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Author Topic: Eldrazi Reanimator, Because Fuck You - Comments  (Read 324 times)

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Eldrazi Reanimator, Because Fuck You - Comments
« on: September 17, 2015, 06:43:24 am »
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KBISH27

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Re: Eldrazi Reanimator, Because Fuck You - Comments
« Reply #1 on: September 17, 2015, 06:43:24 am »
This is great late game! I think it may be too slow to win most games.

Stego111

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Re: Eldrazi Reanimator, Because Fuck You - Comments
« Reply #2 on: September 17, 2015, 07:37:25 am »
Probably don't need 12 eldrazi.

memlin

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Re: Eldrazi Reanimator, Because Fuck You - Comments
« Reply #3 on: September 17, 2015, 07:50:14 pm »
Actually, the idea is to have any one of the eldrazi (preferably That Which Betrays) hit the field turn three, four if you're running slow. Turn two is the earliest (1: Swamp, Memory Sluice yourself, 2: Swamp, Exhume / Animate Dead). I run twelve eldrazi to increase the chances of hitting them with Memory Sluice (it's currently at about 50% with a first-turn Memory Sluice, which is actually lower than I'd like).
Typically, however, Memory Sluice is not in a viable opening hand. More commonly, I run twelve eldrazi because it raises the chances of seeing an eldrazi in your opening hand to 90%--actually, more like 93%, because you should always take the draw. A regular game goes thus: 1: no action, discard eldrazi, 2: Swamp, 3: Swamp, Exhume / Animate Dead. This works excellently against pretty much any deck that does not ramp like crazy, as annihilator 2 or 3 will lock down most opponents early game. Decks that accelerate fast enough (for instance, I have a UG infect deck that pumps Glistener Elf as its primary mechanic) can beat this curve, but most slower decks cave to it in all the right ways.