Exactly. It's a bit tricky, but it should be quite possible to force your opponent into that 13 range. Only 7 damage / lifeloss is very easy and should be done very fast (turn 4/5/6) in this deck. From that point it's more a control game. You can also decide to just bring him down to 0 life, but this should be much harder because at a certain point your opponent should stablilize himself. Also it's a lot of fun to play with
fire and the risk of killing yourself is a bit of a kick in this deck