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Author Topic: Spirits in my head, but they won't go - Comments  (Read 1121 times)

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Spirits in my head, but they won't go - Comments
« on: July 11, 2016, 04:58:21 pm »
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JoeyBoey1

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Re: Spirits in my head, but they won't go - Comments
« Reply #1 on: July 11, 2016, 04:58:21 pm »
Hi I also created a spirit deck with the new spirits. But i added some older spirits from the old Innistrat and Kamigawa

G. Moto

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Re: Spirits in my head, but they won't go - Comments
« Reply #2 on: July 11, 2016, 10:36:46 pm »
   The creatures are good but I would recommend adding some more instant and sorcery spells. This way your deck will have some counter plays against the enemy. For example, broken concentration, deny existence, dauntless cathar, and even ghostly wings can be used offensively (since you can enchant your opponent's creatures as well). Just a few ideas you might want to consider.

JoeyBoey1

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Re: Spirits in my head, but they won't go - Comments
« Reply #3 on: July 12, 2016, 12:23:04 am »
I changed it a bit

JoeyBoey1

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Re: Spirits in my head, but they won't go - Comments
« Reply #4 on: July 12, 2016, 12:23:39 am »

jmsdwn

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Re: Spirits in my head, but they won't go - Comments
« Reply #5 on: July 12, 2016, 12:31:32 am »
Its already has Spell Queller, the creatures provide the control, therefore not needing counters, but I will be running them in my side board and 3 main.

G. Moto

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Re: Spirits in my head, but they won't go - Comments
« Reply #6 on: July 14, 2016, 06:51:20 am »
   And I just re-read spell queller, its effect can be used on your OWN creatures as well. If you combo this with the spectral shepherd and rattlechains it'd be a good way to keep the hexproof going for your creatures. A nice 3-creature combo.

jmsdwn

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Re: Spirits in my head, but they won't go - Comments
« Reply #7 on: July 16, 2016, 04:36:51 pm »
WOW, have you even looked at this deck?  That is the mechanic of the deck.  Also Spectral Shepherd and Togglegeist while Nebegast Herald is in play, so pay 3 mana tap down 2 creatures at instant speed while pumping Mausoleum Wanderer at the same time. 

jmsdwn

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Re: Spirits in my head, but they won't go - Comments
« Reply #8 on: July 16, 2016, 04:42:11 pm »
This is a modern Merfolk/Faeries deck in disguise as a standard deck.  Mausoleum Wanderer = Cursecatcher    Nebegast Herald = Pestermite

G. Moto

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Re: Spirits in my head, but they won't go - Comments
« Reply #9 on: July 21, 2016, 08:41:32 am »
  @jmsdwn, I understand the concept of the bouncing spirits. IT's just when I first read spell queller I thought it could only be used against your opponent's creatures. But now that I'm thinking about it probably would be best to man board the essence flux. At least this way it also serves as evasion against the enemy.