It feels a bit like you made the deck as expensive as you could, but neglected the actual
game plan. Why are you running
Evolving Wilds, Teramorphic Expanse, and the Tabernacle? These really don't make sense to me. Same with
Land Tax and the Nissa planeswalkers. What happens if someone destroys or exiles
Thran Temporal Gateway? You just ramp really hard and play creatures for normal cost? Why
Bloom Tender instead of something that helps your strategy more, like
Selvala, Heart of the Wilds?
At the moment, I'm a bit confused as to how you settled on this particular list. Also, why 46 lands? That seems likely to
flood you. Why rely on artifacts instead of standard green ramp? Could you explain these choices a bit or maybe go through what you expect a normal game to look like?