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Author Topic: [Standard] R/G Werewolves  (Read 362 times)

Spartanalex97

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[Standard] R/G Werewolves
« on: April 12, 2016, 05:44:12 am »
R/G Werewolves

Just want people's feedback on what they think

G. Moto

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Re: [Standard] R/G Werewolves
« Reply #1 on: April 12, 2016, 06:02:49 am »
  The creature choices are good but I feel as though your deck may be lacking in the removal and spell area. Don't get me wrong we all want the werewolves to flip, but if you're not playing anything just to get them to transform you're essentially wasting valuable turns. Now if you side board cards such as clip wings, root out, aim high, might beyond reason, uncaged fury, rush of adrenaline, and even ulrich's kindred you'd be able to play while still maintaining a presence in the game.