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Author Topic: [Standard] Self Driving Vehicles v2.0  (Read 255 times)

twoon518

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[Standard] Self Driving Vehicles v2.0
« on: February 19, 2017, 05:53:02 pm »
Self Driving Vehicles v2.0

Reworked the first deck I made, but this time added some counter spells from blue. The spells only cost (1), which can easily be paid by Aether Hub. I moved the black spells to the sideboard for opponents playing a fast aggro deck. This deck can easily go from Jeskai to Mardu and back.

twoon518

  • New Member
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  • Posts: 24
  • Karma: 5
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twoon518

  • New Member
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  • Posts: 24
  • Karma: 5
  • Decks
Re: Self Driving Vehicles v2.1 - Comments
« Reply #2 on: February 23, 2017, 07:19:01 pm »
There are a couple of win conditions. You could drop a Consulate Dreadnought on turn 1, a harnessed lightning (for protection) on turn 2, then a Siege modification on turn 3 and swing in with a 10/11. By turn 4 you could have 2 or 3 high power vehicles and play a Start Your Engines, then swing in with all. Seems pretty sturdy. Still working on a good protection plan.