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Author Topic: Foils Matter- MTG with a little twist  (Read 943 times)

WWolfe

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Foils Matter- MTG with a little twist
« on: April 05, 2016, 03:10:22 pm »
Got with the guy that use to host my former playgroup this past weekend and together we put together all the rules we had for the "Foils Matter" day...

Basically we took our decks and swapped cards out to put foils of some of the cards in. Couldn't have more than 30% of your deck Foil. Foil cards get the following additional perks....

* foil lands tapped for an additional mana of any color
* foil instants gained split second
* foil sorceries gained rebound
* foil non-legendary creatures (to include artifact creatures) entered the battlefield with a token that was a copy of it
* foil legendary creatures (to include artifact creatures) gained a buff (roll a 6 sided die to determine the buff...1- lifelink, 2- flying, 3- first strike, 4- hexproof, 5- vigilance, 6- trample; if you rolled a buff they already had you rolled again)
* foil planeswalkers could activate two abilities for turn
* foil aura enchantments gained totem armor if it was enchanting a permanent you controlled, if another player or permanent under control of another player then it gained nothing
* foil artifact equipments gained "2: attach to target creature you control"
* foil non-aura enchantments gained "when enters battlefield you may draw a card"

Foil artifacts other than equipment didn't gain anything, we could never come up with something that wasn't overpowering or that made sense given the wide range of artifacts played in our group.
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