Generally speaking I'll never go out of my way to include $10+ lands. If I ever luck into them I may include them in decks I play frequently, but they'll never be a go to thing.
Field of Ruin and
Demolition Field see pretty regular use from me regardless of the deck,
Scavenger Grounds to a lesser extent as well.
Draw heavy decks get
Reliquary Tower.
Combat focused decks get
Rogue's Passage and
Access Tunnel. The new
Escape Tunnel is also likely to see some consideration.
Mono colored decks get
War Room, they may also get various
cycling lands (
Barren Moor,
Slippery Karst, etc.) or, if I particularly like the deck, Castles (
Castle Locthwain, etc.). The colored deserts (
Desert of the True,
Ramunap Ruins, etc) will also be fairly common in anything running
Scavenger GroundsWhite and Green get nothing additional in particular outside of things matching the deck's goals.
Blue gets
Mystic Sanctuary.
Black gets
Bojuka Bog,
Mortuary Mire, and
Witch's Cottage.
Red tends to get additional draw lands like
The Autonomous Furnace and
Bonders' Enclave to help get cards without time limited exiling frustration.
Multicolored I tend to go for Temples (
Temple of Malice, etc.) or cheaper, often conditionally, untapped duals (
Port Town,
Llanowar Wastes,
Sunken Hollow, etc.). Depending on how much the new surveil lands (
Commercial District, etc) get reprinted I may start putting them in like the Temples