@iTzBibi: Maybe you haven't read all of my decks' description, but there I listed all of the possible "gift cards" (18 in total) that I run in this deck. I may also
donate any basic land at any time if necessary, since there is a good chance to draw into a replacement right away.
Mikokoro, Center of the Sea is also a fun land to hand over - Zedruu will give me an additional card in my upkeep, and my opponent will be tempted to spend {2} to get an extra card as well, giving me another draw on occasion, for free. ^^
By the way, that's what this deck is all about:
It may SEEM to be group hug, it may SEEM to have no real win condition, but it has a lot of ways to influence the course of the game in my favor. For example,
Dominus of Fealty can borrow an opponent's permanent until end of turn, but if I give it to ANOTHER opponent with Zedruu before my turn
ends, that control exchange will be permanent. Flying under the radar is a good thing in multiplayer Magic; I have won many a game simply by being the only player left.
And once I have
The Locust God in play, that
Teferi's Puzzle Box I played earlier isn't fun and games anymore - then someone loses an eye. ;-) It is even possible to combo off with this deck:
Alhammarret's Archive,
Psychosis Crawler and
Whirlpool Warrior will make all opponents lose 14 + 28 = 42 life, IF I have only seven cards in hand during my turn, which is rarely the case. Without
Reliquary Tower or
Thought Vessel I often have to discard three or more cards in my cleanup step because of all that extra draws!