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Mensajes - Hoppeltrottel

Páginas: [1] 2 3
1
Deckstats Feedback / Re: Can't edit decks and server errors
« en: Febrero 13, 2024, 01:51:07 pm »
Hello guys,

same here. Can't edit my decks.

Patiently awaiting the fix.
Thx in advance. :)

2
I noticed an oddity with the card database. It seems that it contains the cards from the Italian "Rinascimento"-Set [RIN], but not from the French/German "Renaissance"-Set [###]. The deckbuilder doesn't let me specify a card to be from the "Renaissance"-Set. Can you fix this please? Thanks in advance.

3
Deck Comments / Re: Slimefoot, the Stowaway - Budget/Pauper Deck - Comments
« en: Septiembre 02, 2021, 02:16:31 pm »
Second Harvest is a rare, and thus not Pauper legal.
But it's a good addition to any Slimefoot EDH deck anyways. =)

4
As a huge fan of political/multiplayer/group hug spells, I appreciate your effort. =)
Each EDH player should add at least few cards from this list to their deck when brewing, to give everyone a better social experience during a game of Commander.

5
Thank you! =) I'm glad I could help!

6
Thank you for your feedback. I'm glad that you found some inspiration for your own brew. Have fun!

7
Thank you. =)

8
Deck Comments / Re: Zedruu the Greathearted: All Fun and Games - Comments
« en: Febrero 21, 2019, 05:31:17 pm »
Omg, that's cruel. 😂 And then Faith's Reward!

9
Deck Comments / Re: Zedruu the Greathearted: All Fun and Games - Comments
« en: Febrero 21, 2019, 05:05:56 pm »
Cyclonic Rift and Alhammarret's Archive are very good at what they're doing, and afaik there are no 1:1 substitutes.

I'd suggest you give Aetherize a try, if you want a defensive spell. At sorcery speed, Aether Gale is a playable card and can be used offensively.

A decent replacement for the Archive is Paradox Haze. It won't trigger from cards like Kiss of the Amesha, but it will at least double the card draw and life gain from Zedruu. And Oath of Lieges profits, too. 😊

10
Deck Comments / Re: Zedruu the Greathearted: All Fun and Games - Comments
« en: Febrero 20, 2019, 11:03:47 am »
@YourNeighborhoodGhost: Thank you! 😊

The cards you mentioned are great additions to any Zedruu list. Nezahal can be a very persistent threat (Zedruu always has spare cards to discard), provides card advantage himself, and the "no maximum handsize" clause is also nifty.
Stolen Strategy is very strong regarding card advantage, but also interesting from a political perspective. That card usually turns EDH into Archenemy, but Zedruu is always willing to share... 😏
I totally forgot about Toothy. Might give him a try myself some day. ^^ But for now I am content with my Chasm Skulker.

11
Deck Comments / Re: Zedruu the Greathearted: All Fun and Games - Comments
« en: Febrero 19, 2019, 03:11:15 pm »
By the way, that is the main reason why I added Time Reversal to my list: It prevents decking myself. The hand disruption and graveyard hate regarding my opponents is just icing on the cake.

Teferi's Puzzle Box + Alhammarret's Archive will also backfire quickly if I don't pay attention. I even had to use that Act of Authority on the archive once, otherwise I would have drawn >60 cards from my ~20 card library the next turn...

12
Deck Comments / Re: Zedruu the Greathearted: All Fun and Games - Comments
« en: Febrero 19, 2019, 01:58:56 pm »
@iTzBibi: Maybe you haven't read all of my decks' description, but there I listed all of the possible "gift cards" (18 in total) that I run in this deck. I may also donate any basic land at any time if necessary, since there is a good chance to draw into a replacement right away. Mikokoro, Center of the Sea is also a fun land to hand over - Zedruu will give me an additional card in my upkeep, and my opponent will be tempted to spend {2} to get an extra card as well, giving me another draw on occasion, for free. ^^

By the way, that's what this deck is all about:
It may SEEM to be group hug, it may SEEM to have no real win condition, but it has a lot of ways to influence the course of the game in my favor. For example, Dominus of Fealty can borrow an opponent's permanent until end of turn, but if I give it to ANOTHER opponent with Zedruu before my turn ends, that control exchange will be permanent. Flying under the radar is a good thing in multiplayer Magic; I have won many a game simply by being the only player left.

And once I have The Locust God in play, that Teferi's Puzzle Box I played earlier isn't fun and games anymore - then someone loses an eye. ;-) It is even possible to combo off with this deck: Alhammarret's Archive, Psychosis Crawler and Whirlpool Warrior will make all opponents lose 14 + 28 = 42 life, IF I have only seven cards in hand during my turn, which is rarely the case. Without Reliquary Tower or Thought Vessel I often have to discard three or more cards in my cleanup step because of all that extra draws!

13
Deck Comments / Re: my-meme-zedruu - Comments
« en: Febrero 19, 2019, 10:15:57 am »
Nice deck! Two things astonish me though:

The land count seems a bit low for your curve. Don't you get mana screwed from time to time?

And you have some really annoying cards in there (Lich's Tomb, Illusions of Grandeur etc.). I didn't dare to run those, because I feared that I'll be the archenemy everytime I play Zedruu, once my friends figured out how the deck works. =D
What are your experiences in this regard?

14
Deck Comments / Re: Akroma's Angels - Comments
« en: Septiembre 15, 2018, 06:44:31 pm »
Thank you very much. =)

15
Deck Reviews / Re: [EDH / Commander] Heliod, God of Mono White Combo
« en: Septiembre 10, 2018, 09:17:03 pm »
Didn't notice the Burnished Hart + Gift of Immortality ramp engine before you mentioned it. Immediately dropped sad robot from my Akroma deck in favor of the elk. Thanks a lot! =)

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