Ladies and Gents of the multiverse, I have enjoyed listening to you and reading your comments on this post. Now I, your favorite planeswalking vamp has some interesting ideas and tricks for you all. I hope you enjoy:
1. [JUND]
Hapatra, vizier of poisons +
Consuming Fervor +
exemplar of strength = Strength in the
Snake Pit!!!
Objective- Play hapatra on the field first, then play the
exemplar of strength and give the exemplar the
consuming fervor. This way you get your 4/4 for 2 mana and every turn you're spitting out snake tokens because you are stacking up the -1/-1 counters. Best part of all of this, you gain life every time he attacks and it removes a -1/-1 counter so it essentially STAYS a 4/4. Really in under 4 turns you can make 2 death touch creatures and still have a 4/4 on the board that you only paid 2 mana to cast. So basically for a total of 5 mana you've created a nasty Jund board state that can get really
dangerous if left unchecked..
2. [ORZHOV]
Wayward servant +
Bontu's monument +
Binding mummy +
dread wanderer +
festering mummy +
gravedigger = Fetching Bones!!!
Objective- The
wayward servant and
Bontu's Monument both give and take 2 life off the opponent which is always nice just for playing creatures (which you'll primarily want to be zombies). The
binding mummy can really tie down your opponent if you plan on going in heavy with a strong
power play such as with
BALEFUL AMMIT (which is exactly what I would plan on doing
The good thing about
Bontu's monument is that it also makes your black creature spells cost one less. With that being said, any black creature I just listed in this small combo description just got played for 1 less mana AND if it's a zombie your opponent is losing health. And if you need to keep knocking out the
dread wanderer somehow just use -1/-1 counters from other creatures like
plague belcher (which can get intense in a combo) in order to keep dropping it then springing it from the grave. If you happen to run into any
embalmer's tools play multiples because it will decrease the re-casting cost of
dread wanderer from your graveyard. Having two on the board will make his return to battlefield cost only one BLACK mana. So at that point you wouldn't even need the
gravedigger. Either way you're getting value out of your jackal and then you truly are teaching an old dog a new trick.
3. [ABZAN]
Anointed Procession +
Decimator beetle +
nest of scarabs +
soulstinger +
Splendid agony = Swarm of Scarabs!!!
Objective- Drop
nest of scarabs early, then the
soulstinger (get 2 scarabs), then play
splendid agony on the
soulstinger (get 2 more scarabs), then play the
decimator beetle, placing the -1/-1 on the
soulstinger killing it (and getting another scarab). When the
soulstinger dies you'll be placing 5 -1/-1 counters on another creature (giving you 5 more scarabs). When the
decimator beetle attacks next turn it'll place a -1/-1 counter on another creature your opponent controls (and making ANOTHER scarab). So to recap, using only FOUR cards you were able to make ELEVEN scarab tokens! Now imagine everything I just said....but with
anointed procession on the field......DOUBLING ALL YOUR TOKENS!!!!! Can somebody say scarabs for days
4. [GRIXIS]
Enigma drake +
shadowstorm vizier +
cryptic serpent +
tormenting voice +
unburden = Ride the Storm!!!
Objective- Playing spells such as
unburden and
tormenting voice to load up YOUR graveyard with spells. This will power up your
enigma drake so it can hit for serious damage. Also the
shadowstorm will hit pretty hard as well if you do a ton of discarding or cycling in one turn. This will also drop the cost of your
cryptic serpent for some good ground defense or offense depending on how you look at it. Best part about cards such as
unburden is that if you don't want to discard two cards you can just cycle it, draw a new card and STILL get one more sorcery in the graveyard. Also by using
winds of rebuke you can save your
enigma drake from kill spells and potentially load your graveyard with two more spells giving your drake even more power next time you play it. Add some
electrify and you've got a
GRIXIS storm of the century right here (see what i did there with the lightning puns
5. [SIMIC]
champion of rhonas +
scaled behemoth +
cartouche of strength +
winds of rebuke +
scribe of the mindful = ANGRY CROC!!!
Objective- Use the
champion of rhonas to play the
scaled behemoth quickly. Once its on the field play the
cartouche of strength to make your
scaled behemoth fight anything you choose. As this is taking place you can keep returning the cartouche back to your hand using the
winds of rebuke, this way you can keep making your angry croc fight whoever you want. And if you're running low on
winds of rebuke simply use your scribe of mindful to return the
winds of rebuke back to your hand. And at any time you need to protect one of your non hexproof creatures feel free to use
hapatra's mark for some protection.
6. [TEMUR]
Sixth sense +
slither blade +
consuming fervor +
hapatra's mark =
Cunning Snakes!!!
Objective- Use the
slither blade (a 1/2), then use
consuming fervor to turn him into a (4/5) unblockable next turn!!!!! Let the -1/-1 counters stack up so that when it's getting close to the end you can play
hapatra's mark and
wipe away the -1/-1 counters AND make it hexproof for another thrashing good time. This is a good way to sneak in damage early and even force your opponent into using his best stuff to kill a creature that will always be on the verge of death. The
sixth sense will definitely help you get some guaranteed card draw.
Last one for the night everybody, here goes number 7:[ESPER]
Anointed procession +
devoted crop mate +
cartouche of solidarity +
doomed dissenter +
galestrike +
vizier of tumbling sands + wayward mummy = Doomed
Rescue!!!
Objective- Once again the
anointed procession will be playing a big part of this combo. This time the wayward mummy will be putting in a lot more work this time around since whenever your
doomed dissenter dies you'll get 2x (2/2) ZOMBIE tokens on the field (which means they lose two life and you gain two life). Your
galestrike will be a good way to keep your
devoted crop mate out of harms way as he is constantly bringing back the
doomed dissenter over and over. If you give the
devoted crop mate the
cartouche of solidarity it'll be a (4/3) with first strike and your
vizier of tumbling sands can keep untapping it so that it'll be ready for intercepting at anytime and you can keep reusing the exert ability to save his fallen comrade.
Well these were just some ideas that I had looking at the new cards from this set. Feel free to give me some feed back on these combos and any thoughts they may have triggered in any of you. I'm eager to see what my creative community can come up with.