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Author Topic: [EDH / Commander] Jund Dragon BeatDown  (Read 752 times)

Jsheets2898

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[EDH / Commander] Jund Dragon BeatDown
« on: August 23, 2015, 12:25:28 am »
Jund Dragon BeatDown

Pure beatdown
Able to hardcast dragons
Suggestions welcome

ringringlingling

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Re: [EDH / Commander] Jund Dragon BeatDown
« Reply #1 on: August 23, 2015, 02:24:09 am »
Good Commander Pick, since the extra mana cost from ressurecting your commander results in extra tokens.

Maybe throw in some more burn, toss out some of your two drop creatures?  Blightning, Pyroclasm, Chain Lightning?  You might have a little trouble hitting your two drops on curve with a 3 color format. 

G. Moto

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Re: [EDH / Commander] Jund Dragon BeatDown
« Reply #2 on: August 26, 2015, 06:41:32 am »
It looks good. I recommend adding some creatures with the devour effect since you're already making tokens. If you add some bonce effects for your commander so you can keep re-playing it then you'd have nearly endless tokens and hungry creatures ready to feed and grow stronger. Also hunt the weak would be good for this deck along with cards that give your creatures first strike.

Drunk Cynic

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Re: [EDH / Commander] Jund Dragon BeatDown
« Reply #3 on: August 26, 2015, 07:52:37 am »
Pull your mana curve to the left, add a few lands (2-4). While you have bit of ramp, it all relies on green and you only have 11 ways to get a green source, most of them coming into play tapped.
Perpetual Johnny. Interactions and originality are preferable to winning, though winning doesn't hurt.
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