First day at the local tournament, I can't say too good nor too bad.
Turn 1: vs merfolk
G1: an already medium difficult match-up
per sé, hampered by the deck sleeping hard, giving only an
Hallowed Fountain and 0 mana dorks in opening hand.
Mulligan to 6 since I didn't want to give my opponent a free island-walk, only to draw another
Hallowed Fountain again.
Mulligan to 5, 0 mana dorks again and a
Breeding Pool.
Game went on for a while, but I couldn't bounce or
exile enough lords to keep the board under check.
A
collected company drawing 5 lands and a
Path to Exile completed the game.
G2: sided in 3 x
Meddling Mage and 2 x
Fiend Hunter, again with a starting hand composed of
Birds of Paradise,
Breeding Pool and
Hallowed Fountain.
Did not see even one Meddling to deny the lords, nor a
collected company.
My opponent started with land +
Aether Vial, so there wasn't much game to begin with.
Turn2: vs affinity
G1: start as second, 0 mana dorks but at least a couple lands and a
Voice of Resurgence.
T1 my opponent plays Opal Mox x 2,
Vault Skirge,
Inkmoth Nexus and
Cranial Plating.
Wins by turn three with a sacrificed ravager to pump the plated Inkmoth.
G2: sided in
Stony Silence x 2 and
Terminus x 1.
Zero lands two times in a row in my starting hand, had to mulligan to 5 cards, still 0 mana dorks.
Game lost after I draw two
Vendilion Clique in a row with green/white lands on the field during T1/T2.
Turn3: vs
bant Eldrazi
G1: good starting hand with
Noble Hierarch x 1, 2 lands and a Giest of Saint Traft available for T2.
He starts with a
Noble Hierarch too, for a T2
Eldrazi Displacer and a T3
Reality Smasher.
Could not stop him displacing my
angel so game is lost.
G2: sided in
Meddling Mage x 3 and
Fiend Hunter x 2.
Good starting hand with a Noble and enough lands for a T2
Reflector Mage or
Spell Queller, both in my hand.
Opponent mulligan to 4 cards, and with the sheer card avantage I win the game.
G3: a bloody mess of a game, won by me thanks to
Elspeth, Knight Errant who kept in check the board by herself.
I delay the
Reality Smasher thanks to a
Meddling Mage, and bounce back the one already on the field with a
Reflector Mage.
He then tries then to keep my board in check with two
Drowner of Hope and a Crafdigger's Cage, but I manage to save Elspeth and myself by animating a Celestial Colonade and chumpblocking with a
Noble Hierarch and put her ultimate off.
Turn 4: vs Knightfall
G1: easiest matchup of the four, we play similar turn with a mana dork on the field at T1 for both me and my opponent.
My
Reflector Mage bounce back his mana dork buying at least 2 turns.
By that time, I already had on the field a
Geist of Saint Traft and a
Tamiyo, Field Researcher, netting a victory.
G2: same as before, I didn't even side anything.
Game won by
Vendilion Clique and 2
Noble Hierarch.
Apart from the winnable T1 Merfolk match lost due to
misfortune, I'm quiete satisfied by the deck since he acted like he's supposed to act.