfair to my playgroup, and that's what I got.

I made this deck as optimal as I could while sticking to my strategy and theme, I added a lot of draw engines and ramp and mana rocks to hopefully make the deck faster than some other orzhov decks, however since orzhov doesn't really have access to counterspells, it is still possible for other players to answer my threats with removal.

Since aristocrats need a lot of elements to get going (sac fodder, sac outlets and payoffs) the deck isn't as consistent as my Lazav deck, but I love all the crazy interactions, synergies and value engines I can get going on when things line up.

The deck has a lot of my pet cards (smothering tithe, reassembling skeleton) , cards I had always wanted to play (Bitterblossom, Ophiomancer) and all in all is just a joy to pilot. It's a deck I'm always down to play, and this deck feels like my baby, I'm very proud of it.

(I'm also proud of my Lazav deck but just pulling out this deck with my playgroup usually makes me archenemy lol, and while I enjoy seeing all the other players spending all their ressources to stop me, sometimes I want to actually be able to play my deck and Teysa allows me to do that).

2
Oh man, so many of them, mostly for my Depala and Teysa decks however, sadly there isn't much new toys for Lazav so far.

I need a Talisman of Conviction and a Talisman of Hierarchy for Depala/Teysa.

Eventually I'll most likely need 3x Prismatic Vista for all three of my decks (It's just such a good card in 2-color decks, no way around it).

I'll need a Silent Clearing and a Sunbaked Canyon, again for Depala / Teysa (FINALLY some new enemy-colored lands!).

And finally, the newly revealed Hall of Heliod's Generosity will be great in my Teysa deck, since it has so many enchantments that are prime targets for removal (Darkest Hour, Grave Pact, Smothering Tithe, etc.).

Also, that's just me being picky but I'd like to get my hands on Altar of Dementia to get it with the new border.

3
General Magic / Re: What do you guys tutor for?
« em: Maio 24, 2019, 01:49:11 am »
In my Lazav, the Multifarious voltron deck I always tutor for Buried Alive, or for Intuition if I already used BA and/or if got my graveyard exiled. Though I guess that's not entirely the correct answer since buried alive is also a tutor in its own way.

When I use it I always tutor for Phyrexian Dreadnought and Vector Asp for that sweet sweet one hit kill combo. The 3rd card is trickier, if I have no defense in my graveyard I have to think about protecting Lazav, in which case my go to target is usually Thassa, God of the Sea. If I already have something to protect lazav in there then my other choice is Invisible Stalker for the hexproof / unblockable.

With Teysa I tutor for darkest hour if I want to win right away, and when I'm playing casually / for fun I usually target Anointed Procession for all that sweet value. I also had some very casual games in which I tutored for Smothering Tithe just for fun (it's one of my favorite cards ever and it's just so satisfying to play).

4
I added Liliana, Dreadhorde General, and Cruel Celebrant to my Teysa deck, and both have been all-stars so far.

For 6 mana you can get rid of 2 creatures per opponent and draw 2 cards off of your own. The turn after it starts generating black tokens which will give us more Spirits thanks to Teysa. Amazing cards, truly the bomb of my deck. If this card resolves I can get away with the game pretty easily.

I was really hoping for new Lazav toys, but except for Narset's Reversal, there isn't much going around for him in this set.

Depala, Pilot Examplar got Parhellion II to replace Balista Charger, which had underperformed so far (it was useful against Token decks but that's about it).

5
General Magic / Re: Where do we go from here?
« em: Maio 07, 2019, 07:14:46 pm »
Haven't they confirmed that the next set would take place on a new plane?

The rumor going around is that we'll finally see Kaldheim, the viking-inspired plane.

6
Deck Comments / Re: B/B artifact - Comments
« em: Abril 04, 2019, 07:04:25 pm »
Shouldn't it be B/U? (For Dimir / Blue-Black)

7
Recent changes:

-1 Falkenrath Noble
-1 Divine Visitation
+1 Cruel Celebrant
+1 Liliana, Dreadhorde General

Cruel Celebrant is 100% an upgrade over Falkenrath Noble, and only costs 2 mana instead of 4.

Liliana is just... wow, I have no words. She gives draw, an edict effect, tokens, this card is expensive, but oh so amazing.

I decided to cut Divine Visitation to add the new Liliana instead, and the reason for that is that Divine Visitation is mostly used as a combo piece (and an expensive one at that) with Requiem Angel but it doesn't do a lot by itself. It gives me big 4/4, which usually make me a threat, and a target, and while the angels can be used as a win-con, this isn't what my deck aims to do.

Requiem Angel stays in for now, since she allows me to get more tokens whenever a non-spirit dies, but if she under-performs now that Divine Visitation is gone, I may end up cutting her as well.

