This deck gets moving quickly and starts attacks on turn 2-3. By turn 4, my commander is out and my army gets big. The challenge I face is combo wins. I need to get them out of the deck and protect against them in my meta.
Looking for suggestions to make the deck interactive/increase speed/surprising.
Biggest threats in meta are white lifegain deck, self-mill, landfall, poison... oh you know. the usual.