the only problem with it since ive been using it irl is that no matter what you always have to get microsynth golem out to do anything effective and once he is out everything gets played after that. it takes a minnimum of 5 turns to get him out in the most ideal situation, being him and 6 zero drops in your starting hand, and then drawing nothing but zero drops or
myr enforcer hoping nothing gets killed off. to me its a gimmic deck that is fun to use and a cool concept but as it stands not the most effective, i do like the addition of kuldotha though that would help out for sure.