8
Deck Reviews / Re: [EDH / Commander] Varina, Lich Queen Zombies
« em: Abril 03, 2019, 01:04:35 pm »
Welcome, I'm always happy to help :)

I've played this deck a few times it is very slow compared to everyone else in my playgroup, then again most of theirs are pre cons but upgraded/refined.


Reducing your curve, adding more mana rocks, ramp, and draw will make this deck go a lot faster. Also if you can get zombies on the board really fast (which is why 1-3 drops are important), you can start using varina on turn 3-4 to start digging through your deck and sending stuff to your graveyard.

I'm still trying to get a grasp on how to use Varina properly.


Varina isn't easy to pilot, far from it, but she's extremely rewarding, and can be played in multiple ways. You can use her discard ability to send creatures to the graveyard if you want to make a reanimation deck, or you can use her discard ability to your advantage (Archfiend of Ifnir, Library of Leng) or she can be built as a zombie token deck pretty effectively due to her 2nd ability. She can simply be used as a kind of toolbox commander as well, where you use her ability to discard cards that aren't really useful right now, and go get more useful stuff by digging, and simply use the cards in your yard to make zombies; your graveyard then becomes fuel for your commander. She can also be built as a combo deck from what I've seen (Gravecrawler, Nim Deathmantle, etc.).

9
Deck Reviews / Re: [EDH / Commander] Varina, Lich Queen Zombies
« em: Abril 02, 2019, 01:55:58 pm »
Right off the bat you don't have neeaaaarly enough lands.

Your average CMC is 3.54, you should never go under 36 lands with this average CMC, maybe even 37.

All my decks are under 3 average cmc and only one of them runs 35 lands, all the others run 36. With your current manabase you'll be missing land drops like crazy, and your deck will most likely be way too slow.

I'd also work on reducing your curve, if I were you. I personally like to keep my average cmc as close to 3 as possible (and even under, if I can) to ensure my deck will be fast enough, and to ensure I have enough 1-3 CMC cards to reliably always play a card on turns 1-3.

Obvious stuff you're missing, at first glance:

Sol Ring
Dimir Signet
Azorius Signet (instead of the 2 lockets).
If you'd like other cheap mana rocks, Prismatic Lens, Fellwar Stone and Mind Stone are all 2 CMC, and would be better than manalith (I'd almost suggest you add all of them, since you have no access to Ramp due to playing an Esper deck, running more mana rocks is usually recommended so you can have some type of acceleration).
For more draw, Ponder and Preordain are usually staples.
Path to Exile and Swords to Plowshares for removal.
Counterspell, Swan Song and Arcane Denial for cheaper counters.

Things I'd personally cut:

Greed (I personally prefer Arguel's Blood Fast, personally, as it comes into play earlier, this would reduce your curve and would give you a draw on turn 3 potentially, instead of turn 5).
Cruel Revival, Devious Cover-Up and Killing Glare all seem rather expensive. My personal removal choices would be Hero's Downfall, Anguished Unmaking, and you're also missing the obvious Swords to Plowshares and Path to Exile as stated above, which again would massively reduce your curve.

Otherwise it also seems like most of your reanimation brings your cards back to your hand, which means not only will you have to spend mana to use those reanimation spells, you'll also have to cast your creatures again. Finding cards that bring creatures back to the battlefield would most likely help this deck be faster as well.

10
General Magic / Re: WAR Spoilers
« em: Abril 01, 2019, 05:05:40 pm »
Aaaaaand yet another shiny new toy for me!

11
General Magic / Re: WAR Spoilers
« em: Abril 01, 2019, 04:56:46 pm »
This new Liliana will be going riiight into my Teysa Aristocrats deck.

It gives draw, tokens and an edict effect? I'm in, I want it.

12
Deckstats Feedback / Re: Card Database
« em: Abril 01, 2019, 01:56:08 pm »
@Nils Still no updates on RNA Guild Kits (set code GK2) being added to the database?

13
Deck Comments / Re: Marath, Token Producer - Comments
« em: Março 31, 2019, 05:31:44 pm »
Biggest problem with this deck is going to be your curve.

Right now you have 23 cards at CMC5 or more, which means 25% of your deck can't be cast before turn 5, so un;less you add a completely crazy amount of ramp, this deck will most likely be very slow and will struggle a lot in the early game, putting you at risk of falling behind.

Your deck seems to know what it wants to do: make lots of tokens, buff them, beat face, and you have a lot of cards that support this strategy. However sticking every high CMC card you can find into one deck is a beginner trap that you shouldn't fall into. The meat of your deck should be in cards with CMC 1-4, so you can properly build-up and set-up your bombs (cards at 5+ CMC).

