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Author Topic: Scavenge is dish best served cold... - Comments  (Read 244 times)

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Scavenge is dish best served cold... - Comments
« on: February 06, 2017, 07:26:27 pm »
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Mginder2

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Re: Scavenge is dish best served cold... - Comments
« Reply #1 on: February 06, 2017, 07:26:33 pm »
you have a land that is a legacy land, otherwise its modern legal . . .

Charles T.

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Re: Scavenge is dish best served cold... - Comments
« Reply #2 on: February 06, 2017, 09:06:13 pm »
Hey,

The purpose of this deck is to play with friends. We do not aim at a specific type (I only wanted it to be cheap to be honest :-D)

I could take Golgari Guildgate to make it viable in Modern (it's not expensive), what do you think ?

Thanks for the advice nonetheless. If, for some reasons, I go the a FNM, I'll do that kind of change :-)

G. Moto

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Re: Scavenge is dish best served cold... - Comments
« Reply #3 on: February 06, 2017, 09:27:36 pm »
Just out of curiosity: does having Varolz and Jarad in the same deck seem kinda counter productive in your deck? One makes it so you can exile more creatures from your deck to get stronger while the other gets stronger based off of how many ARE IN the graveyard. Just something to think about later.

Charles T.

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Re: Scavenge is dish best served cold... - Comments
« Reply #4 on: February 06, 2017, 10:09:51 pm »
Hey,

Something I did not mention : I made this deck for a 2v2 purpose or at least, to be competitive in that kind of match up.

I don't intend Jarad to be a strong creature by himself, 2/2 is fine as long as he does not get blast. I just want to use his ability to do a big damage spike :P

If I can sacrifie a 8/8 or a 5/5 or even a scavenged creature, it can litteraly one shot a team.

But you're right, maybe 1 Jarad is enought for that purpose 😊

G. Moto

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Re: Scavenge is dish best served cold... - Comments
« Reply #5 on: February 07, 2017, 07:24:04 am »
   Just glad that I could help. Also if i read it correctly Varolz's effect can put +1/+1 counters on ANY of your creatures. Maybe you'd want to invest in some of the green/black creatures that have reach, trample or even deathtouch. Those in a deck that grows creatures can be a good mid-late game build up.