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[Standard] Aggro Control Thopters
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Topic: [Standard] Aggro Control Thopters (Read 377 times)
MooSaysTh3Cow
New Member
Posts: 2
Karma: 3
Decks
[Standard] Aggro Control Thopters
«
on:
July 23, 2015, 03:10:58 am »
Aggro Control Thopters
Aggro Control Thopters
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Drunk Cynic
Hero Member
Posts: 680
Karma: 120
Abusing the Terrible and Neglected
Decks
Re: [Standard] Aggro Control Thopters
«
Reply #1 on:
July 23, 2015, 03:31:43 am »
9 to 10 cards to many, need 3 more land.
Why no
Chief Engineer
?
Chief Engineer
+ Thopters = stronger
Hangarback Walker
.
Additionally,
Thopter Spy Network
+ Ange's Tomb = flying 3/3 artifact every turn.
You are under utilizing
Willbreaker
: you have 7 effects that can dependably touch an opponents creature (
Whirler Rogue
,
Pia and Kiran Nalaar
). Everything else is likely to big.
Consider
Thassa, God of the Sea
over
Rogue's Passage
. You'll have devotion, the scry effect will clean up your draws, and a 5/5 is fun.
Separately, the joy of
Impact Tremors
+ (Shrapnel +
Hangarback Walker
)
Here is how I would do it:
http://deckstats.net/decks/8777/286455-izzet-aggro-thopters-
«
Last Edit: July 23, 2015, 04:24:00 am by drunkcynic
»
Logged
Perpetual Johnny. Interactions and originality are preferable to winning, though winning doesn't hurt.
If I throw statistics at you, they likely came from:
http://stattrek.com/online-calculator/hypergeometric.aspx
kurufal
New Member
Posts: 40
Karma: 46
Decks
Re: [Standard] Aggro Control Thopters
«
Reply #2 on:
July 23, 2015, 11:23:01 pm »
Scuttling Doom Engine
works incredibly well with
Shrapnel Blast
(11 damage) plus he can swing with haste if you have a
thopter engineer
.
And
Ensoul Artifact
is huge on thopters.
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[Standard] Aggro Control Thopters
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