I'dd start by cutting some of your higher CMC cards, and add more effective ramp. Right now you have cards that can give you more mana, but most of those come in the game too late to be properly effective. For example cards like From Beyond, Mirari's Wake. Freyalise, Llanowar's Fury. Xenagos, the Reveler, Grand Warlord Radha are all very good cards, but they all cost 4+ and as such shouldn't really be treated as ramp (and from beyond, while 4 mana, doesn't start giving mana until turn 5, so again, not very effective).

Stuff like Farseek, Cultivate, Llanowar Elves, etc., would add more ramp in the 1-3 CMC spots. Also, running cards that allow you to play multiple lands per turn could be sweet if your goal is to cast a lot of big stuff.

Cards I would personally cut:

Anointer Priest: why lifegain?
Chorus of the Conclave: so mana intensive, not sure you can make this work without a pretty high amount of mana due to all your super high CMC creatures.
Emmara Tandris: doesn't protect against board wipes, just damage. Tokens are supposed to be expendable, if you have enough token generators (which you do) this card is "eh".
Goblin Sharpshooter: just meh, in my opinion, unless you can abuse it with tap/untap shenanigans, or sac outlets for your tokens (but this isn't an aristocrat deck so).
Gorgon's Head: doesn't create tokens, or +1/+1, deathtouch isn't that useful either.
Oketra's Monument: only reduces cost of White creatures (which you don't have that much of), and only creates tokens when you cast a creature (no interaction with token generation), so this card feels moderately impactful to your deck.

There's also some cards in there that seem to be little other than big beaters: Aurelia, the Warleader, Desolation Twin (well this one makes tokens, but geez that mana cost), Majestic Myriarch, Palladia-Mors, the Ruiner, Preyseizer Dragon.

I don't really like those cards since they don't really support the strategy of "make tokens, make them big". They're big, expensive, don't support the strategy. I'd remove all those and add more ramp, draw, or more low CMC stuff to smooth your curve and give you more early game. If the point is to have an army of tokens that rise to be huge threats, you don't really need big timmy creatures imo.

14
General Magic / Re: EDH staples?
« em: Março 28, 2019, 03:12:22 pm »
White: Swords to Plowshares, Path to Exile, Land Tax, Smothering tithe (I freaking love this card, easily one of my favorite cards of all time, and it's at least a staple in decks that don't have Blue or Green).

Black: Demonic Tutor, Urborg, tomb of Yawgmoth, Phyrexian Arena* (there are some decks in which this isn't a staple, usually very fast decks for which this card is too slow).

Blue: Counterspell, Disallow, Stiffle, Swan song, Rhystic Study, Fact or Fiction.

Green and red are the colors I play the least, but here goes.

Green: Kodama's reach, Cultivate, etc. (Ramp package) Birds of Paradise, Chord of Calling, Llanowar Elves.

Red: Chaos Warp, Lightning Bolt.

Colorless and Lands: Sol Ring/Command Tower, Mind Stone, signets/talismans, Fellwar Stone

15
Deck Reviews / Re: [EDH / Commander] Queen Marchesa [WIP]
« em: Março 27, 2019, 04:25:04 pm »
If I were you I wouldn't run Cabal Coffers in this deck, as you don't run enough swamps to make it work, this means most of the time, this card will be a dead land drop for you unless you have a reliable way to go get Urborg, which you don't.

If you want to play it, I'd suggest running Weathered Wayfarer (replace a suboptimal ramp card, like Black Market (this card is usually too slow unless you can abuse it the turn it is cast, which is usually more of an Aristocrats thing).

I'd also suggest to cut Temple of Malice, Temple of Silence and Temple of Triumph. Three tapped lands is too much for a 3 colored deck. There are better lands you can add instead that won't enter the battlefield tapped. You run no green and no blue, so everything that slows your deck down must be cut.

Ruthless Knave: not a fan of this card, doesn't seem like it's that useful since you won't really have enough fodder to make it work reliably (more on that later). I feel like Treasure Map / Treasure Cove would be a much better option, especially since you run Enlightened Tutor to go fetch Smothering Tithe to go along with it.

As far as tokens are concerned, I'd cut Anointed Procession. It's an excellent card in token decks, but with so few token generators, I don't think running it is worth it. Assemble the Legion is great in almost any decks though, definitely keep that. I'd also cut Ophiomancer, since it only creates a snake when you don't have any snakes. A more reliable token generator would be Bitterblossom, if your budget allows it. If you were going for this card for the deathtouch to protect yourself, consider running No Mercy instead, to go along Crawlspace and Ghostly prison, it's a very good protection card.

I'd also cut all recursion from your deck. Seems like your deck may have too many subthemes going on, and I don't think 4 sources of recursion (especially expensive ones) will be reliable. Cutting these 4 cards would allow you to run other cards in your other categories, and I feel like this would probably be better to focus your strategy.

You could also run cards that force your opponents to kill each other, like Varchild, Betrayer of Kjeldor, or Rite of the Raging Storm or Disrupt Decorum.

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