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Mensagens - whitefero

Páginas: [1]
1
Deck Comments / Re: Neheb, the Eternal (PRIMER) - Comments
« em: Janeiro 16, 2021, 03:44:17 pm »
Hi, been running Neheb for the past 2/3 years.

T1 Mana + Sol Ring (and another 2 CMC rock)
T2 Seething Song into Neheb

In short, Seething song gives the quickest Neheb possible (if going fairly ghetto Sandstone Needle + Mountain and Seething Song also T2 Neheb)

I do have to say in my personal experience, doublers or triplers (be it spells or Damage or Mana) function to mitigate red's main weakness. With Fiery Emancipation, Furnace of Rath you manage to turn one usage of a card into the equivalent of 2 or 3, and yes risking to deal damage is also flavorful.. and they stack.. with 2 of them on the field you deal 6x Damage... being able to fight red's biggest commander weakness which is inflated life totals (running out of steam)

Leyline Tyrant is a literal Fireball Battery and I LOVE seeing it here... given your description for the deck on the casual side, I see no reason to run aggravated assault (while yes, there's no tutors), it is is the Apex of an stale repetitive wincon, not casual friendly or even exciting for the deck pilot.

Do have to say I agree and love most of what is here on the primer :)

4
Deck Comments / Re: Vaevictis Asmadi, the Fucker - Comments
« em: Julho 04, 2019, 04:29:15 pm »
Hi, thanks for the comment!
Yes, I would like to keep it budget - around 100$.

But I'm not quite finished yet...
I thought about adding an extra combats subtheme to abuse Vaevictis' trigger more.
Also I was wondering if I should add more lands?

If you have some suggestions I'm always glad to hear what others have to say!

Hey, it didn't let me know you replied, definitely thank you for the chance to talk about one of my favorite commanders.

Since it aims to be a reasonably budget deck, I'll propose mostly if not exclusively cards under $2, and if there's any more expensive cards, it'll be because they are close to being budget staples (such as Kodama's Reach being useful for ANY deck with G)

Card's I'd Take Out

Wayfarer's Bauble > Costs you 3 to tutor a land that enters tapped
Zhalfirin Void > Enters tapped and does not provide multicolored mana (you do NOT want to be unable to cast because you were missing one color)
All Signets > Since you ARE playing green, green has the beautiful advantage of being able to TUTOR lands, and while doing so, generating card advantage, both reducing future land draws, and improving Vaevictis triggers.
Creature based ramp (Elves) > If they die.. since you aren't running recursion, you are down mana sources, plus since they are creatures, they require surviving AT LEAST another turn to be useful.
Call of the Wild > Costs at least 8 mana to do something ONCE (even with top of library manipulation)
Alpha Authority > While hexproof is nice, it can't survive boardwipes
Bogardan Hellkite > Costs 8 mana and isn't that impressive (a 5/5)
Symbiotic Wurm > Costs 7 mana, has no trample (can be chump blocked), you dont NEED to have excessive targets for Vae trigger given that at most you can trigger twice per turn

Cards I'd Add

First I'll share a link to my Vaevictis version https://deckstats.net/decks/75754/1033304--inactive-vindictive-jund-dest/es, but I invite you to open up it's page, as I try when making decks to explain the reason for why the card is there (sometimes I just have cards because I like them)

Jund Panorama
Myriad Landscape
Mountain Valley
Rocky Tar Pit

These 4 are LAND cards that allow you to tutor for other basic lands, letting you choose what you NEED (these would replace land's to remove)

2 Forests

Since most of the MANA advantage will be generated using green sorceries, green is the most important color EARLY on.

Peregrination/Rampant Growth/Sylvan Scrying/Explosive Vegetation/Kodama's Reach

All of these would be replacing the elves (and none cost beyond $2), as they only need to be cast to do it's thing, and you'll have the lands for as long as the game goes on.

Read the Bones > Scry 2 and draw 2

At least 5 REMOVAL cards, by this I mean cards that would be removing from the field threats that your opponents cast, such as By Force, Terminate, Wave of Vitriol, Crux of Fate.

Since yur current deck has NO way to interact with what your opponents cast, if someone has a better position than you do, you will be forced to wait until the next game to improve!


The most important thing I can write in this post is card advantage and mana advantage are the most important parts of ANY deck, as without mana you can't cast ANY of the cards you love, and without card advantage you CAN'T cast MORE of the cards you love.


5
Deck Comments / Re: Vaevictis Asmadi, the Fucker - Comments
« em: Julho 02, 2019, 08:22:29 pm »
Hey, is this a budget deck or a special challenge?

