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[EDH / Commander] Jund Dragon BeatDown
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Topic: [EDH / Commander] Jund Dragon BeatDown (Read 752 times)
Jsheets2898
New Member
Posts: 3
Karma: 1
Decks
[EDH / Commander] Jund Dragon BeatDown
«
on:
August 23, 2015, 12:25:28 am »
Jund Dragon BeatDown
Pure
beatdown
Able to hardcast dragons
Suggestions welcome
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ringringlingling
New Member
Posts: 9
Karma: 0
Decks
Re: [EDH / Commander] Jund Dragon BeatDown
«
Reply #1 on:
August 23, 2015, 02:24:09 am »
Good Commander Pick, since the extra mana cost from ressurecting your commander results in extra tokens.
Maybe throw in some more burn, toss out some of your two drop creatures?
Blightning
,
Pyroclasm
,
Chain Lightning
? You might have a little trouble hitting your two drops on curve with a 3 color format.
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G. Moto
Hero Member
Posts: 3101
Karma: 472
Helping Planeswalkers one post at a time.
Decks
Re: [EDH / Commander] Jund Dragon BeatDown
«
Reply #2 on:
August 26, 2015, 06:41:32 am »
It looks good. I recommend adding some creatures with the devour effect since you're already making tokens. If you add some bonce effects for your commander so you can keep re-playing it then you'd have nearly endless tokens and hungry creatures ready to feed and grow stronger. Also
hunt the weak
would be good for this deck along with cards that give your creatures first strike.
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Drunk Cynic
Hero Member
Posts: 680
Karma: 120
Abusing the Terrible and Neglected
Decks
Re: [EDH / Commander] Jund Dragon BeatDown
«
Reply #3 on:
August 26, 2015, 07:52:37 am »
Pull your mana curve to the left, add a few lands (2-4). While you have bit of ramp, it all relies on green and you only have 11 ways to get a green source, most of them coming into play tapped.
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Perpetual Johnny. Interactions and originality are preferable to winning, though winning doesn't hurt.
If I throw statistics at you, they likely came from:
http://stattrek.com/online-calculator/hypergeometric.aspx
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[EDH / Commander] Jund Dragon BeatDown
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