Hello everyone, this is my first deck post for suggestions and I would love to hear some feed back on it.
The idea is to have creatures on the field like
Sengir Vampire, or
Zurgo Helmsmasher that have the benefit of gaining strength with the more creatures they kill, and combining it with removal spells that focus on a creature as the source of damage (Such as
Chandra's Ignition). I am on somewhat of a budget, such as buying cards like
Dromoka's Command stings a little. So keep that in mind. All suggestions are appreciated though.
Therefore, obviously, keeping creature
alive on my side of the field before I can play a good, devastating removal spell is crucial. Keeping myself
alive as well is also important. Thirdly I have started including cards that have
rebound effects in order to attempt to keep mana costs low, allowing the casting of expensive, game winning sorceries later on.
Anyway, any advice is hopeful! Thank you
http://deckstats.net/decks/49499/343857-chandra-s-ignition-deck2/en4
Chandra's Ignition4
Zurgo Helmsmasher4
Sengir Vampire3
Valorous Stance2
Dromoka's Command3
Chief of the Scale3
Roar of Challenge4
Mage-Ring Bully4
Shaman of the Great Hunt2
Artful Maneuver4
Battle Brawler5
Mountain1
Blossoming Sands4
Nomad Outpost1
Jungle Hollow2
Llanowar Wastes4
Swamp1
Battlefield Forge2
Caves of Koilos2
Plains1
Forest