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Author Topic: [EDH / Commander] 5-Color Allies  (Read 361 times)

RedKoopaKid1331

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[EDH / Commander] 5-Color Allies
« on: October 13, 2016, 01:50:39 am »
5-Color Allies

Overwhelm the board with allies and triggered abilities. Minor sub-theme of cloning Zada.

Any advice on how to improve it? As of right now it does well, except it straight up loses steam to board wipes :(

ushiikun

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Re: [EDH / Commander] 5-Color Allies
« Reply #1 on: October 13, 2016, 08:04:47 pm »
There are enough allies that Panharmonicon would allow for some really busted plays.

Hawjik

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Re: [EDH / Commander] 5-Color Allies
« Reply #2 on: October 14, 2016, 02:47:00 pm »
hey there,
I am playing a lot of commander and I also had trouble to deal with boardwipes.
Ever thought about cards, wich win you the game after a Boardwipe?
Since you are in Lategame when a board whipe resolves anyways, how about:
rise of the dark realms, living death, second sunrise, or protect with Boros Charm, selfess spirit?

This wont help against Terminus and mercyless eviction, but against most massremoval :)

Also, try to hold back something and do not overextend the board

kind regards Hawjik

Cyderpirate

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Re: 5-Color Allies - Comments
« Reply #3 on: October 14, 2016, 03:38:49 pm »
Conjurer's closet would be a handy inclusion to repeat Tazri's ETB effect. Vedalken Orrery, too, (or Leyline of Anticipation) to let you flash in creatures for your Rally trigger. You're also missing a Sea Gate Loremaster, which is great for refilling your hand, and call to the kindred as another way to cheat out your creatures.