I ask because there's many small improvements to make to it, obviously only suggesting if you desire so.

Regardless, I love Vaevictis, so I like seeing a deck with him.

6
Deck Comments / Re: Burn doesn't work in EDH - Comments
« em: Abril 24, 2019, 05:04:14 pm »
Hi, I'm personally running a Neheb deck ever since he came out.. here's a few recommendations based on over 50+ games with him:

1) I would rid myself of all LOW damage spells, such as Exquisite Firecraft, Liquid Fire and Steam Blast... Why? There's 40 points of life for every person.. and red is the worst color for card draw, you'll run out of cards before they die.

2) Add more Card Advantage sources, such as Crystal Ball for scrying, Endless Atlas for drawing, and or Reforge the Soul for wheeling (be it because you ran out, or because others got good cards)

Neheb in order to be effective, as HE WILL be targeted needs to be explosive, people quickly grow to dislike free mana sources like Neheb.

If you are playing low level tables then do ignore my comments.

I 100% agree with the comments by Judaspriester.. especially so on the Damage Doublers.

7
[it] Richieste recensioni mazzi / Re: mazzo rosso drago / red dragon deck
« em: Fevereiro 24, 2018, 02:38:58 pm »
If this is for Modern

You wont live long enough to cast those dragons.

Removal/Counters are significantly cheaper than casting :(

If its for use with other players crafting similar larger to cast decks then you should be fine.

This deck looks more like a Commander / EDH deck, which would seem to be a format you would like.,

8
Deck Reviews / Re: Budget(ish) Neheb, the Eternal EDH
« em: Fevereiro 21, 2018, 10:17:24 pm »
Too little Rocks (4 rather than at least 10).. if Neheb dies, you are permanently mana screwed / Too little lands.. risking 2 land hands, with no Ramp is to remain mana screwed.

9
Deck Comments / Re: Sram Budget EDH - Comments
« em: Outubro 02, 2017, 11:22:37 pm »
Lots of things to cast, that while cheap require mana.

Drawing cards for Sram requires being able to cast them.. running too little ramp (Sol Ring esque artifacts)

10
Deck Reviews / Re: [EDH / Commander] Rakdos, Lord of Riots
« em: Setembro 15, 2017, 11:58:36 pm »
Here's the mana base https://deckstats.net/decks/75754/800242-br-core-lands-and-mana?saved=1&lng=es , as you can see only cheaper lands and rocks used, as a general guide, I would have no less than 8 COLORED mana rocks on Rakdos paired with Haste enablers, since your deck runs little removal, it would appear the deck intends to blitz (so colored mana and haste are a MUST).

Here's my dismantled deck, I would mostly focus on what is on the SIDE and maybe board, with a special mention to Grenzo (BR), Soul of New Phyrexia, Master of Cruelties , Avatar of Woe, and Knollspine Dragon (each providing either recursion/draw or protection)

I took Rakdos down since it is not a very good budget deck (I ran him as an Insanity package, which means, once Rakdos is on the field, and the Ramp is active, I start using cards that make everyone discard their hands or cards)

I'll Categorize possible adds:

-------Mana Sinks-------

Maga Traitor to Mortals (pay X and do X damage to target opponent)

--------Draw------- (severely lacking on this one)
Sandstone Oracle (colorless that allows hand refill based on opponent with most cards if opponent has 7 and you have 1, you draw 6 payable by Rakdos)
Hedron Archive (both a Rock and Draw source)


------- Haste/Utility-------

Ogre Battledriver (2RR, haste and 2+0 to every creature drop)
Fervor (2R, your creatures haste)
Hammer of Purphoros (1RR, creatures haste)
Sheoldred (she can return creatures)

I would personally add more pingers (creatures that do damage so Rakdos can come in at any time), since without being able Rakdos on the field, getting all other creatures on the field is difficult.

Since you don't seem to have a smaller budget like I do, you will surely craft a great deck

ALSO, VEDALKEN ORRERY (Making Rakdos's ability work even when opponents hit themselves)

11
Deck Reviews / Re: [EDH / Commander] Rakdos, Lord of Riots
« em: Setembro 15, 2017, 04:52:18 am »
I personally run my own Rakdos deck, however, I'd recommend

No staff of nin, since its a 6 drop unpayable by Rakdos
A few more rocks, having Rakdos into a turn 3,4 drop make a lot of impact.
A Haste giver, since all those drops, even when paid by Rakdos are vulnerable to wraths if just sitting,.

Páginas: [1]