I don't have any favorite in general, a least favorite though. I will do the list.........
1. Red: The person who taught me had told me to pick a color that feels good to you.
So I chose red, I have always liked quicknes and red has it. I still laugh at the joke with
lava axe "here
catch". Always imagining catching a burning axe to the face.
2. Green for 1 conception of it. Trample, it just plows its way to the opponent. The
bigger the plow the more damage comes. Like a mighty train with no brakes and
only one stop, "YOU"
3. White is the best support/synergistic color. White works together even with itself.
White just doesn't work without synergy.
4. Black is aggreable with recursion/grave manipulation. Black also has the you do
this for black, and black does this for you. Black carries most of the best removal.
Black will always be full of surprises.
5. Blue, I just don't care for it. Blue is boring, frustrating and stalls/slows the game
to much. Tap or bounce a creature,
cancel this,
cancel that, remove this, remove that,
add this, subtract that. If I can't do anything, then why am I playing. At least against
the other colors, I can actually play. Playing blue doesn't fit my play style. I don't
need to flip my cards in my hand or look at them. Usually I know exactly what I am
going to do my next 2-3 turns. Blue doesn't allow me to do that often.
However the thing I do like about it, the mill aspect. Yes it is frustrating, but not to
the point where you can't play something